Decided to give a test to some change of strategy for trying one of those super silly eurosyndicate missions.
The mortar type of strategy.
All my gals were wearing those nifty night ops armor (so at least we could see nearly as far as the enemies, and we have the camo bonus that makes the enemy seeing us from less far, so all in all i think this is giving us a very slight advantage in term of spotting first)
Because the building we spawned in has a bit too many windows, i sent all the gals to the roof with the gal carrying the mortar, i also gave a mortar ammo to every gals so when the main gal would run out of shell, there would be more.
Oddly i noticed on the roof a very big crate that contained all the items (ammo/weapons) that i had in our transport ship, very nice and very odd on the past attempt there was no such thing.
So i started to move the gals all around the rooftop, to serve as spotter, they all had eurosyndicate markslasers (basically laser sniper rifles) to come with the supposed bonus to firing that comes with the night ops armor.
The first thing we spotted was a damned tank, fortunately he never saw us and after a few turns took 2 mortar shell and exploded
Yay, mortars are awesome
As after a while the situtation became too calm (as we killed with laser and mortar several government folks, some armored some in costume and one in power armor) and none was coming in range of our building, i sent 2 gals to stir up the enemy nest.
They managed to shoot enemies, but sadly the enemy shots started to put fire to the furnitures around, nullifying my very slight night ops armor advantage, so the gals were running away back to the darkness (and in range of my building for additional support fire) but one died from an insane amount of shots (there were a lot more enemies troops alive than i thought)
But in a window, shooting at us and fortunately missing we spotted
wow a general in power armor, and remember what i say : mortar is awesome and the unfortunate general quickly learned that :
what was left of the general was somewhere around the cursor.
It smelled like victory as this was the leader of the enemies there.
Unfortunately that's an eurosyndicate mission and you can't leave so the mission didn't end at all and after a brave fight in which many more government guys were killed (more in power armor), i only had 1 gal surviving on the roof (at some point the mortar gal was killed, i wonder what kind of night vision the killer had because the shooter was beyond the one of my spotters).
the killing of the mortar gal also put some fire on the roof, annihilating any hope of night ops armor usefullness as it made the gals visible and so the target of dozen of enemies we couldn't see.
Managed to get the last gal to survive until the time limit (30 turns) and the mission ended ... into failure, making me lose the ship and the surviving gal.
Good it was just a test.
conclusion :
the eurosyndicate missions is super annoying, never going to play this one again as the limitation of not being able to leave the scene once you did the deed is simply not fun.
the mortar is awesome, seriously.
the night ops armor is awesome at night even against overpowered enemy night vision.
avoid light source at night as much as possible, the slightest one will attract dozen of reaction fire from said overpowered NV range enemies.