The bit about the academy is in here somehwere...
I don't really see that anything has changed in the latest update. We knew that they had lots of subs. We knew that big ships were not going to cut it. We knew that Righteouses were basically going to survive, as they are just too small to be worth the sub's effort. We knew that the subs weren't going to beat aircraft on a tonnage or crew basis. The only thing that the update did was give us a noble mandating any ship...
On that note.
kah,try-1) Develop [for the K-1] high velocity 80mm cannon, plus compatible High Explosive and Armour piercing shells.
kah,try-2) Replace [on the K-1] 2x 170kw engines with 2x400kw engines. The infrastructure for two engines is already there. Shouldn't be too much of a problem installing them, especially if they are compact.
try,kah,RAM, PI-3,10ebbor10)Begin refitting the new diesel into anything that'll fit it(excluding aircraft of course). This includes, but is not limited to; the PT boats, cars, trucks, the Armored Car, and the Badger. I'm aiming to streamline supply lines by having everything ground-based run on diesel.
try,kah-4)Continue work on the new Worker destroyer class, this time as a full scale effort, with the following modification: if the high-velocity 80mm [from proposal 1] is completed design and mount two double 80mm turrets instead of the double and single 160mm. As an addendum, any ship currently armed with the low-velocity 80mm is to have the high-velocity 80mm refitted to it
RAM,10ebbor10,try-5): Finish the airship-bomber-subhunter thing that we got a good start on.
RAM,try-6): Design a simple, low-cost automatic rifle to replace the Mosin Nagant. Have it fire sixteen of the standard 8mm rounds between reloads.
10ebbor10,try-7): Ligth weight gliders
10ebbor10,try,RAM-8): Directional explosives
Ukr,try-9.Popular devotion rework: Remove 80mm gun, remove torpedos, replace 4 40mm guns with 2 new high velocity ones, reduce number of engines to 2 new diesels accepting loss of speed. Add 4 single 14mm machineguns, add sonar, add minelaying equipment (try to make it as light as possible), add anti sub mortars.
Ukr,try-10. Finish ship recovery equipment project and try to get a sub.
Bro,mes,try-11, Begin designing a suppressor for assault rifles, submachineguns, sniper rifles and pistols.
Bro,mes,try,RAM-12, Begin designing flash grenades and stun grenades.
mes,Bro,try-13, Design bulletproof vests and helmets in night camo colors. Priority to good protection without restricting movement.
mes,Bro,try-14, Design an infantry portable anti armor weapon, light weight with a reasonably high yield explosive tipped rocket.
Production:
try,RAM-15)I propose we cease production of mosin nagants and retool that factory for the better SVA-10, and retool the smaller small-arms factory for the remaining small-arms designs we have. Also exand that factory while we're at it.
Ukr,try-15.1. Suggest to retool mosin-nagan factory to SVA-10
try,RAM-16)Get the drydock up to being able to handle Glorious cruisers so they can be refit easily
try,RAM-17)Start producing the new monoplane fighters
try,RAM-17.1)Name them the YR-1 Zephyr
try-18)Double the size of the Alexi shipyard so as to produce at least 2 a year
try,RAM-19)Get a small factory going to produce small numbers of K-1s
try-20)Get 2 more factories going to produce HVG-40s for refit and production purposes[/b]
Ukr,try-21. Put all our production into new fighters\K-1s, heavy APCs. Shipyards and the like can wait
Bro,mes,try-21.1, Put all our production into new mono fighters, half carrying bombs and half with only guns\K-1s, heavy APCs. Shipyards and the like can wait.
RAM-21.2: I counter Propose that we should send 100 of our workers to the docks to build Alexi 1337 class vessels.
Bro,mes,try-22, Suggest special forces be expanded to 1000 men minamum recruiting from veterans.
Ukr,try,RAM-23. Produce 40mm mortars for infantry