Roll 114I'd better deal with that rust. It'd be rude to leave it.
Remove the rust from the wall, then search around the food market for a batch of bananas.
[3+2] The rust flakes off the wall, before appearing to sizzle out of existence on the floor. As the specks of rust shrink, the wall is returned to its former, pristine state.
New Ability: Pristine Condition [0/1]((Note that this also reverts Top Hat Throw--and reverts your top hat to its former state. You can use it to repair your top hat no matter what damage it sustains.))
((eep, sorry, thought I replied to this D:
Also missing you here Caellath.
DBZ: How to spend those 3 points I have? o_O Could I get a tangible example?))
Check around for improvements to my weapon//armor; anything such as attachments that I can improve for them, and such?
I'm unsure what to spend for the ship and crew...doesn't look like my place to decide, but suggest at least.
((Well if you look at Dominic, he used to have Geokinesis [1/3]. With a skill point, that becomes Geokinesis [2/3]. You don't have a multitude of abilities quite yet, so I'm not really sure how you can use them.
They'll last forever, though, so you can use them to make rapid gains in the future should you expand your skillset. Alternatively, I might add in traits that can be leveled, but the problem is that with a d6 each extra dice bonus is a lot for some general actions...))
[6/2 (The 2 is a measure of the side effects of the overshoot. You're good here.)] With some asking around, pleading, and cajoling, you manage to access the secret experimental lineup.
You should be able to acquire these ones for reasonable prices. They aren't so much as prototypes as they are untested products.
((This means that they are free if you roll well))
Prototypes:
-Project Arseuz (An experimental weapon that fires a swarm of rockets which hook into their target. They don't explode but can rather be remotely operated in order to move the target around)
-Graphene Cloak (The result of an experimental mass-production system for graphene-based fabrics. While sheet graphene is easy to build, this cloak consists of multiple sheets woven together using a special production process. This makes it suitable for fabric and yet great as armor. Light, gives +1 defense and stealth)
-Speedgate (A tube which, when powered, speeds up projectiles going one way and slows down those in the other direction. The field can be projected beyond the bounds of the tube at reduced effectiveness)
Look around for a new weapon paying close attention to close range weapons like SMG's, shotguns and melee weapons.
Get a few quotes on how much i can sell both guns and all the warheads for.
You descend the rickety stairs, and find a structure built from canvas, piping, and steel panels suspended within the bowels of the space station. You enter the outer door and find that the shifty looking folk you followed earlier are actually... cows. As in, they are genuine anthropomorphic cows. You dearly hope these are costumes and not some twisted abomination of genetic research.
((I've removed stored currency in the last roll because I figured that if there's anything you can get, you'd be able to get the money from groupmates and whatever. Instead, most items are free if you can roll well enough for them, and trading a weapon for another will give you bonuses to the roll. So...))
+GE-14+: +2 bonus
Pheonix MH-11: +3 bonus
You find the following items and deals across the market:
-A high-voltage whip (Stuns and electrocutes a foe, incapacitating them for at least a turn)
-An electrolaser (Similar to the whip, but with much higher lethality. It can plug into your suit for power but it requires standard D-F laser cartridges like most. It also only works in atmospheres)
-A sonic cannon (Fires an incredibly powerful blast of air. Requires only electricity, has a charge time of a couple of turns depending on how thick the atmosphere is. )
-An aim-assisted maser (A continuous heat-cannon that plugs directly into your suit. Has three barrels, can hit three targets at once)
Most of these were probably stolen from law enforcement in some sector of the galaxy.
Good. Still a bit unexpected results, but both weapons are definitely much better. Though... Ryan now needs to to find some ammo for his Arkrifle.
After enjoying the park scenery a bit, Ryan heads to the market place for a gun store... and if that doesn't work go look for the black market place Kenjaro mentioned. Though he'd rather not deal with dangerous places...
See about doing a minor UPGRADE to the Arkrifle+ to make the auto-aim into a lock on... so I can lock onto anything I want. From heads, limbs, or if necessary, inanimate objects. So that next time I won't kill someone on accident with my weapon and makes it more useful than just a weapon.
After that, check the marketplace for bullets that fit the Arkrifle (and might as well check for the Riflefury too). If failing that, look for similar sized bullets that I could easily UPGRADE into the correct sized bullets at a later turn.
[5+1/4-2] With each upgrade, your weapon grows stronger, muahaha. However, your weapons... feel... tired. Soon they might as well be nothing but figments of your imagination, made real through sheer will. If you can get access to more material you could probably refine your techniques to avoid overdoing things.
New Miniquest: Vast Arsenal (Upgrade different weapons: 0/3)~Your rifle has been successfully upgraded
[3] You find a local gun store for enthusiasts. Your best bet is probably the hunting calibers, and while you can't find anything in particular, you purchase some ammunition that you can feasibly upgrade, and do so quietly.
[1+3] The ammunition switches as expected, in a fancy magazine as well. It fits cleanly into the body of the rifle. You run some checks to make sure it loads properly, and sure enough there are no issues.
((Herp derp. As said in another thread, checking the forums less these times.))
Two tankers and remote-control if we can afford it, though first check if it'd be better to do so in Andrea or Tokamak.
Oh, and check if no authority objects to giving the crystal to the travelmaster so he can check whether it's still functional.
"Such a shame I have been denied the opportunity of fighting a storm's fury."
Purchasing a ship can be done here on on Andrea. Equipment, however, is generally not fire sale, although Jo seems to have found an interesting prototype module for sale at the Tokamak. If you can convince them you really need it, the Navy will do you a favor and install it for you for minimal cost to your personal account. Otherwise it'll cost 15 Ship Upgrade Points ((Abstracted currency)) for one:
-Distortion Projector [Ship Scale] (Generally replacing a ship's spinal mounted weapon, this device creates a cone-shaped spatial distortion that makes outgoing projectiles faster, while effectively nullifying incoming fire by diverting it around the ship)
Tankers are simple craft, consisting of pretty much an engine and fuel for that engine. Remotely operating a ship is dangerous, but your pilot Ares has a lot of experience. He should be able to get some practice on a simulator before any high-risk maneuvers are needed.
You consult the Admiral about acquiring a tanker.
[2+1]
"You can have the tankers. However, we can't guarantee you'll receive free fuel from the vendors on A3. They're not under any obligation to do it, but if you explain your cause to them they might listen."Estimated fuel costs: 10 SUPThe Admiral explains what will happen regarding the bounty, the warp crystal, and the pirates:
"Since it the captain himself has been vaporized, I'll need the warp crystal to prove to the bounty hunters we caught him. You can have it shortly after. Richards, get a team in that closet to clean it up... pay close attention to any blood left behind by those Assassins. It's rare that a powerful mage bleeds. As creepy as it sounds, our schools would love to get their hands on that blood.
Russano... what's that about a storm?"Perfectio chimes in.
"It is only a circumstance, Russano. If you truly wish to face one of your homeworld's storms, we can go back. But I'm not sure what your crew would think about waiting any longer."Plagued with nostalgia, you step over next to one of the holographic panels on the wall, simulating what a window would look like if it were there. The 3d display allows you to perceive your homeworld in its full glory as its oceans reflect the sun. And it's been a while since you've seen it.
Man, what a sight.
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
WEIGHT: These items incur a -1 penalty per point of weight when used unless your equipped strength is greater than the item's weight.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (1 Skill Point)(Active)
-
Breeze of Life -
Flash Portal - -
Teleport - -
Flash Window -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux II -
Universal Clock IV - -
Time Bubbles I -
I Like These Odds (Toggle) -
Redirection I - -
TranscendenceTraits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (7/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Dominance (2/5 spells blocked)
Name: Kenjaro
Race: Cyrian
Abilities: (1 Skill Point) -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory:+++Weapons+++
-
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Death's Bite -
Pheonix MH-11 (Loaded with Smoke) - - HE Warhead (Medium-range. DMG: Blast. CRIT: Large area damage.)
- - HEAT Warhead (Long-range. DMG: Plasma Jet. CRIT: Punctures enemies in a line.)
- - Stun Warhead (Short-range. Stuns all enemies in a wide radius. The charge is shaped by a smart computer which can be configured before launch.)
- - Smoke Warhead (Short-range. Emits coious amounts of smoke.)
-
+GE-14+ - - Stacked 9mm Belt (342)
+++Armor+++
+
Nanosteel Combat Armor (Medium) +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74)+++Magic Items+++
+
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Conditions:Torn tendon in both legsMartial Trance (0 Stack(s)) (+0 to spells, +0 to other actions)Bloodlust (2 Stack(s)) (+2 to close-combat) (Ends on turn 113)Miniquests:Interruption (Attack targets while they target another person: 1/3)
One for the team (Transfer injuries to yourself from others: 1/3)
Name: Ryan
Race: Unknown
Abilities: (1 Skill Point) -
Pyrokinesis I - -
Burnout - -
Fire Shield II -
Technopathy III - -
UPGRADE!!!! - -
Encrypt - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
Amnesia -
Memory Leak (OFF)Inventory: +
Modern Clothes +
+2 ArkRifle+ (6/6) - 2 ArkRifle Magazines
+
+2 RifleFury+ (71/100) + Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Critical Impact (Get critical strikes! 1/2)
Vast Arsenal (Upgrade different weapons: 0/3)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): (0 Skill Points) -
Geokinesis [2/3] - -
Discipline of Form I - -
Discipline of Fortitude - -
Discipline of Color I -
Awakening -
Hat Throwing -
Pristine Condition [0/1]Traits (Human Form): -
Gentleman -
Duelist -
Flexible Negotiation -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm I -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 18x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 18x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria Reagrd -
Kamehameha 2.0 (30/30) - - x25 D-T Cartridge
Conditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 2/3)
Taste the Rainbow (Use Discipline of Color on food once)
New Trait: Back, Foul Beast! (Fight off animals: 1/3)
Return Fire (Emerge victorious from an enemy display of aggression! 1/2)
Name: Josephine Baptiste
Race: Aldros II (Independent Colony)
Abilities: (3 Skill Points) -
Law and Order -
Enemy SenseTraits: -
Marksman -
CQC Tactician -
Philanthropist -
SpecializedInventory: +
Monochrome Glass™ headset +
MediScanner Plus™ +
Acoustic Motion Tracker +
Knight's Armor +
Moment +
Polar Bear T-ShirtConditions:Miniquests: