"Erm... let us move on! Yes! This instant!"
Look for signs of friendly undead!
it's somewhat amusing how only
some actions require rolls.
you don't find any signs of friendly undead.
however, their side effects do sometimes require rolls.
You do hear some kind of clicking sound coming from somewhere up the road at a regular rhythm though. It's pretty quiet now but it's getting louder.
Now with the group, Akari felt more at ease. The people she had just 'fixed' were all healthy and hale.
That didn't explain why she felt bad. That twingy, stabbing nail in her side, or the cold ambience didn't explain what she had just seen--intuition was her best guess on this distress.
"Guys. I really really don't like the calm here. It's like a graveyard. I'll conjure up a ball of light, can you people silently check the nearby buildings?"
Conjure a ball of light and scout the current vicinity with it. Try to discern any shapes from my position.
Akari will: 6-1
You manage to conjure up a ball of light, despite your raging headache, and with it you're able to see a bit better. what you notice first though, is that a streak on the cobbled stones that previously you had assumed of dried mud or dirt, actually is the wrong shade. a little too dark and slightly red-ish. probably dried blood? it looks to be streaked like something bloody was dragged along the road farther into the city. something is really wrong here, and you're still feeling really creeped out.
Renard follows the group, whincing slightly
"Not to complain or anything, but I'm pretty sure I can't do anything but hobble at a leisurely pace without hurting myself with this wound. Any ideas how to circumvent a multi-week long recovery period?"
Follow group, stay close to Akari and look around me
you notice the same bloodstain Akari does.
Joe attempts to look inside the warehouses without making any noise, hoping that there are stocks of booze in there
well, at first it's too dark to see in there, but after Akari makes her light orb you're able to see inside a bit. looks like this first one is full of construction lumber. annnnnd oh, nice, this one has lots of cloth and fabrics! annnnnnd this one is pretty much all food, oooohhh, and this one's got kegs of beer and a large ramp going down!
Joe is running from warehouse window to warehouse window like a small child, and finding different possible toys within.
Check if the warehouses can be broken into without making any noise, but follow the group regardless.
(Sorry, thanksgiving break was pretty busy for me.)
warehouse 1 (lumber): no, boarded up too well
warehouse 2 (textiles): looks like somebody already broke into this one, looking through a window you can see a side door lying on the ground, leaving an opening in the alley between warehouses.
warehouse 3 (food): nope
warehouse 4 (beer): something's messed up about this one, upon close inspection you realize that the windows are hinged, and they were boarded up entirely for show, the boards nailed to the mobile windowframe and not to the wall next to it. the doors are totally unusable, but you could probably slip in the windows without any issues at all.