Chapter 1: Picking up the Pieces.
Part Ten: Zombie Salamander anyone?
Players:
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Dungeoneer (You should head into that dungeon, you do better in dungeons.)
Possessions:
Hefty Axe
Shaper's Gloves (+1 Earth Magic spells)
Magic Level: Apprentice (75% to Adept)
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Possessions:
Mail Shirt.
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Bookworm (+1 Research rolls)
Possessions:
1 Loot Token
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Possessions:
Encoded Diary. (Translated by you)
Enchanted Staff(+1 on spell rolls)
Magic Level: Apprentice (70% to Adept)
Known Spheres: Death
Known Element: Void
Skills/Bonuses:
Stormcaller (+1 to Wind magic rolls (Warning, using an element untrained is dangerous))
Possessions:
Strange Pendant.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
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Known Locations:
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Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there.
The Tower, is ramshackle and old. It possesses few amenities currently.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults
Library(Level 1)(Stocked with Death Magic tomes)
Detani's 'Office'.
Local Map (Man this is crude!)
Greenish/Black Jewel
8 Skeletal Remains
2 Loot Tokens.
30 Skeletal Minions
1 Zombified Giant Salamander
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Events:
Sholan [1] Watching the others squabble over the Library, you decide your time will be better spent elsewhere. [2+2] Aided by your staff and your understanding of Blood magic, you invoke your dark powers upon these fresh corpse. It twitches, it stirs, it rears up and knocks the door off the storage room you're in. It thrashes about wildly until you get the hang of commanding it.
Now if only you had a saddle...
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Maxine, Helfd, Jerik[6,3,1] Maxine manages to sneak into the Library and bar the door, preventing any access by the others.
[2] Unfortunately thanks to the effort of holding the others out of the library, Maxine has failed at making any progress advancing to Adept.
[3] Helfd instead travels to Suomi intent on purchasing some axes and carpentry tools. The price is..reasonable you suppose. It will cost you 3 Loot Tokens, to acquire the axes you would need. The carpentry tools are a mere 2 Loot tokens. Bows and arrows would be available in abundance, but the shipment coming to this town was lost. As such they are at a premium, since everyone is trying to cash in on the troubles in the capital.
[2] Jerik, your experimentation does not bear fruition. Perhaps if you had a dedicated space in which to do such things..But alas, there were interruptions, and your magic was not strong enough this time.
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Samuel [4] You continue to train. The interesting thing about shadow fighting is that your opponent is always very skilled, but easily beaten. You cannot acquire skills without actually doing something. In this case, fighting.
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Roland [5] You spend a lot of time carefully surveying the gloves, without touching them. The runes look incredibly familiar..It takes you some time to realize but they seem to take the shape of runes of Earth Magic. Well, these probably aren't threatening to take up then. You pick them up, half expecting a trap, or the skeleton to lunge at you or something. But nothing happens. You slide the gloves on and can feel the faint energy within them.
(Shaper's Gloves acquired)
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Detani [2] Unfortunately, there is no food going for cheap around here. Since most of the cheap food has been bought up to be shipped to the capital. If you'd known about this sooner, you might have been able to make quite a profit. As it is, you could outbid a few merchants and eke out a small profit.
[4] The local citizenry is somewhat lacking in news of the nearby areas. The merchants and their drivers however are more than happy to talk to you. It would seem that no, there are no signs of banditry or a broken down wagon. Of course in this heavy forest it would be reasonably easy to hide any crime.
..Hey why are you asking this? You get the sense the wagon drivers might have misconstrued your intent.
Patrizio. [4] You travel back to the round clearing, and scour the location with your earth magic, melding your senses with the ground itself, seeing if there is anything amiss. The lingering taint of Death magic still permeates the earth but it doesnt bother you in the slightest. As near as you can tell, theres no stone or anything here. You pulled out the books, which was all that was of value here. Unless you've missed something.
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Events in Near Proximity:
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None Currently Observed.