Inspired by this:
http://www.bay12forums.com/smf/index.php?topic=125269.0This game takes place in a fictional universe not unlike western Europe in the 1920's. Your nation is situated on a peninsula with land routes to two other nations of dubious intention. It was once a regional, but not global power. But that was before the revolution. For generations the monarchy and noble class had abused and oppressed the proletariat. Last year, all that changed. There was a popular uprising that swept away the old order and replaced it with a glorious new revolutionary government. And now the sharks are circling, your neighbors have not formally recognized the legitimacy of your new nation, and it looks like the region is headed for a larger war.
Your nation sits on a fairly large peninsula with land routes leading to two potentially hostile nations, with several more within a few days travel by sea.
Today is the first day of your new job. You have been assigned to the Military Design Bureau in charge of all military development for your fledgling government. You arrive at the small brick building at the test facility that is the first of several new buildings to be completed. Your desk is already full of paperwork that requires your attention. Sorting through them you find reports on the resources you have available and the current state of military affairs.
At your disposal:
20 novice engineers
100 novice workers
A new brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 800 tons
1 warehouse converted to a small factory/machine shop.
Various damaged or destroyed structures that are of no use at this time.
40,000 Infanty:
Standard issue equipment:
Armor: woolen winter long coat + open steel helmet.
Primary Weapon: Mosin Nagant
Secondary weapon: bayonet
Naval forces:
2 Glorious Cruisers
3 Popular Devotion Destroyers
Air forces:
50 recon balloons
Designer notes:
I am using plenty of abstractions and best guesses.
I will occasionally come in with demands from the government and military to develop a general/specific type of thing. You are otherwise permitted to design any kind of hardware you like. Note that the more outlandish technologies you propose may be impossible, have severe drawbacks, or take far more resources than you have to develop. Even for entirely reasonable projects, there will be some element of chance where what you want to produce will end up costing more or less than you anticipated, or what you get may not exactly match your proposed design.
Any proposal must get at least 2 approving votes before it is considered. Multiple projects can be accomplished simultaneously by splitting resources.
I intend to update the status of this game about once per day, hopefully I can keep that up.
RULES: Proposals
1: A proposal will be bold text.
2: A proposal will have a unique proposal number.
3: Design proposal number begin at 1 for each year and are incremented by 1 for each proposal.
4: Production proposal letters begin at "A" for each y ear and are incremented by 1 for each proposal
5: Proposals are to be made in the 24 hours after an update is made.
6: there is a limit of 4 design proposals per player, including sub and counter proposals.
6: there is a limit of 4 production proposals per player, including sub and counter proposals.
7: proposals do not count as votes.
8: proposals must be made in the 24 hours after an update.
for example:
1 : I propose that we mount lasers on the heads of sharks.Modification of proposals:
1: All rules for proposals apply except the following.
2: Modifications to proposals will have a number in the format of proposal.sub-proposal.
3: A modification may be supportive (default) or a counter (must be explicit).
4: Votes made for a supportive subproposal will count as votes for the parent if the sub proposal has fewer than 3 votes or if the parent
5: Votes made for a counter proposal will not count as votes for the parent.
for example:
1.1 I think we should go all the way and mount the National Ignition Facility on the head of a sharkasourus.1.2 I counter propose that we should instead create lasers that shoot beams composed of sharks.Format for votes:
1: you must specify the proposal number explicitly.
2: you must use the word vote.
3: Votes must be made after the proposal period.
4: Each user should make all of their votes with one post if possible.
5: There is a limit of 6 design votes per player.
5: There is a limit of 6 production votes per player.
for example:
I vote for 1.2Proposals and votes for petitions to the govornment are not limited at this time.
Current status:1 experienced electronic engineer (1d10*2 for applicable projects)
5 electronic engineers (1d8*2 for applicable projects)
2 acoustic engineers (1d8*2 for applicable projects)
1 experienced aviation engineer (1d10*2 for applicable projects)
1 aviation engineer (1d8*2 for applicable projects)
2 experienced engine engineer (1d10*2 for applicable projects)
2 engine engineers (1d8*2 for applicable projects)
1 rifle engineer (1d8*2 for applicable projects)
1 experienced nautical engineer (1d10*2 for applicable projects)
1 heavy metal engineer (1d8*2 for applicable projects)
6 veteran engineers (1d12)
21 experienced engineers (1d10)
24 engineers (1d8)
48 novice engineers (1d6)
3 green engineers (1d4)
1 veteran++ worker
2 veteran+ worker
20 veteran worker
92 experienced workers
313 workers
70 novice workers
A like new brick office
A large flat field, suitable for use as a runway.
An old partially bombed out wharf with:
1 operational dockyard up to a displacement of 2300 tons (large enough for frigates)
3 warehouses converted to a small factory/machine shop.
1 College of Engineering (produces 6 engineer specialists/year)
Other buildings located in our test facility:
1 cross disciplinary military academy
1 military training facility
1 institute of scientific inquiry
1 large airship hanger complex (10 large airships,20 medium or 40 small)
1 small arms complex (6000 SVA-10, 6000 TPLF, 1600 punisher, 40 Stinger)
* 3 SVA-10 (0.4)factory: 6000/year
* 1.5 "The Peoples Little Friend" (0.1) factory: 12000/year
* 0.4 SVA-RX Punisher (0.2) factory: 1600/year
* 0.1 Stinger (2) factory: 40/year
Under Construction:
* 2 RPG (1) factory: 1600/year
*1 SMG (.5) factory: 1600/year
1 artillery complex: (77 HVG-40 trailers, 12 320mm coastal defense gun)
* 0.5 light gun trailer (4) factory: 100/year
* 1 320mm Coastal Defense Cannon(66) factory: 12/year
* supply chain of 77 HVG-40 from light tank complex
1 Light Tank Complex: (100 hydra, 100 badger Mk2A, 51 surplus hydra turrets)
* 4 Badger Mk2 chassis (16) factory: 200/year
* 2 Hydra turret (10) factory: 160/year
* 1 Badger turret (
factory: 100/year
* 2 Patriotism Mk1 (2) factory: supplies hydra turrets with surplus: 100/year
* 2 HVG-40 (6) factory: supplies Badger turrets with surplus: 166/year
1 Heavy Tank Complex (32 K-1, 16 MAIW, 42 surplus 80mm cannon, 2 surplus drive trains)
* 2 K-1 chassis (50) factory: 32/year
* 1 MAIW Battle Bus chassis (50) factory: 16
* 1 drive train (12) factory: supplies K-1 chassis and MAIW chassis
* 1 K-1 turret (25) factory: 32/year
* 1 80mm cannon (10) factory: supplies K-1 turrets with surplus: 48/year
* supply chain of 96 Patriotism Mk3 from Armored Car complex.
* supply chain of 32 GSV-14 from aircraft complex
Under Construction:
*1 K-1 chassis (50) factory: 16/year
*1 K-1 turret (25) factory: 32/year
*1 400kw drive train (12) factory: 66
1 Aircraft Complex: (133 Zephyr, 50 gliders, 15 airships, 25 surplus GSV-14)
* 2 Zephyr(12) Factory: 133/year
* 2 Patriotism mk3 (2) factory: supplies Zephyr with surplus
* 1 GSV-14 (4) factory: supplies Zephyr with surplus
* 0.25 glider (4) factory: 50/year
* 0.75 airship bomber (40) factory: 15/year
* supply chain of 133 patriotism Mk3 from Armored car complex
1 Armored Car Complex: (320 Armored Cars, 6 surplus Patriotism Mk3 )
* 4 Cricket Chassis (10) factory: 320/year
* 2 Patriotism mk3 (2) factory: supplies crickets plus surplus
1800 ton boat yard to the production of Popular Devotion ASW:(10/year)
* supply chain of 20 HVG-40 from light tank complex
* supply chain of 10 GSV-14 from aircraft complex
800 ton boat yard producing Righteous PT boats (53/year)
* supply chain of 53 HVG-40 from light tank complex
* Supply chain of 100 Patriotism Mk1 from light tank complex
* supply chain of 112 Patriotism Mk3 from armored car complex
1400 ton boat yard producing Alexi l337 class frigates: (1/year)
* supply chain of 4 80mm cannon from heavy tank complex
* supply chain of 8 HVG-40 cannon from light tank complex
* supply chain of 4 hydra turrets from light tank complex
3000 ton dry-dock:
repairing Alexi class frigate
then
producing Alexi class frigates: 1/year
* supply chain of 4 80mm cannon from heavy tank complex
* supply chain of 8 HVG-40 cannon from light tank complex
* supply chain of 2 hydra turrets from light tank complex
+dry-docks are mostly for repair, construction proceeds at half pace.
8000+ ton dry-dock:
Empty
+dry-docks are mostly for repair, construction proceeds at half pace.
~24000 veteran infantry
~10000 infantry (minimal combat experience)
~26000 novice infantry (no combat experience)
Standard Issue Equipment
Armor: woolen winter long coat + open steel helmet
Primary Weapon: Mosin Nagant with improved ring sights
Secondary Weapon: bayonet
~4200 Patriotism mk1 water cooled machine guns
~3500 Patriotism mk2 air cooled machine guns
~1000 special forces
Armor: woolen winter long coat + open steel helmet
Primary weapon: varies
Secondary weapon: varies
Infantry Weapons:
270 14mm sniper rifles
18680 9mm pistols
3080 shotguns
16530 SVA-10
212 Dogma 40mm mortars
51 RPAT (Rocket Propelled Anti Tank) Argument/Scorpion
110 suppressors.
~2000 captured 6mm carbines
45 GSV-14
200 AT weapons
400 grenades
500 smg's
1000 parachutes
9 Patriotism Mk3
uncategorized:
79 surplus hydra turrets
Armor & Artillery:
733 40mm tow-able cannons
136 HVG-40 tow-able cannons
160 Badger Tanks (diesel)
317 Badger Mk2 Tanks (gas)
350 Badger Mk2a Tanks (gas, HVG-40)
469 80mm medium cannons
398 Hydra AA badger variant
53 320mm coastal defense cannon
773 Cricket Armored Cars
66 K-1 Thunder
26 Battle Bus
1 80mm AA gun prototype
1 Hammer
Air Force:
20 recon balloons
729 Feather biplanes
572 Wolverine biplanes
1 fast fighter prototype
306 zephyr
17 bomber airships
100 gliders
Naval:
2 Glorious Cruisers
3 Popular Devotion Support ships
22 Popular Devotion ASW
1 Alexi class frigate
4 Alexi 1337 frigate
179 Righteous PT boats
2 "fishing boats"
8 subs
Mosin Nagant
Bolt action rifle
Cartridge: 8x54mm
Total length: 1230mm
Barrel length: 730mm
Magazine: 5 rounds of 8x54mm internal box with charger guide (can use stripper clips)
Note:actual 7.62 rounds are 7.92mm in diameter
8x54mm bullet
Strong Rifle Cartridge
Bullet: 8x20mm lead
Cartridge:12x54mm
Recon Balloon
A balloon filled by hydrogen that can be produced in the field by mixing two reagents in a reaction vessel. This balloon is big enough to lift one observer with a spyglass and a portable telegraph up to 500m in altitude for a duration of 24 hours. This balloon must be tethered.
Light cannon
The 40mm auto-cannon has a rate of fire of approximately 60 rounds per minute. It is fed by an open hopper capable of holding up to 10 rounds at a time. Its maximum elevation is limited to no more than 50 degrees, at which point the feed system becomes unreliable. It is typically crewed by 2 or 3 men. This is a low velocity gun with little armor penetration.
Medium Cannon
The 80mm cannon is the standard support cannon in the field and can be used for both direct and indirect fire. It has a maximum rate of fire around 12 rounds per minute. It is typically crewed by 3 to 5 men. This is a low velocity gun with little armor penetration.
Heavy Cannon
The 160mm cannon is the largest cannon your country currently fields and is primarily used for bombardment and naval warfare. It has a maximum rate of fire near 3 rounds per minute. It is typically crewed by a dozen men. This is a medium velocity gun without significant armor penetration.
40x200mm shell
Light cannon cartridge
Bullet: 40x60mm lead
Cartridge: 50x200mm
80x400mm shell
medium cannon cartridge
Bullet: 80x120mm lead
Cartridge: 100x400mm
160x600mm shell
heavy cannon cartridge
Bullet: 160x240mm lead
Cartridge: 190x600mm
Glorious Cruiser
Armored Cruiser
Length: 100m (328ft)
Displacement:4000 metric tons (3937 long tons)
Propulsion: 6mW (8000hp)
Speed: 37 km/h
Armor: 120mm 5.2 meter tall band
Crew: 320
Armament:
4 160mm cannon armored turrets
8 80mm cannon turrets
8 40mm auto-cannon air defense
60 2 ton mines (or up to 120 tons of depth charges)
Tonnage Allocations:
1200 tons steam propulsion (1 ton = 5kw)
1000 tons cruiser parts
1000 tons armor belt (Density of steel plate ~8g/cm3 giving 125million cubic cm of armor, or enough for 2 100 meter long, 120mm thick, 5.2 meter tall bands)
400 tons main 160mm cannons (100 tons each including turrets/ammunition)
200 tons secondary 80mm cannons (25 tons each including turrets/ammunition)
40 tons tertiary 40mm cannons (5 tons each including turrets/ammunition)
40 tons mine laying equipment
120 tons of mines
Popular Devotion Support Ship
Length: 50m (164ft)
Displacement: 227 metric tons (223 long tons)
Propulsion: 1mW (1333p)
Speed: 41 km/h
Armor: negligible
Crew: 40
Armament:
1 80mm cannon turret
4 40mm auto-cannon turrets
4 2 ton torpedo tubes with 2 reloads each
Tonnage Allocations:
50 tons diesel propulsion (1 ton = 20kw)
100 tons destroyer parts
25 tons primary cannon
20 tons secondary cannons
12 tons of torpedo systems
24 tons of torpedo
The revolutionaries begin preparing for conflict.
Tech & Battle post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4208855#msg420885540mm towable cannon
Little more than a 40mm low velocity cannon mounted on a pair of truck axels with manually deployed jacks for stability. This is an inexpensive mobile artillery piece towable by horse, truck or tank. Its been tested in combat with few failures.
Patriotism Machine Gun
Cartridge: 8x54mm
Overall Length: 1.5m
Barrel Length: 1m water cooled
Magazine: belt fed
Weight: 30kg
Rate of Fire: 400 rounds per minute sustainable as long as cool water is available.
Special: unusually reliable
The first truly original weapon designed by your fledgling nation the Patriotism machine gun has proven itself to be a rugged and effective weapon capable of almost unlimited sustained fair. It is battle tested and proven to be effective against personel at long ranges and against aircraft at short ranges. While light enough to be transported and crewed by 1 man, it is typically operated by two for easy of transport and carrying extra belts of ammunition. It is fired from a portable tripod or fixed mounts on vehicles or buildings.
Unreliable Frag grenade
100 grams TNT
4ish second fuse.
Never demonstrated to the military due to detonating in a timeframe of 0 to 8 seconds.
The Peoples little friend
semi-auto double action pistol
Barrel Length: 10cm
Magazine: removable box single stack of 8 rounds of 9x25mm (in handle)
Certainly not the worlds best handgun, but it has no glaring flaws. It first saw limited use in the final battle that resulted in Morovian retreat from our shores. It proved to be useful once the infrantry engaged the enemy in their defensive trenches where the Mosin Nagant was unsuitable for close combat. As of yet, it has not become standard issue among our troops, but the original production run is available for use by our special forces for circumstances when a full sized rifle is to unwieldy.
9x25mm cartridge
Bullet: 9x12mm
Cartridge:10x25mm
A medium power pistol cartridge used by The Peoples little Friend. Effective, but unremarkable.
The Morovian menace announces support for the deposed monarchy.
http://www.bay12forums.com/smf/index.php?topic=125538.msg4211324#msg4211324Badger Tank
Weight: 15 tons
Length: 4.5m
Width: 2.5m
Height: 2m
Speed: up to 48km/h in ideal terrain
Body Armor: 15cm back and sides, 20mm frontal sloped at 42 degrees
Turret Armor: 15cm back and sides, 20mm frontal sloped at 42 degrees
Armament: 1 40mm cannon Badger variant, 1 coaxial Patriotism, 1 patriotism mounted above the commanders hatch
The first armor design of your nation, and rather ahead of its time. The hopper fed mechanism of the auto-cannon could not be adapted to the badgers turret, so the hopper was removed and a slide block was put in place so that each shell is loaded manually resulting in a reduced rate of fire. In demonstrations it proved reliable and was capable of surviving a hit from its own cannon. If first saw combat in the first year of the Morovian war where its speed and armor were deciding factors in the conflict.
SVA-10
Semi-auto battle rifle
Cartridge: 8x54mm
Action: semi auto
Total length: 1300mm
Barrel length: 800mm
Magazine: 8 rounds of 8x54mm replacable external box
This weapon featured improve ring sights that greatly increased accuracy at medium ranges, a feature that has since been retrofitted onto most of our Mosin Nagant rifles as well. Its ballistic qualities are just as good as the Nagant and it provides a much better rate of fire. It first saw limited use in the in the final battle that resulted in Morovian retreat from our shores. In that battle, its higher rate of fire proved useful in the close quarters combat, even if it remains a bulky weapon. As of yet, it has not become standard issue among our troops, but the original production run is available for use by our special forces, some of whom have fitted telescopic sights to them for use as sniper weapons.
SVA-RX Punisher
Shotgun
Cartridge: 12 guage
Action: pump
Magazine: 4 internal tube
Barrel: smoothbore 400mm
Overal Length: 650mm
It first saw limited use in the in the final battle that resulted in Morovian retreat from our shores. In that battle, its small size and devastating firepower proved useful in close quarters combat. As of yet, it has not become standard issue among our troops, but the original production run is available for use by our special forces for circumstances when a full sized rifle is to unwieldy.
1923 war with Morovia begins with results to our favor.
Tech & Battle post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4216307#msg4216307Timed fuse shell
An accurate timed fuse shell capable of detonating an explosive shell close to a preset altitude, improves the use of 40mm and 80mm shells for use against aircraft.
First saw use in the second year of the Morovian war where they allowed us to stave off the constant harrasment of our forces by Morovian biplane fighter/bombers, which had otherwise blocked our continued advancement.
40mm Cannon Mk2
An update to the feed mechanism of the 40mm cannon allowing it to fire at any angle. this modification allowed the use of spring loaded box magazines that corrected the flaws of both the original hopper and the badger variant of the gun.
Used in towable guns, a 10 round magazine increased allowable elevation at the cost of slightly lower overall rate of fire due to reload times. Making it more effective when used against aircraft.
Used in Badger Mk2 gasoline powered Tanks, a 4 round magazine allows the gun to improve its instantianious rate of fire for a rapid burst of damage. But due to the increased reload time, the overall rate of fire was not increased.
1924 war with Morovia enters a stalemate as Morovian air superiority prevents advancement.
Tech & Battle post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4219049#msg4219049Aviation/multi-purpose engine
Weight: 300kg
Power: 170 kW (230hp)
This inline 6 cylinder 4 stroke gas engine has a higher power to weight ration than any of your current designs.
Placed in a prototype Badger, it increased speed to aproximately 52km/h.
A pair placed in the prototype PT boat, cut wieght by 5 tons and increased speed to aproximately 44km/h (+/- 4km/h depending on loading)
This engine later became the basis of our first aircraft.
Badger Tank Mk2
Weight: 14.75 tons
Length: 4.5m
Width: 2.5m
Height: 2m
Speed: up to 52km/h in ideal terrain
Body Armor: 15cm back and sides, 20mm frontal sloped at 42 degrees
Turret Armor: 15cm back and sides, 20mm frontal sloped at 42 degrees
Armament: 1 40mm cannon Mk2, 1 coaxial Patriotism, 1 patriotism mounted above the commanders hatch
An update to your original and successful badger tank. This one features a lighter and slightly more powerful gas engine and an updated cannon. This model has become your primary armored unit in the conflict against Morovia.
40mm standard AP shell
A 40mm shell for use in our low velocity cannons with improved AP potential. A solid steel projectile combined with a 10% higher powder charge produced a weapon 25% more effective against armor than the previous round. Not as good as a high velocity cannon, but better by any account. This shell first saw combat in the final battle that pushed the Morovians from our shores, it worked well against the thin armor of the morovian tank destroyers, however a small number of towable gun trailers where destroyed by the overpressure.
Stinger
14mm sniper/anti-material rifle
action: single shot bolt
cartridge: 14x100mm
Sights: ring or telescopic
Barrel length: 1.3m
This weapon features high velocity and armor piercing capability, that in the hands of a dedicated Marxman can damage or disable an enemy light armor vehicle with a well placed shot. It first saw limited use in the battle that pushed the Morovians from our shores. It did not prove critical to the close quarters infantry battle at the Morovian defensive line. Its original production run remains available to our special forces when they need something that packs more range and punch than a typical battle rifle.
14mm round
Bullet:14x20mm
Cartridge: 20x100mm
Patriotism Mk2
Air cooled machine gun
Weight: 15kg
This variant features a heavy replacable air cooled barrel and reduced weight. Not as ideal for sustained fire, it makes a more portable option for use by infantry and aircraft.
40mm high velocity cannon
This project has not been completed and a prototype has not been produced.
1925: the siege of our forces ends as our aircraft push the enemy back and allow our tanks to capture their nearest airfield.
Tech & Battle post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4221338#msg4221338Feather
Biplane fighter
Wingspan: 11m
Weight: 1200kg
Armament: 2 air cooled Patriotism 8mm machine guns with interrupter gears.
Crew: 1
Speed: 230 km/h
The frame consists of lightweight aluminum struts with an aluminum skin on the body with fabric over wooden frame wings that are staggered for reduced drag and flexibility, an enclosed cockpit provides for even less drag. This aircraft uses the 170kw gas engine developed the previous year. It was created by a crash engineering and production effort, and it saw service by the end if the year. It was critical in the final battle that pushed the Morovians from our shores by lifting the enemies air superiority long enough to allow the Badger armored division of aproximately 200 tanks to capture the enemy battle field.
Patriotism Mk3
Further engineering reduces the weight of the Air Cooled Patriotism MG to 10kg. This is as light as it can get without sacrificing reliability or moving to a less powerful cartridge.
Hydra
Badger tank variant
The Hydra is essentially a variant of the gas powered Badger Mk2 that replaces the 40mm turret with an electrically powered turret mounting quad water cooled Patriotism machine guns. The powered turret allows easier and faster tracking of fast moving targets, making it capable of remaining on target against low flying aircraft.
1926: the Morovians build up their forces.
Tech & Battle posts:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4223619#msg4223619http://www.bay12forums.com/smf/index.php?topic=125538.msg4224517#msg42245178mm unpredictable SMG
Action: recoil operated full auto (extremely full auto).
Total Length: 600mm
Barrel Length: 250mm
Magazine: 30 rounds of 8mm shorts in an unreliable spring loaded drum
The first prototype simply exploded even with a half sized charge of powder. The second one using a much less powerful round will more often than not empty its entire magazine even if you let go of the trigger, and that is if the drum magazine could keep enough tension in its spring to feed reliably. And the round will not always penetrate heavy winter clothing.
8mm short
Bullet:8x8mm
Cartridge: 8x20mm
320 ton coastal defense cannon
Solid bullet: 1 ton
High explosive bullet: 500kg
Charge: up to 150kg of powder
Length: 12m
Weight: 70 tons (displaces 120 tons with turret and ammunition)
Maximum Range: 20,000m
Heavy Tank Testbed
An attempt to produce a larger and more powerful tank goes uncompleted. The current state of the prototype allows testing of the suspension and drive train, but the final configuration of the armor and turret is not available. This testbed carries 2 170kw gas engines and a compless transmission that may be prone to wear.
Righteous PT boat
Having worked out most of the issues with the powerplant and disembarking hatch for deploying troops to shore, the Righteous PT boat design is finalized and begins construction. They have seen extensive use in the year 1928 to counter the threat of Morovian subs by laying mines and patrolling near shore. Primarilly a river and near shore craft, they are not intended for extensive use in the open sea.
Length: 20m
Displacement: 23 metric tons
Propulsion: 340kw
Speed: 44km/h (up to 48km/h without mines and torpedo's)
Crew: 10
Armament:
1 40x300mm auto-cannon
4 Patriotism 8mm machine guns.
2 torpedo tubes
2 mines (2 tons each) or up to 2 tons of depth charges.
Special: can carry up to 10 tons of cargo or 20 fully armed soldiers and their supplies (max speed 40km/h when fully loaded).
Special: has a forwards water tight hatch that can be dropped to rapidly disembark soldiers onto a beach.
After nearly 2 years of being free of the Morovian threat, they attack unprovoked with cowardly submarines.
Tech & Battle post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4225922#msg4225922
Alexi
Frigate
Weight: 1134tons
Length: 80m
Propulsion: 4mw diesel
Crew: 120
Speed: 43km/h
Armor: 70mm band up to 4.4m tall
Armament:
2 double 80mm turrets
4 double 40mm turrets
4 hydra turrets
4 torpedo tubes (31 total torpedo's)
Tonnage Allocations:
200 tons diesel
400 tons armor
300 tons frigate parts
100 tons primary cannons
40 tons secondary cannons
20 tons machine gun turrets
12 tons torpedo systems
62 tons torpedo's
The first new deepwater craft designed and built by your fledgling nation. She first saw combat in 1928, the year that saw Morovian sub attacks intensify. Long and thin for her weight, she makes for a quick warship suitible for a variety of tasks.
Opposed Piston gas Engine
Seeking to improve on the early inline engine, this engine is an turbocharged 8 cylinder oposed piston engine that dramatically improves power to weight ratio makes it much more suitible for advanced aviation uses.
Weight: 350Kg
Power: 260kw
Cricket
Armored Car
An armored halftrack built on relatively light frame in utilizes a midpoint mounted 170kw inline engine for power. Its forward cab, large enough for Driver and one other passenger is armored by 12mm of steel with a shuttered windscreen. In the back, the side panels are 8mm of steel plate bolted on the the frame. Inside the trucks bed are two benches providing seating for up to six soldiers and their equipment. The roof of the cars cabin has a built in mount capable of supporting any of our Patriotism Machine Guns with a forwards facing arc of fire and manned by someone standing in the cargo bed. It is also equiped to tow artillery, other vehices or trailers.
Weight: 10 tons
Speed: 70km/h max
Length: 6m
Width: 2m
In 1928 the Morovian submarine menace grows with ever more frequent attacks.
Tech & Battle post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4228041#msg4228041
Alexi 1337
Having faced submarines using torpedo's, a quick refit of your frigate was found to be in order. the hull was widened to accomadate a spaced hull providing moderate defense against torpedo and mine strikes.
As Alexi except:
Weight: 1337 tones
Speed: 36km/h
Special: An additional 20mm of armor as a second hull provides moderate defense against explosive hits at the water line.
Depth charges
The charges come in 3 sizes, 500kg, 250kg and 125kg. The smallest of which can be theoretically be dropped from your biplanes. The smallest must be within 3m of a sub to cause significant damage, the larger ones are effective to 6m and 9m respectively. These depth charges can be launched from any ship currently fitted with mines. When dropped from elevation(such as an aircraft), there is a 25% chance they detonate on impact with the surface. And the depth trigger is accurate to only 15 meters.
Wolverine
Biplane Bomber
Wingspan: 11m
Weight: 1400kg
Armament: none
Engine: 260kw gas
Crew: 1
Speed:
unburdened: 300 km/h
125kg of ordinance 255km/h
250kg of ordinance 222km/h
375kg of ordinance 196km/h
Facing a threat from the sea the Feather fighter was modified to improve its engine to the 260kw inline engine, remove the machine guns, add a 200lb 4mm hemicylinder of armor protecting the pilot and engine from shrapnel coming from below and added 3 bomb mounts.
Dogma
40mm man portable mortar system
Developed to provide infantry with additional options for support aside from armor, this light weight Mortar was produced. It has an innovative gyro stabilized angle and compass display that allows it to fire accurately even without ranging shots.
SPIA
heavilly armored 160mm self propelled gun
uilt on the heavy tank chassis with 2 170kw gas engines this large spg has an unusual design that has added considerable weight and problematic components. It as 30mm all around armor sloped at 15 degrees, made from 40 tons of steel. Plus an 8 ton 160mm cannon.
The complex transmission that syncs both engines is prone to wear, resulting in frequent breakdowns, made much more frequent by the shear mass of armor it is now carrying.
The barrel of the Gun is covered by large heavy armored doors that take a great deal of effort to open, resulting in dramatically increased time to deploy and prepare to shoot.
These doors require at least 10 additional crew to operate who do not have seats in the vehicle.
During demonstrations project lead experienced engineer was killed when one of the prototype armor panels slipped and crushed him to death under its multi-ton weight.
Width: 4m
Length: 9m
Height 4m
Weight: 60 tons
Max Speed: 15km/h
Crew: 6 (+10)
Armor: 30mm all around 15 degree slope, +20mm on the side when the roof doors are opened in a 15 minute process before the gun can be used.
Modern Breast Plate
It will never stop a rifle bullet, and not reliably stop pistol bullets in common usage, but it can protect against shrapnel.
The Morovian submarine menace cripples the Glorious and Alexi.
Tech Post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4230726#msg4230726Battle Post:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4232750#msg4232750
Advanced Diesel Engine
Weight: 500kg
Power: 400kw
Special:low mantainance - all but eliminates unexpected failures and increases time on station.
Sonar
It produces a directional accoustic signal pulse capable of detecting submerged vessels in a 45 degree cone and providing an approximate range, heading and depth out to a range of 2km. The device weighs 20 tons.
Special: scanning, depth finding
GVS-14
Caliber: 14mm
Action: full auto
Weight: 50kg
Barrel: 1300mm air cooled
Length: 1700mm
Magazine: belt fed
RoF: 300 rounds / minute
Effective range 2000m
Special: extremely accurate
YR-1 Zephyr
Compared to your most recent bomber, this plane sacrifices armor and lift in exchange for greatly reduced drag, fewer fabric surfaces and a punishing set of guns attached to an interupter gear with 2 bomb points under its wings.
Wingspan: 10m
Weight 1300kg
Engine: 260kw
Armament: 1 14mm HMG, 2 Patriot Mk3, up to 2 bombs
Crew: 1
Speed:
unburdened 400km/h
125kg of ordinance 331km/h
250kg of ordinance 282km/h
500kg of ordinance 218km/h
K-1 Thunder
The kinks in the drive train are finally worked out, and capable of supporting up to approximately 40 tons without issue. This tank includes a fast powered turret like the Hydra. Unlike the deeply flawed SPIA before it, and gets by with only 15 tons of steel for its armor. Unlike the badger before it, this tank uses sloped armor on all its faces. The turret itself is larger as well, weighing an additional 8 tons including an 80mm cannon, a coaxial Patriot MG and a GVS-14 above the commanders hatch. This tank is roughly 12 times more difficult to build than a Badger at this point in time. This also resolves the drive train issue with the battle bus.
Weight: 38 tons
Width: 4m
Length: 7m
Height:: 2.2m
Engines: 2x170kw
Front armor: 35mm 42 degrees
Side armor: 30mm, 62 degrees
Rear armor: 25mm, 62 degrees
Top/Bottom: 20mm
Crew: 4
Speed: 39km/h
unnamed
This roughly 1.5 meter long rocket delivers a warhead of 10kg of explosives to a range of about 1k.
HVG-40
The 40mm high velocity cannon is finished at last. It boasts 3 times the penetration of the low velocity gun and is capable of piercing >40mm armor on a perfect hit. It will almost always penetrate the rear armor of your K-1 tanks, and almost never penetrate the front unless firing down from above. It will always penetrate the side/back of a Badger and penetrate the front more than 80% of the time.
Like your earlier 40mm cannon, this one incorporates a magazine feed with 10 rounds, or 4 rounds for compact uses. Due to additional recoil buffering necessary, it shoots slightly slower than the old 40mm, firing up to once every other second instead of every second.
40x300mm High Velocity
Bullet: 40x70mm lead with steel core
Cartridge: 60x300mm
MAIW A.K.A. Battle Bus
The transmission issue having been resolved, there is nothing standing in the way of the completion of this task than a rather large amount of work. Fortunately your engineers see the error of their ways. The previous design had two heavy tank chassis end to end, with their bulky mult- engine systems taking up most of the center of the vehicle. Switched around with engines at the far end not only allows the bus to be shortened, but to have more internal space. All around armor at 20mm angled at about 75 degrees weights in at a hair under 30 tons.
Length: 13m
Width: 4m
Height: 3m
Weight: 70 tons
Speed: 30km/h
Crew: 1 driver, 1 commander, 2 mechanics
20 something infantry.
Armament: 4 patriotism MG in semi-armored turrets operated by soldiers standing through hatches in the cargo space.
Hedgehog
The hedgehog is a specialized anti-submarine weapon. It consists of an array of 24 spigot mortars on fixed posts. The posts are angled, and the launches timed so that all mortars arrive in the target area simultaneously. The spigot mortar shells detonate on contact, preserving sonar picture in the event of missed strike. These mortars typically fire at a fixed area approximately 50m wide and about 200m in the front of a sonar equipped ship. Each mortar carries a 10kg high explosive. One or two hits will often be enough to destroy a sub, or at least force it to the surface to prevent sinking while taking on water.
Due to post size constraints, the decade of the 1930's will be continued in the post linked below:
http://www.bay12forums.com/smf/index.php?topic=125538.msg4243199#msg4243199