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Author Topic: Let's Play OpenXcom! (always recruiting)  (Read 67449 times)

Furtuka

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #270 on: February 03, 2014, 12:36:50 am »

Ever since I read this one pokemon rp back when I was in elementary school, I can only think of them as bearded dogs.
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It's FEF, not FEOF

Parsely

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #271 on: February 03, 2014, 12:37:32 am »

XCOM in browser? wat?
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #272 on: February 03, 2014, 01:05:29 am »

January 19th, 1999

The entire base was in a bit of a haze the last day. A significant portion of Calcutta has been leveled by Hammerdown, several soldiers and a new Skyranger were ordered.


Also, we finally built a containment unit. Not like we'll ever get to use it...

January 20th, 1999


Laser weapons. Actual laser weapons, no longer the realm of science fiction, have been developed. I felt a glimmer of hope at the news. Could this be key to our salvation? I ordered the engineers to begin working overtime on producing these pistols, and the eggheads tell me that an improved version could only be days away.

We also got four new recruits. I had requested them before the Calcutta mission, so there weren't many, but...





A man who claims to be royalty, two relatively normal soldiers, and...a little girl. I know we're in dire straits but surely we aren't reduced to child soldiers!

January 21st, 1999

More soldiers have arrived, along with additional engineers and the new Skyranger. The engineers are immediately assigned to laser pistol production. Soldier profiles below:

Spoiler (click to show/hide)
Where does the brass find these people? Perhaps this is just paranoia talking, but I'm pretty sure at least one is another alien infiltrator. Possibly Bojangles.

January 27th, 1999

The engineers finished building a set of 12 laser pistols. They will become the troop's default sidearm, as they pack nearly as much punch as modern rifles but in a much more compact package.

February 1st, 1999
I was not looking forward to this.


And my feeling was justified. The Council blasted me for X-COM's failures, voting to reduce funding across the board. Another month or two of this and we'll be forced to shut down for sure.

February 9th, 1999


Well, it took longer than expected, but the science team managed to put together a prototype laser rifle. These pack a greater punch than the pistols and have a much longer range. The engineers get to work, but I worry about the aliens. Its way too quiet; not a single ship has been sighted in the area since Calcutta.

February 12th, 1999
Goddammit.


I command the troops to load up. We may not be able to save Vancouver, but we'll do our best.[/i]

Operation: Medieval Jihad

Lord Hexxington: "Alright chaps, let's do this thing by the book. Get some smokes out and we'll get off this hunk of junk in proper fashion, wot?"


*panicked shouts*
Lord Hexxington: "Something's definitely out there! Form up lads, there's fighting to be done this day! Er, night."
Alex Dice: "I've got the right flaaaAARGH!"


Emile Batista: "Alex, NOOO! Taste laser death alien scum!"


: "Well, nice to see that these pistols can take down the aliens."


Kumiko: "Kiyaaaaaaaaa"


Kumiko: "aaaaaaah?"


Bojangles: "...I just shat myself. OH GOD KILL IT"


: "That thing took four shots from a laser rifle and didn't go down. Those disks must be made of some sort of reflective coating. Someone, take another shot at it!"


Lord Hexxington: "On it, guvner!"


Bojangles: "YEAAAAAH! It went down! It went do--"


*Bojangles has been killed*
It appears a single piece of shrapnel hit Bojangles in the neck, nearly decapitating him. It's a shame, since he was on the very edge of the disk explosion and might have survived otherwise.


McUrist: "Armok's balls, that thing is close!"


Peersun: "Firing with primitive light pistol."


Peersun: "Disk is down, yes."
McUrist: "Damn thing singed my beard, but we're okay."

Spoiler: Suddenly! (click to show/hide)
"Vulpine" Hauser: "Oh shit! We've got a bunch of people down! Evac, evac!"
: "Settle down! We've still got lifesigns from all of them, it was some sort of stun bomb. Who's got a medkit?"
Kumiko: "I have one, Marshall-san. I'll see who I can get back up."
: "Good. The rest of you, cover her. And spread out for god's sake!"


"Vulpine" Hauser: "I think I see the shooter. Firing..."


"Vulpine" Hauser: "Got him!"


Lord Hexxington: "Goddamn pain in the arse..Er, I mean, right-o, chaps! Back in the action, wot-wot!"


Lord Hexxington: "Oh bloody hell."




((Eventually, after literally everyone shoots it, it explodes and falls to the ground))
: "Whew...good job, everyone. Nice teamwork."


"Vulpine" Hauser: "I see another one! I think it has another stun bomb launcher, but its hard to tell from here. Firing!"


John Smith: "Your aim sucks. He's down."


"Vulpine" Hauser: "OH GOD SPIDERS ON ME"
: "What the hell?"


Kumiko: "Umm...I need another medkit. I ran out of stimulant and I could only get Humiename up. Sorry."






: "Dammit! Everyone, fall back to the Skyranger! We may have to dust off! Gather anyone who might still be alive and dump them inside the craft. With luck they'll survive to fight another day. And for god's sake at least bring something back!"


John Smith: "Way ahead of ya, Marshall."



: "The smoke's clearing! You're out of time, get out of there!"
John Smith: "Don't have to tell me twice. C'mon Kumiko, there's nothing else we can do here."
Kumiko: "Y-yes."




John Smith: "FFFFFFFFF"


John Smith: "Take off! Now, dammit, now!"

***



I suppose we could call this another failure. A mere four soldiers survived the mission, most of them due to the brave efforts of Kumiko: Emile Batista, John Smith, McUrist, and Maxclone II. We lost a great deal of material and Vancouver suffered terrible damage in the fighting. But we came closer to victory than ever: the new laser weapons functioned satisfactorily, improved tactics allowed us to stay in the fight longer before retreating, and what's more...


...we can finally start to understand the threat.



*************************************


AAAARGH! I honestly think I could have won this one. If it weren't for that stun bomb wiping out half the squad and the subsequent grenades/rapid-fire-reaction-fire, things might have gone very differently. Did you know that whatever killed Kumiko fired off six reaction shots, and only the fifth hit? Yeah.

Also, I'm nearly two months into the game and just now get to start researching alien tech. Show of hands, who thinks this run is doomed?
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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #273 on: February 03, 2014, 01:12:53 am »

Yay, I have great firing accuracy! ...Fuck, I never made it off the boat ....Yay, I survived! ...I didn't get to throw a dogthing.

Also, you can still win this! Get us laser rifles, and we'll be on our way. Keep on truckin', truckman!
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Parsely

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #274 on: February 03, 2014, 01:14:01 am »

*geoscape technician looks up*
*hand slowly peeks up over console*
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Darkening Kaos

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #275 on: February 03, 2014, 01:14:30 am »

Fairly certain Eevee is some sort of fox/dog-like thing.
I think it's deliberately as generic as possible, since it's supposed to be a sort of blank slate that can evolve into various things.

I'd say it looks most like a fox, though.

This is XCOM, it is was a target.

Also: signng up.
Name: Kaos, Darque
Preferences: accuracy, reactions, lazor rifle, smoke grenade, electro flare.
Bio: Got lost in the recruiting office looking for the toilet, ended up at X-Com base without signing any paperwork, possibly not even been security-checked, {like that ever happens anyway}.  Will happily shoot at anything, sometimes even at the aliums.  Still looking for a toilet.
« Last Edit: February 03, 2014, 01:27:30 am by Darkening Kaos »
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Parsely

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #276 on: February 03, 2014, 01:15:38 am »

Name: ~Happy:3Hokuten!!~
Preferences (weapons, stats, etc): Bullets! Explosives!
Bio: He's a happy happy happy dude.
Are you going to use this?^^
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mastahcheese

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #277 on: February 03, 2014, 01:18:15 am »

Dang, that was intense. I really thought you would get it this time.
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LordSlowpoke

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #278 on: February 03, 2014, 01:19:06 am »

RESOLDIER

Precisely the same way she was before, too.

i'm going to wait ungodly amounts of time for it but hey
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Xantalos

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #279 on: February 03, 2014, 01:20:15 am »

Nuuuuuuuu~
Fortunately, Peersun's brother, Regular Peersun, has volunteered!
He's also identical to Normal.

((Essentially I'm reapplying with the exact same character sheet.))

Nice fight against fate there, though. I support you!
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Steelmagic

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #280 on: February 03, 2014, 01:22:11 am »

Started off well, but Sectoids are a pain in the ass for beginning terror missions thanks to those cyber disks.
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Yoink

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #281 on: February 03, 2014, 01:22:35 am »

Sitting on a couch out in the common area, once again hearing the worried muttering echoing through the base, Baņo feels the sudden, strange compulsion to raise his hand. He puts down the TV remote and does so. Then picks it back up and goes back to channel-surfing, digging his other hand into a nearby bag of Cheetos.

This is awesome.
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MaximumZero

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #282 on: February 03, 2014, 01:27:14 am »

*geoscape technician looks up*
*hand slowly peeks up over console*
Get back to work, you.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Sean Mirrsen

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #283 on: February 03, 2014, 01:42:01 am »

We're ever-so-slightly doomed now, yes. But it's not a reason to go down without a fight.
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Sirus

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Re: Let's Play OpenXcom! (always recruiting)
« Reply #284 on: February 03, 2014, 01:48:36 am »

Name: ~Happy:3Hokuten!!~
Preferences (weapons, stats, etc): Bullets! Explosives!
Bio: He's a happy happy happy dude.
Are you going to use this?^^
You've got 18 people signed up before ya, dude, not counting various re-rolls. Give it at least another update :P
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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