((took slightly longer than expected, upon doing my final pre-post review I realized I'd mixed up the warehouses and had to rewrite the turns for Pantagruel, Joe, and Raynen.))
((Now I just KNOW that booze warehouse is so easy just to trap my poor hobo. But hey, roleplaying.))
Joe briefly exclaims "BOOZE!" and then tries his hardest to drag the rest of the team through the warehouse windows, knowing full well he shouldn't be going places alone.
"Don't you agree, Joe?"
Hearing his name spoken by the demon-fox, Joe forgoes safety and jumps through the warehouse window into the welcoming grasp of alcohol!
((I'm REALLY gonna play this up ))
"So... I am starting to get the feeling that this isn't the most interesting town, chaps. These creatures don't seem willing to make much conversation! Perhaps we should just get whatever we can from here and then get to someplace more civilized? I'd certainly like to be among people once again."
Assist with warehouse looting!
Joe climbs into the booze warehouse, followed by Pantagruel. Inside there appears to be... well, lots of beer, a pulley system on rails attached to the warehouse ceiling, a large ramp leading down to a dark basement of some kind, and someone dressed like a ninja with a single upraised finger in front of his face standing in a corner hidden from the windows, repeatedly gesturing with his other hand as though he was shoving something downwards with it, a sledgehammer resting by his side.
((I never thought of them as undead!
Now we go deeper into the garlic onion.))
"No joking. We've been attacked by what I guess is a guard patrol...and they didn't even ask for our papers or shout a warning, as is customary. Then there are nobody around to talk to; not even any random passerby (which I'm pretty sure you guys will ignore).
"And on a lighter note, other than 'looting' this area without any viable containers to hold said loot, why don't we explore farther into town. I see, ah, a nice...booze trail. Going that way. I think it's tainted with..blood from...too much consumption of liquor.
"Don't you agree, Joe?"
Will that light orb first towards where my allies are in that warehouse, then will it towards that 'bloodstained path' towards the inner reaches of the town and follow along. Try to inspect via sight any windows or higher levels of ground than ours.
I'm going to assume for now that you leave the light orb with the pair in the booze warehouse, so they can see in there. none of the warehouses nearby (meaning the ones you can see in the fog) have a second story. you don't see any ladders or conveniently stair-like piles of items on their sides, so roof access could prove somewhat difficult.
"Truly, things look rather grim here. shall I play a tune to lighten the mood?"
If no objections from team, play a tune on my guitar. a nice waltz, perhaps?
The strings on your guitar appear to be stretching from the moisture, you can't keep it tuned long enough to play a proper song.
((Sorry for absence. Dead week and Taco smuggling.))
Merik took in the scenery and growled. The party of adventurers he'd signed on with apparently consisted a robot who didn't know where to put his feet, a foxy healer with a talent for making no sense, a hobo with a heavy weapon, a war-priest who couldn't fight, a fat man with a cane, and, of course, himself.
This was not going to be the best expedition.
"Frozen hells," Merik muttered, knocking an arrow to his bow but waiting to draw. "I'm going to scout ahead. If I find any trouble I'm going to use the rest of you as bait."
Scout forward, stealthy, but quick. Stay close to buildings, but never get in a position where I can get ambushed in melee. Avoid windows.
Merik agi: 6+2
moving down the road in perfect silence, Merik soon picks up on the clicking noise Pantagruel heard earlier. after a few moments, he realizes that it's not just one sound, it's a lot different ones coming from approaching sources, too many to accurately count by sound alone, but you'd guess at least twenty sources, probably more. whatever the source of that noise is, it's moving fast and is going to be upon you soon (next turn). the buildings near you appear to have once been a couple inns, a tavern, and some kind of shop for travel gear. all intended to handle visitors from out of town. they also appear to have been forced open, and you can see bloodstains and scratchings all over them, their interiors wrecked and tumbled. no bodies though.
"Hm, why did someone break into this warehouse but not the others? There might have been something important in there, hold on a moment."
Carefully check out the inside of the Textiles warehouse. Abort if the group decides to move on without me.
Raynen slips into the textiles warehouse though the side door and looks it over. its pretty clearly been raided already, someone's already taken all the black and dark gray fabrics, as well as a lot of the heavier cloth and insulation used for heavy clothes. oddly enough the expensive stuff has been left nearly untouched, you could get yourself all decked out in purple silk if you wanted too, no problem.