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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 67404 times)

Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #300 on: February 05, 2014, 06:30:37 pm »

February 15th, 1999

It's been a couple of days since my last entry. Once the remaining soldiers returned from Vancouver, I made a point of telling them that they had performed as best as we could have hoped. It wasn't entirely a lie; the new laser weapons proved themselves quite capable and the damage in Vancouver was much less than Calcutta. Partially because most of the fighting took place in a sort of park, but also because they took down so many of the floating disks that had previously been thought nigh-invulnerable.

Oh right, the reason for this entry. We have several new recruits arriving today. 16, in fact.

Spoiler: There's a lot (click to show/hide)
I've also been sending the Interceptors out on patrol duty, hoping to catch some UFOs still in the air. So far, nothing.

March 1st, 1999


It's been a long time, huh? Well, obviously the funding nations weren't so happy with the little progress made last month. At least it wasn't as big a hit as January.


Scientists are still plugging away at the alien weapon John Smith managed to bring back. I'm debating whether to stop sending the Interceptors out; there's simply too much airspace to cover and the aliens seem to be keeping a low profile. We haven't had a single sighting.

March 3rd, 1999


Speak of the devil, eh? And thankfully, one of the interceptors had just been launched. It was a simple matter of redirecting the craft.


The interceptor closes in...


engages...and shoots it down! Sadly, the UFO appears to have landed in the ocean and disintegrated on impact. There's no wreckage to recover, but at least we can call this one a qualified victory.

March 12th, 1999


Another one, spotted by Lt John Baker in Western Russia. This one was moving much faster, but I ordered the lieutenant to engage anyway. The UFO flew south far more quickly than he could keep up, and tracking was soon lost. On a hunch however, I ordered him to continue to patrol, and the UFO soon reappeared moving at a much more sedate pace. Perhaps the pilot of the UFO assumed it had escaped?


In any case, I ordered both interceptors after the UFO. It was a gamble with the two fighters so low on fuel, but we had to try to bring it down.



John Baker scores his first kill! The Skyranger takes off immediately. The engineers had not been idle over the past month; we had enough laser rifles for everyone on the squad. I have a good feeling about this one.



Operation Huffy Cleric


John Smith: "Alright people, its daylight, there's no civilians around, and we've all got these fancy laser guns. Let's make this a clean mission!"
Roman Howard: "Smokes out!"


Roman Howard: "Whoa. An actual UFO, right here. Pilot sure picked a helluva spot to land."


John Smith: "No hostiles sighted yet. Stay frosty, people."



John Smith: "SNIPER! Hostile sighted, take it down!"


Maxclone II: "Holy shit, that was awesome! Perfect shot!"
Emile Batista: "Looks like we've got a sniper of out own!"



McUrist: "An ambush! Curse them!"


John Smith: "Got him. Okay people, let's finish sweeping the area before checking the interior."


Except that the rest of the recording was utterly without incident. Those two "sectoids", as the eggheads have started calling them, were the only surviving aliens in the area. It's possible some fled, but we managed to recover these two bodies as well as four others. I doubt any more could have fit in such a small craft.

As for the craft itself, there wasn't much left other than the outer shell. Nothing resembling a computer console or engine could be salvaged. We did manage to gather half a dozen pistol-type weapons, some clips that appear to match them, and some strange, hand-held spherical devices.


Roman Howard got promoted to Sergeant for...some reason. I can't complain though; a perfect mission at last. Things are finally starting to turn around.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #301 on: February 05, 2014, 06:45:12 pm »

I am on the list waiting for a trooper, right?
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Parsely

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #302 on: February 05, 2014, 06:48:50 pm »

[couragethecowardlydog]Yes!
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Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #303 on: February 05, 2014, 06:49:59 pm »

What is this?! This isn't XCOM! Where are the deaths, the screams, the bodies of humanities "finest"? 
Also, a request.  Can my character always fire in full auto?   

I do have a question.   Does OpenXcom decrease the chances of getting a functional engine out of a crash?  In my last game I had a grand total of 100 elerium that I got from two crashes, and I had to use that to make all my equipment.   
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

SOLDIER First

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #304 on: February 05, 2014, 07:10:01 pm »

Name: Samantha [wind/air-themed nickname] Curringer
Preferences (weapons, stats, etc): Guns.
More specifically, pistols.
Bio: Graduated from [REDACTED] at the age of 18. Heard of the death of a previous [REDACTED] and decided to fuck up some aliens.
Extensive research shows she is a [REDACTED].
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Black lives matter.

Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #305 on: February 05, 2014, 07:16:51 pm »

I am on the list waiting for a trooper, right?
Which one were you, again?

Name: Samantha [wind/air-themed nickname] Curringer
Preferences (weapons, stats, etc): Guns.
More specifically, pistols.
Bio: Graduated from [REDACTED] at the age of 18. Heard of the death of a previous [REDACTED] and decided to fuck up some aliens.
Extensive research shows she is a [REDACTED].
On the waiting list.

Also, roster and graveyard in the OP are fully up-to-date.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #306 on: February 05, 2014, 07:31:30 pm »

I am on the list waiting for a trooper, right?
Which one were you, again?

Name: Samantha [wind/air-themed nickname] Curringer
Preferences (weapons, stats, etc): Guns.
More specifically, pistols.
Bio: Graduated from [REDACTED] at the age of 18. Heard of the death of a previous [REDACTED] and decided to fuck up some aliens.
Extensive research shows she is a [REDACTED].
On the waiting list.

Also, roster and graveyard in the OP are fully up-to-date.
Over half the people we hire end up dead.    You've had four people who have survived more then one mission.   FOUR.   How do you even get people to join up with an attrition rate like that? 
.
.
.
On second thought, looking at the roster, can you get me some of what those recruiting guys are smoking?   
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #307 on: February 05, 2014, 07:46:06 pm »

I am smoking tea, my good sir.


Half the people got teleported in, some are robots, the rest seem to be nutjobs or clones.
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Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #308 on: February 05, 2014, 07:53:46 pm »

I am smoking tea, my good sir.


Half the people got teleported in, some are robots, the rest seem to be nutjobs or clones.
So we just have a "Oh, you're nearby?  Have a gun." policy?

I've tried that stuff once.  Smoking it made it hot, and hot/warm tea is terrible
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

Steelmagic

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #309 on: February 05, 2014, 07:55:33 pm »

I am smoking tea, my good sir.


Half the people got teleported in, some are robots, the rest seem to be nutjobs or clones.
So we just have a "Oh, you're nearby?  Have a gun." policy?

I've tried that stuff once.  Smoking it made it hot, and hot/warm tea is terrible
Pretty much. Miller just needed a bathroom and ended up in X-com through sheer bad luck.
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When i say "I'm no expert but..." It means "I have no idea what the hell I'm talking about but I'm going to try to sound like i do."

Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #310 on: February 05, 2014, 08:00:47 pm »

Hot tea is bad? What sort of tea did you try?

Silly ninja.
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Itnetlolor

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #311 on: February 05, 2014, 08:29:09 pm »

Someone brought that broom robot back to life. If I ever find out who, they are fired.
Yo.

There's a reason I got promoted. You're welcome.
Yeah.

mastahcheese

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #312 on: February 05, 2014, 08:53:11 pm »

"Redshirt" Jackson is no clone! He's simply one of his 57 identical siblings!
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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Aseaheru

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #313 on: February 05, 2014, 08:59:30 pm »

Nah, hes teleported.
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Lightningfalcon

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #314 on: February 05, 2014, 09:07:29 pm »

"Redshirt" Jackson is no clone! He's simply one of his 57 identical siblings!
I would hate to see his mother

Hot tea is bad? What sort of tea did you try?

Silly ninja.
The traditional tea of my people, of course.  Iced sweet tea. 

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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.
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