Trader of Favors, a Pactbinder.
Physical traits
Weary and Weak My power has been drained from me entirely, it will take time for my significantly weaker body to adjust to the shock.
Various Minor Injuries These things take a toll on me for now, but they will fade in time, especially if i can find some source of power to feed on...
Skills
Mercantilism (+5) Without skill in bargaining a pact-binder would be next to useless at his trade. My dealings with folks all over the multiverse give me a strong understanding of basic economics of all sorts.
Power Brokering (+5) I am quite skilled in the subtle magic of transferring and consuming power, and in reaping the maximum Spritual benefit from my dealings with mortals
Clerical Skill (+5) I know how to keep careful records and write contracts without loopholes. I'm also handy at digging through information quickly and effectively.
Inventory
Fine Quality Clothes (Worn)
-Hell-Forged Sword (worn on belt)
-Stone of Hellstuff (left inner breast pocket)
-Directions/shopping list (right inner breast pocket)
Finely improvised moth eaten linen Bag. (worn on back.)
-Crude Torch
-A bottle of Gila monster venom
-two vials of adder venom
-3 gold coins and a copper coin.
-A thick stack of paper bound by string.
-A bottle of ink
-Several quills
-Small Leather bag (inside sack)
--Various semiprecious stones
--Chyroprase studded Hematite ring.
Leather Alchemist's Satchel
-Hemp Rope
Perquisites
Linguist " I've learned many languages across the span of many worlds. While i havn't retained all of those languages i did make sure to protect the knack i have picked up for learning them quickly."
Debt Metabolist "Not all demons possess the power to manipulate debt by their own power and use it to their own ends, i do."
Ebbakian Speaker "I have a very basic grasp of the language. My novice level is enough to hinder communication, but with patience both from myself and others i can make myself understood.
Student of the Arcane "I have some small grasp on arcane theory. Not enough to help me practically, but the knowledge could still prove useful."
Metaphysical Hoard
Mortal Suffering (0.4)
Mortal Joy (0.5)
Mortal Despair (0.1)
Mortal Lust (0.3)
Mortal Greed (0.3)
You've gotten the best of one of your attackers, turning ambush back upon them, but there is no guarantee that you can get the best of a second opponent in a fight, especially not in your weakened state. So, pragmatically, you flee.
Athletics 1D20-2= 9
Out the front door you go sliding out the bar-lock and departing at a jog. Once you've left the poor residential area and found more busy streets you look around. You notice no sign of being pursued or followed, your assailants must have given up or decided you were not worth the effort. You however, have grown weary, and are beginning to feel a slight hunger, so you make way for your ally's home.
Navigation 1d20-3(poor understanding of territory)+4(clear written directions)=5
By the time you make it back, it is several hours past nightfall. For a time you became lost, and unfortunatly you could not read the numbers on the local signposts which you assume label streets and point directions to locations of note. You were forced to wander around the city ring for a time before coming upon the right house.
When you return Loras is waiting for you in the foyer of his once fine home, your book laid out upon the ground as he reads it. He frowns at you as you enter. "
I had not thought you would be gone so long. I should probably have warned you about being in the city after dark, if you are caught with a sword at night, without good reason you can stand to be put in the dungeon. Come to think of it i'm fairly certain that you did not enter the city by way of the city gates, that could pose a problem if you ever find yourself needing to leave the city, or speak to a city official. Unless you've happened to procure visitors papers?"