Chapter 1: Picking up the Pieces.
Part Seven: Good Idea, But Everyone Falters Sometimes.
Players:
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Wounds:
Substantial Blood Loss.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Possessions:
Hefty Axe
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Possessions:
Mail Shirt.
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Bookworm (+1 Research rolls)
Possessions:
1 Loot Token
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Possessions:
Encoded Diary. (Translated by you)
Magic Level: Apprentice
Known Spheres: Death
Known Element: Void
Skills/Bonuses:
Stormcaller (+1 to Wind magic rolls (Warning, using an element untrained is dangerous))
Possessions:
Strange Pendant.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
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Known Locations:
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Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there.
The Tower, is ramshackle and old. It possesses few amenities currently.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults (Level 1)
Library(Level 1)(Stocked with Death Magic tomes)
Detani's 'Office'.
Local Map (Man this is crude!)
Greenish/Black Jewel
8 Skeletal Remains
2 Loot Tokens.
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Events:
Samuel, Jerik Of course. Magic. Why didnt you think of this sooner, it should be no trouble at all to use the Element of Earth to determine a relatively accurate map of the Catacombs.
[1,2] Samuel begins the incantations, sending out pulses of his magical power through the Catacomb walls. The earth shakes, bucks and roils dust cascading down from above causing Samuel to choke and flub some of the incantations. Now the earth is really rumbling. You both hear muffled crashes and panic slightly. [4] Fortunately it seems you're both in a relatively stable chamber.
[4-2] Jerik manages to perform a little reconnoitering after the dust settles and finds that there is still a way forward..maybe. As far as you can tell! But you have not yet found an exit. Several barred chamber doors, and heavy stones impede progress. And you're still in bad shape.
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Detani [5] Descending into the catacombs you begin to prowl about, kicking down doors or just outright disintegrating them, venting your anger somewhat. One of the doors you open this way leads to a loud growling creature, you square off intent on fighting...
(SPECIAL EVENT: CAVE IN!)
[8 vs 4, 5] You narrowly dodge backwards as a hefty chunk of rock breaks from the ceiling and smashes across the doorway. The shockwave causes you to slam into a wall hard..dislodging several bricks. There is a secret room here, and after a few short incantations you blast your way in. The room is full of gewgaws and pretty things you could probably sell for some cash.
+2 Loot Tokens
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Patrizio, Maxine [6,2] [4] You both try to get into the Library and alas, Patrizio makes it in first and seals the door with Earth magic. Maxine blusters and threatens but Patrizio isnt listening. Storming off in a huff, Maxine's temper calls a storm to the surrounding area, making travel difficult. [3] Maxine also spends some time practicing Void magic, but learns nothing new.
[3] SPECIAL EVENT: Earthquake!
Patrizio begins to study, unlocking the secrets of magic and growing closer to advancing..slowly, so painstakingly slow. The rumblings beneath the tower cause some concern, and you can hear faint crashing noises.
25% to Adept.
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Sholan [5+1] In a flurry of activity you manage to uncover the final secrets of the diary. It tells of the location of the buried library books, which rumor has it have already been found. Information of note includes several curious pages of 'notes' on ruin about a weeks travel from here.
Theres a sketched map that points to [3] locations in the Catacombs. They're just marked 'supplies'.
Also it contains his harrowing last words, written about how the nearby townsfolk have come to suspect him, and after the wounds he suffered in that ruin, he was too weak to defend himself. He took what steps he could to protect his diary. He writes that some of the Suomi townsfolk may have been seduced by the dark powers contained in his magical items.
(SPECIAL EVENT: Earthquake!)
The tower rumbles and shifts slightly, and you can feel tremors in the earth. Fortunately the damage is not too great..Or even noticeable at all really.
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Helfd, Roland [4-1] [5-1] You both set out, quickly being set upon by a ridiculously torrential downpour. Slogging through the muck and rain is difficult.
Helfd, not really knowing where to look, and unable to really detect any corpses magically, you decide to head to Suomi, and see if you could find their cemetery. [4] A friendly individual you buy a few drinks for at the pub tells you where it is. You could try to get there and raise corpses in this downpour. It might make the spellcasting more difficult, but you're almost guaranteed to get away with it.
Roland, your journey through the heavy forest in this downpour is a long hard slog, many hours pass and you might have missed the entrance you were looking for. Fortunately the other creatures taking refuge there helped you locate the entrance, buried under the roots of an old tree. You wring yourself dry and sneeze a few times,examining the place you find yourself.. You're in a dank, mildewy underground chamber. There are further exits but you are planning to dedicate some time to warming up and getting dry.
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Events in Near Proximity:
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An earthquake struck the area under the tower, it seemed to be centered in the Catacombs, as near as you can tell.
The heavens have opened, and rain is pouring swiftly across the forest. The canopy barely protects those beneath it. The Tower however, remains dry.