[Also, update:
Robert has gained 1 rank in Modify and 1 rank in Heavy Weapons.
Alexis has gained 1 rank in Heavy Weapons.
Richard has gained 1 rank in Energy Weapons and 1 rank in Heavy Weapons.
Mark has gained 1 rank in Heavy Weapons.
Aria has gained 1 rank in Heavy Weapons and 1 rank in Modify.
Kyle had gained 1 rank in Repair,
only applicable to computer-related repairs, and 1 rank in Heavy Weapons.
First name : Alexis Swan
Employer : General Mechanics
STR 7/ END 7/ AGI 8/ PER 7/ CYB 7/ PSI 1/ (Maxes at 8!)
HP : 81
PSI : 60
RAW : 200
Computers
Repair - 1
Maintain - 1
Modify - 1
Standard Weapon : 2
Heavy Weapon: 1
Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons.
Weapon 4 : Lock on Missiles
Armor : Juggernaut
Pack: Shield
Grenade: Heat
Inventory 1: Ammo Maker
Inventory 2: Optics
Inventory 4: Recycler
Inventory 5: 10 Spare Ammo
Perk : Cyborg Body, Combat Engineer, Fast, Gifted
Medic
Name: Richard Miller
Employer: Baystrasanto Healthcare
STR 4/ END 7/ AGI 6/ PER 6/ CYB 4/ PSI 1
HP: 81
PSI: 60
RAW: 200
Medical: 5
Energy Weapon :1
Heavy Weapon: 1
Weapon 1: HC Carbine
Weapon 2: Submachine Gun
Weapon 3: Engineer Repair Gun
Sidearm: Semiauto Handgun
Armor: Engineer
Pack: Energy
Grenade: Flashbang
Inventory 1: Medikit
Inventory 2: Painkillers
Inventory 3: Ammo
Inventory 4: Stim Hypo
Perks: Fast, Gifted, Doctor, Pharma Friendly
Tech Guy / Infiltrator
[First Name: Kyle Johnson
Employer: Integrated Samsoft
STR 3/ END 3/ AGI 7/ PER 7/ CYB 7/ PSI 1(max of 8 for each)
HP: 69
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 4
Repair - 1 (only for computer software stuff)
Research 1
Modify 1
Standard Weapon: 1
Heavy Weapon: 1
Weapon 1: HC Carbine
Weapon 2: Hand Cannon
Sidearm: Monoblade
Armor: Infiltrator
Pack: Stealth (Jammer considered to be in effect when activated.)
Grenade: Plastique
Inventory 1: "Rope"
Inventory 2: Recycler
Inventory 3: Optics
Inventory 4: Comm Device
Perks:Fast, Perceptive, Experimental Technology, Wetware]
Captain/Veteran Soldier
First Name: Mark
Employer: United Governance
STR 7/ END 6/ AGI 7/ PER 7/ CYB 4/ PSI 1
HP: 78
PSI: 60
RAW: 200
Medical 1
Standard Weapon 3
Energy Weapon 2
Heavy Weapon 3
Exotic Weapon 2
Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Phased Pulser
Sidearm: Gravitic Hammer
Armor: Standard
Pack: Sensor
Grenade: Concussion
Inventory 1: Strength Hypo
Inventory 2: Comm Device
Inventory 3: Grappling Pistol
Inventory 4: 10 Spare Ammo
Perks: Gifted, Perceptive, Xeno Training, Hardened Veteran
Quartermaster
First Name:Robert
Employer: Walco Markets
STR:4 / END:6 / AGI:4 / PER:4 / CYB:4 / PSI:1 (max of 8 for each)
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair: 2
Maintain: 2
Modify: 3
Standard Weapon: 1
Heavy Weapon: 1
Weapon 1: Sub Machine gun
Weapon 2: Plasma Torch
Weapon 3: Engineer Repair Gun
Sidearm: Energy Pistol
Armor: Engineer
Pack: Assembler
Grenade: Camera
Inventory 1: Recycler
Inventory 2: Food maker
Inventory 3: Ammo maker
Inventory 4: Communication device
Inventory 5 and 6: Toolkit
Perks: Quartermaster, Replicator Expert, Gifted, Tough
Combat Engineer
First Name: Aria
Last Name: Whitehaven
Employer: General Mechanics
STR 6 END 7 AGI 7 PER 5 CYB PSI 1
HP: 81
PSI: 60
RAW: 200
Repair: 1
Maintain: 1
Modify: 3
Standard Weapon 2
Heavy Weapon: 1
Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Chaingun
Weapon 3: Engineer Repair Tool/Gun
Sidearm: Hand Cannon
Armor: Engineer Assault Armour
Pack: Ammo
Grenade: Standard
Inventory 1: 10 Spare Ammo
Inventory 2: 10 Days Rations
Inventory 3: Optics
Inventory 4: Tool Kit
Inventory 5: (Taken by Tool kit)
Perks:
General: Tough, Fast
Employment: Combat Engineer, Tinker
Heavy Weapons Veteran
Callsign: FuckinDreadnaught
STR 5/ END 8/ AGI 4/ PER 3 / CYB 1 / PSI 1
HP: 84
PSI: 60
RAW: 0
Skills
Medical - 1
Standard Weapon - 2
Energy Weapon - 2
Heavy Weapon - 3
Weapon 1: Turbolaser
Weapon 2: Stinger
Weapon 3: Mortar
Sidearm: Fluxgun
Armor: Dread MkMARS
Pack1: Energy
Pack2: Ammo
Grenade: Heat
Grenade2: Plastique
Inventory 1: Health Hypo
Inventory 2: Health Hypo
Inventory 3: 10 Spare Ammo
Inventory 4: 10 Rations
Perks: Veteran, Packrat
Psychic Heavy
Callsign: PsiJuggernaught (Jon)
STR 3 / END 7 / AGI 3 / PER 3 / CYB 3 / PSI 8
HP: 81
PSI: 130
RAW: 0
Skills:
Standard Weapon - 1
Heavy Weapon - 2
Offensive Psi - 2
Utility Psi - 1
Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons
Weapon 4 : Lock on Missiles
Armor : Juggernaut Mk9
Pack: Shield
Grenade: Heat
Inventory 1: Psi-Amp
Inventory 2: Psi Hypo
Inventory 3: Psi Hypo
Inventory 4: Health Hypo
Perks: Talent, Psi Training
Killer Cook
Callsign JuggAlNaught
STR 5 / END 5/ AGI 5/ PER 7 / CYB 3/ PSI 1
HP: 75
PSI: 60
RAW: 0
Skills (max of 6 for each):
Standard Weapon - 1
Heavy Weapon - 3
Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons
Weapon 4 : Lock on Missiles
Armor : Juggernaut Mk9
Pack: Shield
Grenade: Heat
Inventory 1: Optics
Inventory 2: 10 Alcohol
Inventory 3: 10 Rations
Inventory 4: 10 Rations
Inventory 5: Food Maker
Perks: Enviro Resist, Food Prep
Smuggler
Callsign: Dread Civilian
STR 5/ END 5/ AGI 4/ PER 5/ CYB 7 / PSI 1
HP: 75
PSI: 60
RAW: 0
Standard Weapon - 1
Heavy Weapon - 1
Repair - 1
Weapon 1: Plasma Torch
Weapon 2: Vulcan
Sidearm: Gravity Hammer
Armor: Dread MkMARS
Pack: Repair
Grenade: Camera
Inventory 1: "Rope"
Inventory 2: Recycler
Inventory 3: Optics
Inventory 4/5: Toolkit
Perks: Smuggler Background, Spatial Awareness
Unblooded Recruit
Callsign: Dread Reservist
STR 5 / END 8/ AGI 5/ PER 4/ CYB 7 / PSI 0
HP: 84
PSI: 50
RAW: 0
Computers - 1
Maintain - 1
Modify - 1
Standard Weapon - 1
Heavy Weapon - 1
Weapon 1: Plasma Torch
Weapon 2: Vulcan
Sidearm: Gravity Hammer
Armor: Dread MkMARS
Pack: Repair
Grenade: Standard
Inventory 1: Hand Cannon
Inventory 2: 10 Spare Ammo
Inventory 3/4: Toolkit
Perks: Systems Analyst, Cyborg Body
950 RAW
1 Portable Ammo Station
3 Assault Rifles/Grenade Launchers, Fully Loaded
21 30-Round Ammo Clips / 3 6-Round Grenade
1 Spare Energy Pack
1 Toolkit
1 Crate of Autocannon Ammo (2500 Autocannon Rounds)
1 Medikit
8 Health Hypos
2 Stim Hypos
4 Disposable Repair Kits
1 Survival Kit w/11 Transponders
10 Gallons of Purified Water
5 Gallons of Ethanol
1 Box of Cheap Cigars
2 Months of Food (yes, this includes the new soldiers)
Armor:
Scout Mk9 - 175
Infiltrator MkMARS - 200
Standard Mk9 - 250
Assault Mk9 - 350
Engineer MkMARS - 350
Dreadnaught MkMARS - 500
Juggernaut MkMARS - 600
Titan MkMARS - 1000
This does NOT include weapons.
Weaponry:
Assault Rifle/Grenade Launcher (GA-36/Verones M12) - 150
HC Carbine - 150
Submachine Gun - 150
Chaingun - 200
Flamer - 250
Mini-Bomber - 150
Devil's Hammer - 175
Shotgun - 85
Sniper Rifle - 160
Hand Cannon - 60
Semiauto Handgun - 50
Heavy Railgun - 2000
Turbolaser - 2500
Plasma Torch - 400
Rocket Launcher - 375
Vulcan - 200
Stinger Missile - 350
Baby Nuke - 3500
OS Rocket - 2500
Mortar - 500
Sniper Rifle - 450
Blaster Rifle - 200
Shockwave Cannon - 250
Fury Shotgun - 385
Energy Pistol - 100
Fluxgun - 200
Kai Laser Weaponry - 250
Psi-Amp - 600
Juggie Blast Cannon - 2000
Juggie Dual Rocket - 2500
Juggie RPG - 550
Juggie Autocannon - 3500
Monoblade - 200
Gravitic Hammer - 300
Packs:
Energy - 150
Ammo - 375
Shield - 175
Stealthshield - 275
Repair - 125
Flight - 150
Jammer - 200
Stealth - 500
Command Laptop - 600
Deployables
Flame Turret - 1000
Heavy Energy Turret - 650
Ion Rurret - 350
Radcannon - 3000
Laser Turret - 300
Missile Turret - 950
Mortar Turret - 800
Nuke Turret - 3500
AA Turret - 800
Plasma Turret - 650
Shock Turret - 600
Portable Solar - 500
Mobile Inventory - 5000
Portable Inventory - 3200
Portable Ammo - 2500
Camera - 100
Motion Sensor - 125
Pulse Sensor - 125
Jammer - 225
Survey Drone - 200
Probe Drone - 400
Suicide Drone - 500
Misc:
Health Hypo - 35
S Grenade - 10
H Grenade - 15
Flashbang - 20
Camera - 50
Plastique - 60
Concussion - 20
EMP - 30
Beacon - 10
Targeting Laser - 50
Ammo:
Bullets - 1
Flamer - 2
Mini-Bomber - 2
Devil's Hammer - 175
Shotgun - 2
Handcannon - 2
Railgun Bolt - 750
Plasma Torch - 4 per second
Rockets - 60
Stinger - 50
Baby Nuke - 1000
OS Rocket - 100
Mortar - 50
Rocket Shotgun - 10
Dual Missile - 10
Quad Autocannon - 10 RAW for 15
Quad RPG -10 RAW for 2
[EDIT: A shotgun exists. And it is a MIGHTY BOOMSTICK INDEED. Applied properly and close enough to the backside of a Dread, it can be fatal. It usually isn't, but you might as well not be shielded for all the good it would do you.]
[EDIT 2: Since the good doctor is now capable of pointing a gun and firing, do I have the thread's approval to replace his Standard weaponry with Energy and Heavy weaponry so as to match skills?
Sniper Rifle - 450
Blaster Rifle - 200
Shockwave Cannon - 250
Fury Shotgun - 385
Energy Pistol - 100
Fluxgun - 200
Kai Laser Weaponry - 250 (also Xeno Weapon)
Devil's Hammer - 175 (also Heavy Weapon)
Chaingun - 200
Flamer - 250
Mini-Bomber - 150
Stinger Missile - 350
I will just straight-up exchange a Blaster Rifle for the Assault Rifle, but anything else must be paid for. I'd suggest the Devil's Hammer, personally.]