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Author Topic: The 1st Punitive Mars Expedition: Money In The Bank  (Read 33571 times)

Ross Vernal

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The 1st Punitive Mars Expedition: Money In The Bank
« on: June 24, 2013, 04:47:27 pm »

<Destasis: 40%
Beginning memory dumps.>

About four years ago, the Mars Administration went offline. The last message sent to Earth was garbled, consisting of the following:

"...xenos... game... -ey're killing us all! HEL- ... <gibberish> ... <gibberish> ...  <transmission lost>"

It wasn't long after that the Titan Spacedock lost signal as well. The first ships, loaded with mechanical soldiers, were all destroyed by some hostile, unknown force. The surface of Mars was lost to visual sensors. Not just "We can't see it", but outright gone. The only things visible were a sizable debris field and some truly strange visual interference. The United Governance sent out warships; these were met by an unknown force, and a stalemate has been reached since then. At least, until now - all of Earth's industries were dedicated to overwhelming the Xeno defenses of the planet. The attack seemingly went well, until the rest of the Xenofleet appeared out of nowhere and blew hell out of our ships.

Where do you come in, you ask? Good question, soldier! You're a Space Marine. Earth's Finest, the first, last, and best line of defense against Galactic civilization. You and the rest of your squad crash-landed on Mars, and it is your job to sort out this Xeno mess.

The fate of the Sol system rests on your shoulders. HOO-AH!

<Destasis: 75%
Beginning personality integration>

Code: [Select]
First Name:
Employer:
STR / END / AGI / PER / CYB / PSI (max of 8 for each)
HP: (20 + END x 3)
PSI: (5 + PSI x 10)
RAW: (Raw materials, needed to fabricate things.)
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical
Standard Weapon
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1:
Weapon 2:
Sidearm:
Armor:
Pack:
Grenade:
Inventory 1:
Inventory 2:
Inventory 3:
Inventory 4:
Perks:

***

Approved Soldiers:

Heavy Weapons / Combat Engineer
Code: [Select]
First name : Alexis Swan
Employer : General Mechanics
STR 7/ END 7/ AGI 8/ PER 7/ CYB 7/ PSI 1/ (Maxes at 8!)
HP : 81
PSI : 60
RAW : 200

Skills.
Computers
Repair - 1
Maintain - 1
Research
Modify - 1
Medical
Standard Weapon : 2
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons.
Weapon 4 : Lock on Missiles
Armor : Juggernaut
Pack: Shield
Grenade: Heat
Inventory 1: Ammo Maker
Inventory 2: Optics
Inventory 4: Recycler
Inventory 5: 10 Spare Ammo
Perk : Cyborg Body, Combat Engineer, Fast, Gifted

Medic
Code: [Select]
Name: Richard Miller
Employer: Baystrasanto Healthcare
STR 4/ END 7/ AGI 6/ PER 6/ CYB 4/ PSI 1
HP: 81
PSI: 60
RAW: 200
Skills:
Computers
Repair
Maintain
Research
Modify
Medical 5
Standard Weapon
Energy Weapon (-1)
Heavy Weapon (-1)
Exotic Weapon (-1)
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: HC Carbine
Weapon 2: Submachine Gun
Weapon 3: Engineer Repair Gun
Sidearm: Semiauto Handgun
Armor: Engineer
Pack: Energy
Grenade: Flashbang
Inventory 1: Medikit
Inventory 2: Painkillers
Inventory 3: Ammo
Inventory 4: Stim Hypo
Perks: Fast, Gifted, Doctor, Pharma Friendly

Tech Guy / Infiltrator
Code: [Select]
[First Name:  Kyle Johnson
Employer:  Integrated Samsoft
STR 3/ END 3/ AGI 7/ PER 7/ CYB 7/ PSI 1(max of 8 for each)
HP: 69
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 4
Repair
Maintain
Research 1
Modify 1
Medical
Standard Weapon 1
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1:  HC Carbine
Weapon 2:  Hand Cannon
Sidearm:  Monoblade
Armor:  Infiltrator
Pack:  Stealth (Jammer considered to be in effect when activated.)
Grenade:  Plastique
Inventory 1:  "Rope"
Inventory 2:  Recycler
Inventory 3:  Optics
Inventory 4:  Comm Device
Perks:Fast, Perceptive, Experimental Technology, Wetware]

Captain/Veteran Soldier

Code: [Select]
First Name: Mark
Employer: United Governance
STR 7/ END 6/ AGI 7/ PER 7/ CYB 4/ PSI 1
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical 1
Standard Weapon 3
Energy Weapon 2
Heavy Weapon 2
Exotic Weapon 2
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Phased Pulser
Sidearm: Gravitic Hammer
Armor: Standard
Pack: Sensor
Grenade: Concussion
Inventory 1: Strength Hypo
Inventory 2: Comm Device
Inventory 3: Grappling Pistol
Inventory 4: 10 Spare Ammo
Perks: Gifted, Perceptive, Xeno Training, Hardened Veteran

Quartermaster
Code: [Select]
First Name:Robert
Employer: Walco Markets
STR:4 / END:6 / AGI:4 / PER:4 / CYB:4 / PSI:1 (max of 8 for each)
HP:  78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair: 2
Maintain: 2
Research
Modify: 2
Medical
Standard Weapon: 1
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Sub Machine gun
Weapon 2: Plasma Torch
Weapon 3: Engineer Repair Gun
Sidearm: Energy Pistol
Armor: Engineer
Pack: Assembler
Grenade: Camera
Inventory 1: Recycler
Inventory 2: Food maker
Inventory 3: Ammo maker
Inventory 4: Communication device
Inventory 5 and 6: Toolkit
Perks: Quartermaster, Replicator Expert, Gifted, Tough

Combat Engineer
Code: [Select]
First Name: Aria
Last Name: Whitehaven
Employer: General Mechanics
STR 6 END 7 AGI 7 PER 5 CYB  PSI 1 
HP: 81
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair 1
Maintain 1
Research
Modify 2
Medical
Standard Weapon 2
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Chaingun
Weapon 3: Engineer Repair Tool/Gun
Sidearm: Hand Cannon
Armor: Engineer Assault Armour
Pack: Ammo
Grenade: Standard
Inventory 1: 10 Spare Ammo
Inventory 2: 10 Days Rations
Inventory 3: Optics
Inventory 4: Tool Kit
Inventory 5: (Taken by Tool kit)
Perks:
General: Tough, Fast
Employment: Combat Engineer, Tinker
Pending:

**************Waitlist:

Code: [Select]
First Name: Jake
Employer: Royal Holdings
STR 4/ END 4/ AGI 6/ PER 7/ CYB 6/ PSI [i]x[/i]+7
HP: 72
PSI: 120
RAW: 200
Skills (max of 6 for each):
Computers 1
Repair 0
Maintain 0
Research 0
Modify 1
Medical 0
Standard Weapon 1
Energy Weapon 0
Heavy Weapon 0
Exotic Weapon 0
Offensive Psi 0
Defensive Psi 1
Utility Psi 2

Weapon 1: Psi-Amp
Weapon 2: HC Carbine
Weapon 3: Repair Gun
Sidearm: Semiauto Handgun
Armor: Engineer
Pack: -
Grenade: Flashbang
Inventory 1: Health Hypo
Inventory 2: Medikit
Inventory 3: Painkillers
Inventory 4: Rope
Perks: Gifted, Psi Training, Systems Analyst, Talent

Code: [Select]
First Name: Sam Trennad
Employer: United Governance
STR 5 / END 6 / AGI 8 / PER 8 / CYB 3 / PSI 1 (max of 8 each)
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 0
Repair 0
Maintain 0
Research 0
Modify 0
Medical 1
Standard Weapon 5
Energy Weapon 1
Heavy Weapon 1
Exotic Weapon 0
Offensive Psi 0
Defensive Psi 0
Utility Psi 0
Weapon 1: HC Carbine
Weapon 2: Sniper Rifle
Sidearm: Semiauto Handgun
Armor: Infiltrator Suit
Pack: Stealth
Grenade: Plastique
Inventory 1: 10 Days Rations
Inventory 2: 10 Spare Ammo
Inventory 3: Ammo Maker
Inventory 4: Health Hypo
Perks: Fast, Perceptive, Special Forces Training, Hardened Veteran

Xantalos
Maxinum McDreich
GrizzlyAdamz
Patrick Hunt
« Last Edit: October 05, 2013, 06:14:48 pm by Ross Vernal »
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Ross Vernal

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Re: The First Punitive Mars Expedition (Not yet open.)
« Reply #1 on: June 24, 2013, 04:47:50 pm »

How To Do A Profile:

Employer - See Perks below.

Stats - You start with 3 in each field except Psi. You have 8 points to distribute among the stats.

Skills - You start with 1 in Standard Weapons, and the rest of your skills are decided by the Perks you pick.

RAW - 200 starting.

Weapon/Sidearm/Armor/Pack/Grenade/Inventory: Stay tuned!

Perks: See below.

Employment/Perks:

Pick your Employer, and add the perks of that employer to your profile. You may pick 2 General Perks and 2 Employer Perks. They are as follows:

General:
Gifted - +1 to stats except PSI
Strong - +2 STR
Tough - +2 END
Fast - +2 AGI
Perceptive - +2 PER
Talent - +1 PSI

United Governance
+1 to Standard Weapon/Medical

- Special Forces Training (+2 to Standard Weapon, +2 PER)
- Mechanics Training (+2 STR, +1 to Maintain and Repair)
- Xeno Training (+2 to Exotic Weapons, +1 to all other Combat Skills)
- Hardened Veteran (+1 to all combat skills but Exotic, +1 END)


Integrated Samsoft
+1 to Computer/Research/Modify, +1 CYB

- Researcher (+3 to Research, +1 CYB)
- Wetware (+3 Computer, +2 CYB)
- Enhanced Senses  (+3 PER, +1 CYB)
- Experimental Technology (-1 END, -1 STR, considered to always have the "Sensor Jammer" pack active)

General Mechanics
+1 to Maintain/Repair/Modify, +1 STR

- Packrat (1 extra Pack, 1 extra Weapon / Grenade, extra RAW)
- Cyborg Body (-2 PSI, +2 AGI, END, STR)
- Combat Engineer (Start with Heavy Combat Suit, +1 to Standard Weapons)
- Tinker (+1 Modify, price of mods is cheaper)

Walco Markets
+1 Inventory

- Quartermaster (+2 to Maintain/Repair/Modify, 1 extra Inventory)
- Smuggler Background (+1 AGI, 1 extra Inventory, bonus RAW)
- Replicator Expert (All items cost less RAW)
- Food Prep (Carries a Food Maker in an extra Inventory space)

Baystrasanto Healthcare
+3 END, +1 to Medical

- Metabolic Control (+1 END, requires less Food)
- Combat Medic (+2 Medical, +1 PER)
- Doctor (+4 Medical, +2 PER, -1 to Combat Skills)
- Pharma Friendly (25% boost to all Drugs, immune to Addiction)

Royal Holdings
+1 PSI

- Wealthy (Unspecified, but LARGE bonus to RAW)
- Well-Equipped (All items start out with +1 and in Perfect quality)
- Psi Training (+3 to PSI, +3 skill points to put among Psi skills. You must have an Amp to use PSI skills.)
- Systems Analyst (+1 PER, +1 Modify, +1 Computers)

Tianalbion Hydrocarbons
+1 END, +1 Maintain/Repair

- Maintenance Tech (+3 to Maintain, +1 to Repair, +1 CYB)
- Quartermaster (+2 to Maintain/Repair/Modify, 1 extra Inventory)
- Environmental Resistance (+2 END, resistance to adverse conditions)
- Spatial Awareness (+2 PER, automatically know the layout of buildings)
« Last Edit: June 24, 2013, 05:36:12 pm by Ross Vernal »
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Ross Vernal

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Re: The First Punitive Mars Expedition (Not yet open.)
« Reply #2 on: June 24, 2013, 04:48:11 pm »

Weapons
Standard-
Assault Rifle/Grenade Launcher (GA-36/Verones M12)
HC Carbine
Submachine Gun
Chaingun

Hand Cannon
Semiauto Handgun

Heavy-
Heavy Railgun
Turbolaser
Plasma Torch
Rocket Launcher
Vulcan

Energy-
Sniper Rifle (Light armor only!)
Blaster Rifle
Energy Pistol

Exotic-
Toxin Rifle
Phased Pulser (P.I.P.E.)
Bloodcannon (Fires from HO)

Psi-
Psi-Amp

Melee -
Monoblade
Gravitic Hammer (GRV Walloper)

Armor
Light armor types:
Scout - The bare minimum of armor. Very light, very mobile, and capable of the longest sustained flight.
Infiltrator - Very similar to Scout Armor, but given more reinforcement. It has been designed for enhanced optics and high energy use. Essentially, this is Sniper Armor.

Medium armor types:
Standard - Your typical armor. There's nothing particularly special about it, and it is a balance between strength, mobility, and protection.
Assault - Tough, limited mobility, and strong. This is the kind of armor you'd want to be wearing in heavy combat while still remaining maneuverable.
Engineer - A subset of Assault Armor that has been designed for high energy use, assembly, repairs, and the like. It can transmit energy and automatically comes with a "repair gun". While this gun can theoretically be modified to cause damage, it's a very bad idea that may result in the user being reduced to a small pile of "grey goo."

Heavy armor types (Restricted to General Mechanics employees):
Dreadnaught - This is a form of Assault Armor that has been loaded down with double-reinforced armor, bigger strength augs, and the ability to start carrying the big guns. This is the last armor that can achieve anything remotely resembling "flight".
Juggernaut - A specialized Heavy armor that has what is essentially a combination of a rocket launcher and shotgun, a quad RPG, quad autocannons, and lock-on missiles. It's slow, but carries the most firepower out of the armor types. You CANNOT carry other weapons while in Juggernaut armor.

Packs
Energy - Provides your armor with more energy and can be used as a generator.
Ammo - Holds more ammo, grenades, and one extra Invo space.
Shield - Boosts your shield.
Repair - Can be used to fix items and heal people.
Flight - Limited to Scouts. Allows for nearly unlimited flight.
Jammer - Invisible to mechanical detection methods like sensors, sonar, radar, etc.
Stealth - Invisible to vision, heat detection, etc.
Turret - A deployable turret.
Sensor - Provides tac-maps and increased detection of enemies.
Assembler - Engineer-only. Allows for the creation of objects through manipulation of RAW.

Grenades
Standard - Exactly what it sounds like.
Heat - Fire based grenades.
Flashbang - Flashy and noisy.
Camera - It's a camera, not a grenade.
Plastique - Stick, arm, run.
Concussion - Exactly what it sounds like. (Con-Shin)
EMP - Drains power from electrical items.

Items
Health Hypo
Psi Hypo
Strength Hypo (Muscle Stims /  'Roids)
Stim Hypo
Medikit
Recycler
Painkillers
Food Maker
10 Spare Ammo
10 Days of Rations
Ammo Maker
5 Targeting Beacons
Comm Device
5 Mines
Toolkit [2 Invo spaces]
Battery
Bullhorn
"Rope"
Optics
[Something else, must be reasonable.]
« Last Edit: June 26, 2013, 01:50:38 am by Ross Vernal »
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Parsely

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Re: The First Punitive Mars Expedition (Not yet open.)
« Reply #3 on: June 24, 2013, 04:48:27 pm »

-
« Last Edit: June 24, 2013, 05:47:24 pm by GUNINANRUNIN »
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Ross Vernal

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Re: The First Punitive Mars Expedition (Not yet open.)
« Reply #4 on: June 24, 2013, 04:49:09 pm »

...sure. I was kind of hoping people would take "not yet open" to mean "Don't post because I am setting up and don't know how to lock threads", for the record.

Reserved post.
« Last Edit: June 24, 2013, 04:51:02 pm by Ross Vernal »
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Ross Vernal

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Re: The First Punitive Mars Expedition (Not yet open.)
« Reply #5 on: June 24, 2013, 04:50:14 pm »

Reserved post 2.
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Ross Vernal

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Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
« Reply #6 on: June 24, 2013, 05:34:55 pm »

<Destasis: 100%>

You stumble out of your cryo chamber, feeling slightly nauseous.

Goodall! What HAPPENED?

So much for the "first and last line of defense." There's bodies everywhere. Cryo chambers are leaking fluids. Wrecked shit everywhere. Up above, you see pulses and flashes, indicating the battle for the skies is still going on. Smoke burns across the sky, suggesting that this ain't a battle you're gonna win.

Over the short-range com, you can hear other people reflecting on the disaster, and reflect on your situation:

- Alone
- Limited supplies
- Middle of hostile territory
- Completely fucked.

Well, time to do something about it! You're not a Marine for nothing - take stock, form up, and get out before mop-up comes!

[The post is now OPEN. Wait until I approve before you post IC, though. No OOC thread, just put [] around your OOC notes. At the bottom would be preferable.]
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Parsely

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Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
« Reply #7 on: June 24, 2013, 05:48:40 pm »

[Tentative reserve]
« Last Edit: June 24, 2013, 05:56:17 pm by GUNINANRUNIN »
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Alexandria

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Reserving, sheet to come soon.

Spoiler (click to show/hide)
« Last Edit: July 19, 2013, 06:06:35 am by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Ross Vernal

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[Sure.]
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Maxinum McDreich

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Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
« Reply #10 on: June 24, 2013, 05:49:38 pm »

[Holy... Crap! That's a lot to look up. I'll see about getting a character in within a couple of days... probably end up on the waitlist... if I'm lucky :P]
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kj1225

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Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
« Reply #11 on: June 24, 2013, 05:50:10 pm »

Spoiler: I did it right. (click to show/hide)
« Last Edit: June 24, 2013, 06:08:38 pm by kj1225 »
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Parsely

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[Eh. Forget my reserve.]
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Ross Vernal

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[That looks right, but just put the total numbers as opposed to "4 -1" and such. Also, pick your gear! xD

EDIT: Aww. :( ]
« Last Edit: June 24, 2013, 05:59:06 pm by Ross Vernal »
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Parsely

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[Nothing against the game, I'm just running four of my own at the same time right now, three of which haven't been updated in at least a week. Maybe I'll waitlist later when I've got enough time to properly consider all this detail you've got here! Cheers!]
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