Everyone gets one boat. That boat takes stuff and drops it in Europe and comes back with more people, I'll deal with the numbers outside of play.
Colony Name:Eisen
Economy:Grain, barley and other crops
Name: Richard the peaceful
Region:middle
1. build farm houses
2. fields everywhere
Your fields produce a ton of food. The extra amount is sold to the crown for 50 copper moneys. Inflation is really low in this time, so expect lots of goods to account to one penny. Fields Expansion -3020 - 10tax = 10Cu
Colony Name: New Veragua
Name: Sir Ian Kaeden Ainsworth
Region: South
1. Take all efforts to ensure that the planting of the crops goes smoothly, and that the harvest is not delayed.
It is a mediocre harvest compared to some in the Middle, but it could be worse. 2. Encourage small farmers to expand, so that New Veragua will not encounter any food problems in the future.
Small farmers expand, taking more land, but they all produce cotton and tobacco. These goods are in high demand in the homeland, and prices are high on the quantity and demand chart. You get 1 Silver. Unfortunately, you do not have enough ships to ship everything over. 3. Recruit a few militia to help man Forts Santander and Iguala.
You take more men and put them on the border. -20 copper per turn
1.00-.20=.80
You import some food -.20
.60
-20 tax
40 left over
Colony Name: Meridia
Economy: Cotton, Tobacco, wheat/general farming and foodstuffs, timber.
Name: Nicolas de Haviland
From his colonial seat in the port town of Orenburg, Nicolas set about stimulating the colony and creating foundations for strong economy.
Send a request to the homeland/king to make colony tax exempt for the first 5 years of its existence to stimulate its growth.
If the king agrees, all new colonists get a tax-free period of 3 years, as well as access to farming plots.
HAHAHAHAGagaHAHAHAHAHAHAHA! You guys make me laugh with your jokes. All colonists have to pay for the wood cut down though. They are told that payments in tobacco and cotton will be accepted.
Prepare a suitably large piece of land for private estate and tobacco plantations
-30. Free men are to be employed there and paid
-20.
+1 silver
-20 copper for food
-10 copper for wages
70 copperYour colony has reminded me of the most important thing! Taxes. I get 1/5 of your moneys. If you do not pay you are fired and replaced.
-20 copper tax
50 copper
personal domain
-20
-30
0 stuffs at all haha!Colony Name: Vangardia
Name: Maestro Aleksadre
Region: Middle
1)Set up basic agriculture, of both the meat and non-meat varieties. try to have as much variation as possible.
+1 Ag = silver2)Start prospecting for significant metal sources. If found, start construction of mines.
-20 Cu = copper3)Send some men out to cut down lumber for construction. Guarded by the musket-men (i assume each colony has a small garrison of mucketeers to help defend them? if not, just arm the lumberjacks so they can defend themselves.
-20 Cu +45 Cu One shot a deer 4)Plan out and begin construction on a small town.
-30 Cu5)Build a Wooden fort and medium sized docks for trade.
-30 CuOptional: If you don't have enough, I'll leave these out
6) Start construction of a watermill to power an irrigation system.
I did not see this before -20 Cu7) Begin construction of roads to he other colonies.
-10 Cu (dirt roads)1.00
-.20 for mines
-.20 for muskets (10) and wages (10)
+.45 lumber + deer
-.30 town
-30 wooden fort
-10 dirt roads
-20 mill
15 Cu left over. I'm Surprised!
Oh wait! Taxes!
145*1/5=29
-14 loans go for a 5% increase per turn unpaid. ie your treasury gets + 5% of the total if negative. If negative for too long, the bank might come to collect and take a few limbs. Colony Name: Freekennels
Name: Timothy Mayor II
Region: South
Small Plantations +60
1: Establish/Improve Roads between the main port and the major plantations
- 10 Dirt Roads 2: Send letters to parliament and the king requesting a few ships to my port to protect the cotton supply from any Spanish/Pirate incursion.
you got to pay the fee of 10 Ag for a small one deck brigand. Sounds like a lot, but your only on the first turn. You have 100 turns to the 1800s. Don't worry, you won't last that long. Anyways, you know that thing that keeps the Frenchies off our land, the British Navy? Well join up today and keep your colony... what rhymes with today and means safe? Ah screw it. It has like ten men o' war (the racehorse ). The spanish have these things called galleons. They travel back and forth carrying gold to Spain. I would look the other way if they *dissapeared* and gave me hush money. 50% of the earns would keep me from giving you to the Spaniards. Same with the Frenchies, but they don't really have much in the way of ships. 3: Survey coastline to see if there is good fishing about.
+60 Cu+110 Cu
tackses to pin your economic freedom down! 1/5 * 110 -22
110-22 = 88Cu
"Lord Zal, we've been made ah bloody colony at last!"
"Bloody hell, those idjits in teh lowlands took long enough. Now, let's see if we cannae get some ore out of them thar hills! Yarrh!"
1. Begin to mine out ore in the hills.
-20 not hit ore yet2. Have homes cut out from the moutains near the mines.
-203. The people in the few valleys should set up small farms.
+50((Colony Name: Highlesia
Name: Robert Zal
10 Cu
1/5 tax to bring you to zero
Colony: Proelia
Name: Alto Manus.
Region: North.
Get me boys to mining
-20. Have others trap some beasts and start domestication/farming of said beasts
+25; domesticated the squirrle . Have some people begin using stone mined from nearby mountains to begin construction of roads connecting Linderia's cities to Proelia's
-20; 10 Cu waived (from 30) for innovative reuse of mateirials. Finally, get some farms up in the valleys +30.
-20
+25
-20
+30
15 Cu left
tax 11
4 left
Colony Name: Woodhedge
Name: Aaron Parker
Region:Middle
Have my lumberjacks begin raping the environment. Cut down trees.
I like you, short and simple, terse. +100Begin construction on a saw mill. -50
Any leftover civilians will begin working on constructing makeshift walls.
-1040
-20 tax
20 Cu remain
1.Expand cattle ranching via hiring Indians and establishing cattle routes for cattle ranchers.
-30Cu2.Set up some subsistence farming. +20 Cu
3.Start expanding the harbor along the Atlantic Ocean. I assume fishing.
-20Cu +1 Ag90Cu100-24tax=76CuCountry Name: Lindiria
Name: Sir Alexei Robret
Region: North
In Thirteen Colonies Game
1. Begin cutting down trees around the initial landing point.
+202. Build fishing boats using collected wood.
You guys are too smart. I might have to swap for some stupider, loyaler governess soon. -20 Cu (10 waived)3. Install farms, if possible, in the lands freed up by the woodcutters.
+20CuColony Name: Altenia
Name: William of Balland
Region: North
Rhymes, thirty two see you. 20+20 is 40; 40/5 is 8; 40 - 8= 32Cu;Colony Name: Arameia
Economy: Metals
Name: Baron Farridin Morock
Set up some basic shelters, and begin subsistence farming
+20 Cu. If anyone is left over, have them mine or chop wood
+50Cu.
20+50 = 70
14 tax
56 Cu
I'd say I'm at about Pennsylvania or upstate New York then?
Turn: I start by ordering the beginnings of construction on the Needle's textile mill
-30.
Next I order the planting of wheat and cotton crops in a nearby valley
+60.
Finally, I send out my hunters to begin acquiring hides
+30.
High Pantlord Joe
Grand Notrepublic of Pants
Middle
60-18 tax = 42No! I must have the right to make clothing!
#That guy on the corner of brook's street is guarenteed no game effect; also no 10000 man sweatshops that do. The only manufactory of the century was the Soho Manufactory; built in 1761 and located in Britain. On another subject, anyone want to trade weapons?
Ah, we're starting from Square 0?
If so,
Set up some farms
+50 and search for edible plants in the woods. (Say, Morningglow?)
5 people died of poison. Morningglow now Plantable,Request that GM describe where the colony is.
It is mainly one small city/large town with forest arround it. Most of your money comes from the forrest itself. Colony Name: The Earldom of the Brave Romance (Analee Island).
Economy: Based on tourism, literature, and a type of fruit which grows well in the foggy climate of the Earldom.
Ruler Name: Earl Timertikos Cardial
Reason for Colonization: The climate and fruit
50/5=10
50-10=40
40Cu Left10
10
18
14
8
24
20
11
20
10
20
29
22
Home Tax
5000 Cu = 5 Au ~you thought your colonies were worth stuff. Hahahahahaha!
THE KING'S NAVY: 8 MEN O WAR (+1)
I WANT ANOTHER SHIP
2d6
8/12
Motion Carried.
-1Au
4216 Cu left
+1 MOW