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Author Topic: The revolutionary design bureau, under new management  (Read 64225 times)

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #780 on: May 12, 2013, 08:31:00 pm »

Wow. Even with the list I'm completely lost on what is what :P
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Alexandria

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Re: The revolutionary design bureau, under new management
« Reply #781 on: May 12, 2013, 09:01:47 pm »

And some players haven't even voted yet.
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Re: The revolutionary design bureau, under new management
« Reply #782 on: May 12, 2013, 10:32:04 pm »

Okay, voting...
Spoiler: Shortlist (click to show/hide)
Vote:
Design: 2, 03.3, 8, 10, 14, 20
9.2s: try to design it so it could carry its entire payload in rockets.

Production: C,
E, F, I, J, L, M, N, P.

Political: pffbrrtspspspuhhhh


And a political proposal:
d: Adopt the following guidelines for our naval units:
Designation: purpose.
 Carrier: Provides mobile docking facilities for other craft/ provides support facilities to coordinate other craft.
 Battleship: Territory control/ long-range bombardment.
 Cruiser: Naval superiority/ large ship destruction.
 Destroyer: Protection of other ships in fleet/ small ship destruction.
 Frigate: Operating outside of major fleets/ special purpose ships that would be transferred between fleets based upon specific fleet operations.
 Corvette: Military ships used for non-combat/light-combat roles.
 Boat: Shallow water operations/ operating without formal docking facilities.

Examples would include:
Battleship: A massive, nigh-invulnerable ship capable of shooting anything it can see and many things it can't, a medium ship with a massive gun that plods around in friendly waters providing mobile heavy artillery against land targets and surface ships.
Cruiser: A fast, lightly armoured ship with long-ranged guns designed to control its range and destroy ships from a distance, a fast, moderately armoured ship with an array of tactical and anti-surface-ship weapons designed to create concealment, close with enemy vessels, and destroy/disable them at close range.
Destroyer: A slow ship with a large number of heavy, long-ranged antiaircraft guns designed to provide a mobile air-defence screen, a fast submarine hunter designed to engage submarines before they can engage more valuable or less well-defended vessels and to guarantee the destruction of any submarines that do manage to engage.
Frigate: A ship with a wide array of equipment capable of patrolling in small groups engaging any target that is over-specialised or significantly out-weighed, a heavily armoured shore-bombardment vessel with many lighter-calibre guns to provide close-support to landings.
Corvette: A small, fast ship with minimal armaments for transporting supplies without being detected, a very fast ship with light torpedoes designed to cripple merchant vessels in hit-and-run attacks against their propellers and rudders.
Spoiler (click to show/hide)
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3_14159

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Re: The revolutionary design bureau, under new management
« Reply #783 on: May 13, 2013, 01:08:33 am »

Now, I'm going to vote, too, and I'm going to introduce two other proposals, both for rockets with different specs.

Proposal 21) Design a rocket of the following qualities: Try reaching ca. 120kg, ca. 40kg of explosives, and try reaching 8km range with the best possible accuracy. Make the warhead changeable between HE and incendiary. Design a mount for the Cricket Halftrack Something like 50% hit in a 100m radius circle, and 90% in a 200m radius circle? That should be reachable, as it is circa the accuracy and range of the nebelwerfer.
Edited clarification: The weight, warhead and range are suggestions; the accuracy are only thoughts on what we can reach
The idea is to provide mobile artillery power with a massive alpha-strike capability. Augmenting let's say 20 tanks with 10 rocket crickets will give them the ability to rain something like 60-120 rockets at once. That should shatter the enemy's defences, even if they are behind the front where normal artillery can't follow.

Proposal 22) Design a rocket of about 50kg with about half to a third of that warhead and able to be launched from our new monowing fighter
This should provide us with air support that's better targetable. Unlike bombs, you can fire them from further away, and unlike ground-based artillery you can fire them line-of-sight.

I would also really, really like proximity fuses, but until the RADAR is finished will not propose so.

Additionally, votes:
I vote for: 13.1, 14, I
Plus, vote for Warplan C: Surprise attack

Spoiler (click to show/hide)

Edited in: Clarification for proposal 21
« Last Edit: May 13, 2013, 01:50:55 am by 3_14159 »
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kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #784 on: May 13, 2013, 04:02:37 am »

These are actually my proposals:

23) 94mm Dedicated AA gun Codename: ‘Whiplash’:
Target specifications:
Max range: 19,000m horizontal with a 15,240m ceiling
Muzzle velocity: 1067m/s
Rate of fire target: 12 rounds per minute at least
Traverse: 360 degrees
Elevation: -10 - +85
Carriage: Mobile and Static
Shell: Depends
Crew: as low as possible without sacrificing efficiency or RPM.
Weight: As low as possible without sacrificing anything.
Length: 5m
Barrel Length: 4.8m

Special features of design:

Fit it with a 114.3mm barrel lined down to 94mm, and using the 114.3mm size cartridge. Change the barrel to have graduated rifling: the rifling groove depth should decrease to zero over the last five calibres of the barrel before the muzzle. This should smooth the two driving bands of a new design shell giving reduced air resistance and hence better ballistic performance, and causing far less barrel wear.

Linked technology:
1.   An advanced AA predictor and AA sights.
2.   Various fuses for different ceilings


24) 88mm Howitzer Specification Codename: ‘LRA-88’
Weight: As low as possible without sacrificing anything
Length: 4.6m
Barrel Length: 4m
Width: 2.2m
Height: 1.2m
Crew: As low as possible without sacrificing efficiency and RPM
Shells: High explosive, Anti-Tank and Smoke.
Shell Weight: Depends
Breech: Horizontal semi-automatic sliding block
Recoil Compensation: Hydro-Pneumatic
Elevation: -10 to 70 degrees
Traverse: 360 degree
Carriage: Mobile and Static
Rate of fire: As high as possible, preferably over 10 RPM.
Muzzle velocity: As high as possible without increasing part wear.
Max Range: As high as possible.
Sights: Calibrating and reciprocating; artillery sights and predictors

25) 120mm Howitzer Specification Codename: ‘LRA-120’
Weight: As Low as possible without sacrificing anything
Length: 6m (with limber)
Barrel Length: 4m
Width: 2m
Height: 2m
Crew: As low as possible without sacrificing anything
Breech:  Horizontal semi-automatic sliding block\
Recoil: Hydro-pneumatic
Carriage: Split Trail
Elevation: -10 to 70 degrees
Traverse: 50 degrees
Rate of Fire: As high as possible, preferably over 10 RPM.
Max Range: As far as possible.
Sights: Advanced Artillery sights, calibrators and predictors.

26) Self Propelled Artillery Codename ‘SPLRA-150’ Nickname: ‘Slapper’:
Weight: As light as possible.
Length: 7.2m
Width: 4m
Height: 3m
Crew: 6 –Driver and 5 man arty crew
Armour: 10-20mm slightly slanted
Main armament: 150mm Howitzer + 20 rounds
Secondary Armament: 1x 14mm MG
Engine: 2x400Kw Diesel engines.
Suspension: Torsion Bar

26-A) 150mm Howitzer Codename: 'LRA-150' Nickname: 'Thumper':
Weight: As light as possible without sacrificing anything
Barrel Length: 5m
Breech: Horizontal Sliding Block
Recoil: Hydro-Pneumatic
Carriage: Split tail
Elevation: -10 to +70
Traverse: 65 degrees
Rate of Fire: As fast as possible, preferably 6 RPM
Muzzle Velocity: As high as possible.
Maximum range: As high as possible.

27) 60mm Recoilless rifle
Weight: As low as possible
Length: 2m
Crew: 1 (ideally)
Muzzle velocity: As high as possible and is effective.
Effective range: As high as possible.
Maximum range: As high as possible.
Sights: Telescopic sights + short range ring sights.

Yes, i know there are 5 proposals there, but they are needed and three extra isnt too much.

the 88mm Howitzer can be used on the armoured car as a light SPG.

And the 94mm AA gun is needed to support our hydras and 40mm AA guns to protect our towns, cities and complexes.

Plus the recoilless rifle would be great for paratroopers and infantry AT roles. Better than our current ones if done right.
« Last Edit: May 13, 2013, 05:41:16 am by kahn1234 »
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Brood

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Re: The revolutionary design bureau, under new management
« Reply #785 on: May 13, 2013, 05:25:24 am »

Did you miss the part where it said 2 proposals per person?
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kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #786 on: May 13, 2013, 05:26:54 am »

Did you miss the part where it said 2 proposals per person?

Well, when i see people putting up '2' proposals with half a dozen 'amendments' below them, 5 clear cut proposals with most of the work done for them by me dont seem like much a problem.

3_14159

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Re: The revolutionary design bureau, under new management
« Reply #787 on: May 13, 2013, 05:27:23 am »

Quote
Yes, i know there are 5 proposals there, but they are needed and three extra isnt too much.
Yes, they honestly are too much. I know that as non-GM I have absolutely no authority on that, but that's just opening Pandora's Box.

For your proposals as such, the main thing I noticed are the differences in calibre. You've designed a 94/114.3mm AA artillery gun, an 88mm howitzer and a 150mm artillery piece.

88mm: We have an 80mm medium gun already. If you'd have designed a replacement for that, maybe. But I currently fail to see which added capabilities are worth the total chaos of our supply lines.
150mm: Again. We already have a 160mm artillery gun.
Why not design the weapons around the current calibre?

I'd propose, however, to transfer this discussion to the OOC thread.
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Nadaka

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Re: The revolutionary design bureau, under new management
« Reply #788 on: May 13, 2013, 08:17:37 am »

Did you miss the part where it said 2 proposals per person?

Well, when i see people putting up '2' proposals with half a dozen 'amendments' below them, 5 clear cut proposals with most of the work done for them by me dont seem like much a problem.

That is too much. With as many people as have joined this game, I would never get done with an update if everyone put in 6 proposals.

The thing about modifications to a proposal? Only the one with the most votes is definitely going to go through.
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kahn1234

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Re: The revolutionary design bureau, under new management
« Reply #789 on: May 13, 2013, 08:18:50 am »

Did you miss the part where it said 2 proposals per person?

Well, when i see people putting up '2' proposals with half a dozen 'amendments' below them, 5 clear cut proposals with most of the work done for them by me dont seem like much a problem.

That is too much. With as many people as have joined this game, I would never get done with an update if everyone put in 6 proposals.

The thing about modifications to a proposal? Only the one with the most votes is definitely going to go through.

Wouldn't that be the same with full proposals? Only the ones which get the required 3 votes go through?

RAM

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Re: The revolutionary design bureau, under new management
« Reply #790 on: May 13, 2013, 08:24:40 am »

4.3.1: I dare our engineering underlings to make my feeble paint skills and lack of forethought fly. I DARE them!
Spoiler: image (click to show/hide)
[/b]

13.2: Instead of liquid fuel, use solid fuel, and instead of feeding fuel into the engines, light a fire at the back and run away.
« Last Edit: May 13, 2013, 08:27:56 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tryrar

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Re: The revolutionary design bureau, under new management
« Reply #791 on: May 13, 2013, 08:29:43 am »

....Ram are you even TRYING for serious proposals anymore?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Taricus

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Re: The revolutionary design bureau, under new management
« Reply #792 on: May 13, 2013, 10:02:35 am »

Annendum votes: 23 and 24
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Brood

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Re: The revolutionary design bureau, under new management
« Reply #793 on: May 13, 2013, 10:03:47 am »

Vote for the following.

A, A.2, B, C, G, H, I, J, K, R
1, 4.1, 6, 7, 14, 15, 16, 17, 20
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10ebbor10

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Re: The revolutionary design bureau, under new management
« Reply #794 on: May 13, 2013, 10:13:12 am »

....Ram are you even TRYING for serious proposals anymore?
Nope.

Edit: Anyway, I'd request everyone to please be polite, be somewhat serious, and follow the rules. Otherwise it'll result in a flamewar, and a locked thread. I'd rather not have that happen.


Did you miss the part where it said 2 proposals per person?

Well, when i see people putting up '2' proposals with half a dozen 'amendments' below them, 5 clear cut proposals with most of the work done for them by me dont seem like much a problem.
Rules are rules, and are not to be ignored.

Also, the difference is that only the subproposal with the most votes get's through, while all proposals with more than 3 votes get through. Meaning that well, all of your proposals can get through, and if we do that for everything, we end up with a gazillion proposals, and then the thread dies.
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