For knocking people out, I went with Ropes for the first few missions, then Punch!/fisticuffs (which isn't really nonfatal considering my gals could probably benchpress a tank...), which, with the stuff you're able to punch stuff to death in one hit, they're probably not too important, then briefly to Ninja Sticks, and currently Slaver's Canes. I'm liking the Slaver's Canes over all, but I don't like the 11TU (Ninja Stick is 9TU and does like 90% of the damage with near-max gals) or the 2x2 size, which is awkward to stash.
Does anybody know what that 6TU Punch! is classified as, that you get when you wear a Bikini?
Oh, and don't do City Raid missions with a pure Uber-gal team. Or at least save before you do; I found the result rather... amusing.
Dioxine added an option to avoid the *Mutant Alliance*, it's just kinda absurd. The main research gate the alliance unlocks is "Sci Books", and those can be gotten from the "Database of Dr. X"... an item I presume you find at or near the end of her quest line. Or question a Gnome, but good luck finding one of those. In the meantime you can't build a library, so you can't even go Back to School... like I said, absurd.
It's neat that there's a choice, but I'd rather support my fellow mutants anyway
I don't think you can advance Dr. X without triggering Back to School first; do Academy Espers show up before then? I forgot I had to get the Mutant Favors trophy before advancing, so I spent a good 10 hours (which is probably equates to more than double that for most playstyles) doing random ships and missions until my entire available tech tree was finished. Including all the data disks. I didn't manage to get a single gnome in all that time, and only got a few of them after I started the Voodoo/Magic faction's missions.