Chapter 1: Picking up the Pieces.
Part Nine: Stuff Happens.
Players:
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Bonespeaker: +1 to Bone Magic rolls.
Possessions:
Old Black Steel Blade.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Capable Fighter: (+1 to all rolls in combat if it gets physical)
Possessions:
Hefty Axe
Magic Level: Apprentice (75% to Adept)
Known Spheres: Death
Known Elements: Bone
Skills/Bonuses:
Jack of All Trades (You can slip into most mundane roles with no trouble.)
Possessions:
Mail Shirt.
Magic Level: Apprentice (25% to Adept)
Known Spheres: Death
Known Elements: Earth
Skills/Bonuses:
Bookworm (+1 Research rolls)
Possessions:
1 Loot Token
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Void
Skills/Bonuses:
Violent Magic (Your magic always bends towards more violent means, Critical rolls are more dangerous.)
Possessions:
Nothing of note.
Magic Level: Apprentice
Known Spheres: Death
Known Elements: Blood
Skills/Bonuses:
Bloodcaller (+1 to Blood Magic rolls.)
Cryptologist (+1 to All Deciphering rolls)
Possessions:
Encoded Diary. (Translated by you)
Enchanted Staff(+1 on spell rolls)
Magic Level: Apprentice (70% to Adept)
Known Spheres: Death
Known Element: Void
Skills/Bonuses:
Stormcaller (+1 to Wind magic rolls (Warning, using an element untrained is dangerous))
Possessions:
Strange Pendant.
Magic Level: Apprentice
Known Spheres: Death
Known Element: Earth
Skills/Bonuses:
Tough as Nails (You receive less penalties from wounds)
Possessions:
Imperial marked Longsword.
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Known Locations:
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Suomi is a small town, that doesnt have a particular allegiance. It exports lumber and is nominally protected by its own militia. The people there are somewhat friendly to newcomers, and you're sure there's work to be had there.
The Tower, is ramshackle and old. It possesses few amenities currently.
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Note, all resources/items are placed in the Tower Stocks unless declared otherwise.
Rooms: Catacombs, Living Quarters, Storage Vaults
Library(Level 1)(Stocked with Death Magic tomes)
Detani's 'Office'.
Local Map (Man this is crude!)
Greenish/Black Jewel
8 Skeletal Remains
2 Loot Tokens.
1 Giant Salamander corpse.
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Events:
Sholan [3-2] Your attempts to find the second supply cache are hindered greatly by the ...renovations to the catacombs. Many paths that should exist dont anymore, and as near as you can tell, you cannot reach the second supply cache.
[4] You hear a hissing noise behind you and turn to find a Wounded Giant Salamander!
[Battle!]
[4+2 vs 5] You raise your staff high and perform the incantations, trying to bludgeon the Salamander into submission with the sheer force of your magic. It makes a strange noise and thrashes about, barely missing you as you dodge backwards.
Throwing caution to the winds you stride forward to bludgeon it with the staff, [3v2-1] You strike it soundly wherever you can reach. Clearly you wont be winning any strength competitions but after a few heavy blows with your staff the Salamander stops moving. You note it appears to have several wounds across its body, and it was losing a lot of blood. On a whim, you have the skeletons drag its corpse to the store rooms.
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Maxine, Helfd[3 vs 5] Helfd manages to secure the library this week, due to his outright willingness to just straight up murder anyone who tries to get in his way.
[5] Showing off his prowess in the dark arts, Helfd powers through most of his studying in one fell swoop, making amazing connections and insights rather than dully slogging through the reference material provided.
75% to Adept.
[6,2] Maxine purloins a few books, somehow managing to not interfere with Helfd's studies. You derive several insights from the material you have access to, and bring yourself somewhat closer to the rank of Adept.
(Total 70% to Adept)
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Samuel [3] You spend some time practicing your swordwork, getting back into your old habits. After all, the group might have need of your strong right arm in the future. You're making progress but it will take more time before you're as good as you used to be.
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Jerik [4] You spend time resting and recovering. Eating and drinking in abundance and double checking your wound. Fortunately the wound has not become infected and you take some care to clean it and re-dress it. You shouldnt have any lingering problems.
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Roland [4,4] More exploration by flickering torchlight, you pass through rooms empty save for dust and old animal bones. There seems to be very little down this branch, and the only other remaining one that you havent checked, dead ends about 20 feet down in a rockslide.
Dejected you stalk back to the entrance, intent on returning home. Click.
Did something just go click? You drop and roll backwards, trying to avoid whatever it was, while tales told by adventurers of dangerous traps fill your head. After a few minutes of calm introspection on the dusty floor, you peer around and find a small alcove has opened. Within, is a set of skeletal remains, wearing a set of leather gloves that are adorned with faint runic sigils.
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Detani, Patrizio. [?,?,?] Barring any actual real travelers passing through these days, you decide to talk to the cloaked figure hanging out at the inn. He is heavily dressed considering it is high summer. He considers you very closely when you approach and greets you in a totally neutral manner.
You talk for hours about the surrounding lands. There is a shortage of foodstuffs in the nearby city of Camarr. And several royal missives have been sent authorizing shipments of bows and arrows, almost free for the asking to the woodland regions, in the hopes that bounties of freshly killed game will help to stave off starvation until the harvest. One should be arriving here soon, but hasnt. He also mentions that there is a lot of rumors abounding about warfare and pestilence to the southeast. Some of the migrants are calling it the work of the Cabal of the Despoiler. You talk about adventuring and how you wanted to see the world. You picked this location in the 'Border kingdoms' because you felt it offered you and your companions a good chance to see some real adventure. He nods a lot and asks if you've seen anything nearby that would hint at the lost shipment. After you decline, he thanks you for the wonderful chat, and excuses himself.
[?,?,?] Patrizio, the site of the meeting is an abandoned warehouse in the center of the towns commercial district. That alone is curious, and when you enter you are accosted by 4 thugs stepping out of the shadows. Not being much of a brawler and noticing they are carrying clubs with hostile seeming intent, you make to flee.
Within moments you are back on the streets, and they do not pursue you. The nagging feeling in the back of your mind that you're being followed isnt helping in the slightest.
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Events in Near Proximity:
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None Currently Observed.
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Turns are about 2-3 days currently.
Kindly do -not- split your actions into multiple posts. And you cannot tutor someone in an element unless they have the capacity to learn another element. Since you're all Apprentices, you can have a total of 1 Element. And you all have one.
Adepts can have 2 elements.