Trader of Favors, a Pactbinder.
Physical traits
Weary and Weak My power has been drained from me entirely, it will take time for my significantly weaker body to adjust to the shock.
Bleary Eyed My demon eyes have been taken from me, the mortal one's left in their place will take time to get used to.
Various Minor Injuries These things take a toll on me for now, but they will fade in time, especially if i can find some source of power to feed on...
Skills
Mercantilism (+5) Without skill in bargaining a pact-binder would be next to useless at his trade. My dealings with folks all over the multiverse give me a strong understanding of basic economics of all sorts.
Power Brokering (+5) I am quite skilled in the subtle magic of transferring and consuming power, and in reaping the maximum Spritual benefit from my dealings with mortals
Clerical Skill (+5) I know how to keep careful records and write contracts without loopholes. I'm also handy at digging through information quickly and effectively.
Inventory
Fine Quality Clothes (Worn)
-Hell-Forged Sword (worn on belt)
-Stone of Hellstuff (left inner breast pocket)
-Directions/shopping list (right inner breast pocket)
Finely improvised moth eaten linen Bag. (worn on back.)
-Crude Torch
-A bottle of Gila monster venom
-two vials of adder venom
-3 gold coins and a copper coin.
-A thick stack of paper bound by string.
-A bottle of ink
-Several quills
-Small Leather bag (inside sack)
--Various semiprecious stones
--Chyroprase studded Hematite ring.
Perquisites
Linguist " I've learned many languages across the span of many worlds. While i havn't retained all of those languages i did make sure to protect the knack i have picked up for learning them quickly."
Debt Metabolist "Not all demons possess the power to manipulate debt by their own power and use it to their own ends, i do."
Ebbakian Speaker "I have a very basic grasp of the language. My novice level is enough to hinder communication, but with patience both from myself and others i can make myself understood.
Student of the Arcane "I have some small grasp on arcane theory. Not enough to help me practically, but the knowledge could still prove useful."
Metaphysical Hoard
Mortal Suffering (0.4)
You prepare to leave. You stow away your torch and the bag of gems into your sack, and make sure your sword is situated comfortably on your hip. Loras has you write directions and his shopping list on an aged piece of paper. Most of what he wants are basic supplies, paper, ink, and quills. But he's also asking for certain alchemical poisons and such.
Before leaving you ask him about the Eritokri. He doesn't know how they might be contacted. He explains that in his experience the spellthieves arn't terribly violent, they leave that sort of thing to the Dasmir legbreakers, but coin can convince a criminal to commit most any crime. Leaving your spellbook with him, you bid him bye.
Soon, you are on your way. Out of the secret passage, through the bedroom and into a hallway you walk. The house you find, is not terribly big, and mostly used for storage. You pass by an empty larder, a small personal library, and a dining room. There is another section of hallway you have let to move through, but your mind is on the task ahead, so you move out through the front door, one of the few doors in the house that has not been nearly ruined by disuse.
As you step out into the bright morning light you find yourself on a quiet street on a steep slope. The slope actually cuts both down and up for quite a ways. Looking around further, you are greeted by a remarkable sight. The entire city is situated on a great crater, a bowl gouged into the earth messily, but weathered and molded both by the elements and human craftsmen. A wall encircle the top of the crater, with great towers set upon it at intervals. Quite remarkable for human architecture.
...
Navigation 1D20+4(Directions)-4(unfamiliar territory)= 19
The layout of the city is clever, and well organized. It's not at all hard to get to your destination. On the way there you see the city keep, and an area which seems to be the religious center, with a temple and shrines all arranged around the statue of a dragon bearing a huge man down to the ground. Soon, you are swept away by the hustle and bustle of the crowd, which helps to carry you where you are going.
The first place you go is to a local jeweler to pawn off some of your stones.
Mercantile 1d20+5(Mercantile skill)-2(not fluent)=8
Sadly, he is completely unwilling to budge his price, and buys only the least valuable decorative stones. It seems that the merchant does not take kindly to foreigners. Still, the money you get from the encounter is more than enough to make your purchases, and the valuable gems you have left will still prove decent for bartering.
Mercantile 1d20+5(Mercantile skill)-2(not fluent)=12
Your remaining purchases go more smoothly and politely. You manage to get plenty of paper and ink at decent prices, and you trade a few gems for a few vials of gila monster and adder venom. A street wizard examines your ring primarily by putting it on, and exclaims as he does so. Apparently the ring helps improve ailing eyesight. He offers to buy it from you, either in gold or in enchantment. He also claims to have a good recipe for a love potion that he could offer you in trade. When you ask him what sort of enchantments he can do he tells you that he specialises in temporary charms of protection and minor glamours.
Wether you choose to trade the ring or not, you find yourself conflicted on what to do next. Shall you try to establish contact with criminals? Delve into the catacombs? Or perhaps see what local news you can glean in a tavern or pub? It's about mid-day, so the city is at it's busiest hours, but you could also simply return to Loras and give him his things, barely a dent has been placed in your sack of gems, so you could also make some personal purchases.