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Author Topic: The 1st Punitive Mars Expedition: Money In The Bank  (Read 33565 times)

Rolepgeek

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Urgh...god-fucking damnit! Intelligence shitheads can't get their fucking act together. How you gonna get outta this one, Mark?

Mark shook his head to clear it, and glanced around. Finding his weapons and armor near the cryo-pod, he gathered and put on his equipment. Then he turned to look at the rest of the area, chambers, and the sky to see how the battle seemed to be going. Figuring he had a minute or two, he went through the nearby cryo-chambers and debris, searching for survivors and equipment to scavenge.

[Here we go!]
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Alexandria

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Walk around the area we landed in to see if I can spot any aliens to shoot.
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

escaped lurker

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"Dr. Miller, reporting for Du..ty"
Stepping out of the cyro-pod with a cheerfull smile, the sudden sight of the wrecked ship quickly allevated the good mood of the doctor. Very quickly and very thorough, in case that this should need to be mentioned. He quickly donned his armour and weapons - quite a lot more quickly than usually at that - all the while listening in on the Intercom.

This was clearly not what he had signed up for. This was decidely not a field-hospital, but the midst of the battlefield itself! Taking a good look around, he somehow gained the impression that this might be the first mission in wich he would not save the life of strangers, but more so his own instead. In a much more active way than he would prefer. Carbine at the ready, he begann to carefully search in the surrounding area.


"Aand.. another goner. Why ever did they build these pods so.. unresistant? What a waste of resources."


He will also engage in idle self-talk, seeing as his voice is very soothing. At least for himself. In this situation.
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GreatWyrmGold

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Reserving a waitlist spot or something like that!
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Ross Vernal

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[You can swap it out at the moment if you feel like it, but the window of opportunity closes soon.]

[Kyle]: The only danger at the moment appears to be nausea. All around you are the dead and dying, but your sensors pick up multiple active friendlies in the area. You note that the tac-map you're used to is of lesser quality, as it is relying on data harvested from armor as opposed to satfeeds.

[Mark]: The battle, if you can call it that, looks awful. Smoke trails in the sky, flashes of light and explosions... someone Higher Up seriously fucked up when it came to mission planning.  Your sensors indicate many dead, a few friendly actives, and many dying. There's not a whole lot of working equipment left - mostly Assault Rifles, some Ammo, an Energy Pack, a few Rations, and a single Toolkit, aside from assorted armor parts, shipwreck remains, etc. Off in the distance, you can hear the steady thunk thunk thunk of someone in heavy armor walking around, and find what you can jury-rig into a cart of some sorts.

[Alexis]: Your sensors indicate nothing is around but the friendly and the dead. Still, not taking chances, you walk around, rocket shotgun at the ready. There's nothing in the area - yet. You suspect things will be incoming.

[Richard]: You hear someone being very angry at Intelligence, and honestly can't blame them. Someone fucked up big time. You distractedly mutter into the comm circuit,  noting the dead and dying. Given the relative toughness of the cryopods, and the general "scattered into more pieces than you can count", you reach the conclusion that this was by no means a controlled landing and more a forced crash. Several of the bodies show severe laser trauma, indicating that you were shot down. There's nothing you can do to help the dying aside from gunfire-assisted mercy, and you're not sure if you have the stomach or the ammo for such an act.

[Squad]: The command input remains blank. Your Tacmaps are sort of fuzzy around the edges, and you can detect three other friendlies active beside yourself. Evidently, this was a forced crash.
« Last Edit: June 25, 2013, 12:46:52 am by Ross Vernal »
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Xantalos

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[I MISSED THE OPENING
FFFFFFUUUUUUUUUUUUUUUUah well.
Waitlist me here.]
« Last Edit: June 25, 2013, 02:44:14 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Ross Vernal

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[Oh, did only read that as engineering tool - sure, will be changing it. Wait, so is there actually any use that I will gain out of the medi-kit and Painkillers, or are they redunant as well? ]

[The repair gun is good for mending broken bones and closing wounds. It does very little for actual organic material/toxins/etc, which is where the medikit and painkillers come in.

EDIT: The pack works on a basis very similar to nanotech, and has the following kinds of "bugs":

Reppers are the mechanical repair bugs. They repair any damage done to buildings and equipment. Using the imprint code found within any Human device, they can repair an existing piece of equipment to its original state. As long as the item in question hasn't been totally disintegrated, these bugs can repair it-armors, turrets, drop ships-all can be repaired within a matter of seconds. These bugs are found in the repair packs used by battlefield engineers, and are powered by a beam from the armor's energy reserves, as well as RAW. When applied to powered armor, the reparis are programmed to give top priority to damaged shield systems.

"Knitters, or "docs" are similar to reppers, but are engineered to repair human flesh instead of inorganic material. They can easily repair traumas such as cuts, skin and muscle burns, abrasions, and broken bones in mere minutes, but are less effective at dealing with major internal organ trauma or muscular regrowth due to the great variance in individual human physiology and body chemistry, not to mention the relative difficulty of integrating artificial muscles into the system without triggering rejection reactions.]
« Last Edit: June 25, 2013, 02:32:24 am by Ross Vernal »
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10ebbor10

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[snip]
« Last Edit: June 25, 2013, 03:03:23 am by 10ebbor10 »
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Ross Vernal

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[It is now changed to a 6 active /6 waiting due to popular demand.

The slots are assigned in this order, based on chronological order, starting from the previous thread:

Pending:
10ebbor10 - Literally the first to reply to Interest Check, so posting confirmed slot. 24 hour notice until you're bumped to the Waitlist.
Xantalos - Also did Interest Check post, so posting here was confirm 2. 24 hour notice until you're bumped to the Waitlist.

Waitlist:
Maxinum McDreich - dibbed a spot early
(Anyone else who posted in Interest Check who comes in, but only for the next 24 hours!)
kahn1234 - By chronological order.
GreatWyrmGold - By chronological order.
(After 24 hours from this post, Interest Check no longer matters. You start below anyone else in the list!)

EDIT: 12:34:00 is the time I start counting from. Tick tock.]
« Last Edit: June 25, 2013, 02:41:34 am by Ross Vernal »
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Xantalos

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[It's rather late where I'm at, so I can't post a sheet today. Tomorrow, perhaps.]
« Last Edit: June 25, 2013, 02:44:00 am by Xantalos »
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Ross Vernal

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[Well, you have 23 hours and 56 minutes to get one going. No worries.

Also, OOC brackets please.]
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10ebbor10

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[Yay.

Edit: Also, note to self. Stay away from radiation. Don't want to see these nanobots go crazy. ((Not because they would eat the planet,  but because they would eat me))]

Spoiler (click to show/hide)
« Last Edit: June 25, 2013, 03:03:06 am by 10ebbor10 »
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Gamerlord

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[Reserving a spot on the waitlist, should have sheet up tomorrow or tonight.]

[EDIT: can't find 'interest check' thingy. Oh well. Don't want to miss a Ross Vernal game though!  :'(]
« Last Edit: June 25, 2013, 03:07:54 am by Gamerlord »
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Ross Vernal

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Code: [Select]
First Name:Robert
Employer: Walco Markets
STR:4 / END:6 / AGI:4 / PER:4 / CYB:4 / PSI:1 (max of 8 for each)
HP:  78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair      :3
Maintain   :3
Research
Modify      :2
Medical
Standard Weapon
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Sub Machine gun
Weapon 2: Plasma Torch
Sidearm: Energy Piston
Armor: Engineer
Pack: Assembler
Grenade: Camera
Inventory 1: Recycler
Inventory 2: Food maker
Inventory 3: Ammo maker
Inventory 4: Communication device
Inventory 5 and 6: Toolkit
Perks: Quartermaster, Replicator Expert, Gifted, Though

[Approved.

As a note, there are Five Limits. These Five Limits are kept to very closely, but certain environments can and will cause a breakdown to these Limits. Good eye.

THE FIRST LIMIT: Control by Man
Bugs must always be deployed and supervised by a human being. There are no automatic bug-using devices allowed, nor is direct supervision of bugs by a computer without the presence of a human decision-maker, though computer monitoring of bug functions is also required.

THE SECOND LIMIT: Confine the Reach
Bug's range of effect must be limited. Most bugs are programmed to remain within a specific range of a "nucleus" and consequently they don't function for more than a few meters beyond their deployment. When in use for major projects, bugseeds are sown in the desired patterns.

THE THIRD LIMIT: Confine the Generation
Bugs must have a limited lifespan and a limited number of generations. Again, much of the limitation is controlled by the "nucleus" bugs that form a necessary part of any deployment.

THE FOURTH LIMIT: Strike Not the Living
Bugs must never be programmed to break down living organic tissue except as a necessary adjunct to medical operations. Anyone who deploys such a flesh-eating weapon automatically becomes a hunted outlaw under Human and Galactic law.

THE FIFTH LIMIT: Destroy Mutations
Any bug that deviates from its programmed function shall be immediately destroyed. ]
« Last Edit: June 25, 2013, 03:11:19 am by Ross Vernal »
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10ebbor10

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