Roll 112
When combat occurs, both attacker and defender roll a dice.
If the attacker rolls higher than the defender, the difference between the rolls determines the amount of damage dealt in terms of injuries. Higher values are better, but even a roll of 4 vs 3 (example) will result in some damage.
If the defender rolls higher than the attacker, the defender might deal a counterattack if he/she is capable and rolls well enough, using the difference as a d6 result.
CHARISMA: Increases all social actions by +1 while equipped. Each point stacks with other sources of charisma.
DEFENSE: Increases your own defense roll when you are hit with an enemy weapon, mitigating your own injuries. Defense does not stack and only your highest defense value will be taken into account.
Deflect Chance: 1 in 6th chance that a light attack (bullets, sword slashes, glancing hits from an axe, punches, sweeping beam, etc) will simply be ignored. Stacks linearly, so 6 deflect chance means that you are immune to conventional attacks.
Parry Chance: Same as deflect chance, but it's a second calculation. If you have two one-handed weapons, both will stack linearly with each other.
DMG: Damage type. Some armors defend against different types better than others.
CRIT: The kind of injury this weapon will do if you roll a base 5, regardless of enemy defense.
CLUMSINESS: When carried, decreases social actions and actions requiring precision, such as long distance weaponry use. Stacks linearly with different items.
STRENGH: Adds to strength-related actions such as moving heavy objects or punching people. Stacks linearly.
WEIGHT: These items incur a -1 penalty per point of weight when used unless your equipped strength is greater than the item's weight.
Name: Russano Neskratt
Race: Aldros II (Independent Colony)
Abilities: (Active)
-
Breeze of Life -
Flash Portal - -
Teleport - -
Flash Window -
Wormhole Transit -
Lightning Bolt - -
Lightning Shield - -
Plasma Whip II -
Twisted Transistor - -
Spell Flux II -
Universal Clock IV - -
Time Bubbles I -
I Like These Odds (Toggle) -
Redirection I - -
TranscendenceTraits: -
Diplomat -
Ironmind -
Warlock -
PsiboundInventory: +
Torque +
Ceremonial Battle Robe (Medium) +
Black Clothing +
Bandages (clothing) (7/8) +
Corsair Rapier +
NightfallConditions:Miniquests:New Power: Dominance (2/5 spells blocked)
Name: Kenjaro
Race: Cyrian
Abilities: -
Cellular Regeneration - -
Mend - -
Essence Transfer - - -
Life Tap -
Martial Trance - -
Mind Blast - -
Lockdown - -
Emergency FragmentationTraits: -
Bloodlust -
Martial Focus -
Rifles are for Cowards -
Gentle GiantInventory:+++Weapons+++
-
Axellum K12-E [15/15] -
Vicious Enchanted Shotgun Magazine - 1x Shotgun Magazine
+
Stealth Ultrasonic Axe +
Death's Bite -
Pheonix MH-11 (Loaded with Smoke) - - HE Warhead (Medium-range. DMG: Blast. CRIT: Large area damage.)
- - HEAT Warhead (Long-range. DMG: Plasma Jet. CRIT: Punctures enemies in a line.)
- - Stun Warhead (Short-range. Stuns all enemies in a wide radius. The charge is shaped by a smart computer which can be configured before launch.)
- - Smoke Warhead (Short-range. Emits coious amounts of smoke.)
-
+GE-14+ - - Stacked 9mm Belt (342)
+++Armor+++
+
Nanosteel Combat Armor (Medium) +
Commander's Landark Industries Powersuit (Heavy) - -
Oktar's Powersuit Augments - -
2x Psionic Fusion Nanocell (Last fueled: Roll 74)+++Magic Items+++
+
Weeping Ball'O'Hurt -
Rampant Steel Urchin
Cash: 38950 Ac
Conditions:Torn tendon in both legsMartial Trance (1 Stack(s)) (+1 to spells, +0 to other actions)Bloodlust (2 Stack(s)) (+2 to close-combat) (Ends on turn 113)Miniquests:Interruption (Attack targets while they target another person: 1/3)
One for the team (Transfer injuries to yourself from others: 1/3)
Name: Ryan
Race: Unknown
Abilities: -
Pyrokinesis I - -
Burnout - -
Fire Shield II -
Technopathy III - -
UPGRADE!!!! - -
Encrypt - -
Uplink - -
Techno-Sense -
CleanseTraits: -
Backtrack -
Perception -
Instant Reflexes -
Burst of Speed -
Lack of Common Sense -
Amnesia -
Memory Leak (OFF)Inventory: +
Modern Clothes +
+2 ArkRifle (6/6) (Loaded with Punch-Through ammo)
+
+2 RifleFury (29/30) (Loaded with Punch-Through ammo)
+ 42x Punch-Through bullets
+ Fire Extinguisher
Conditions:Miniquests:Decrease Effect of Amnesia Trait (1/6 successful persuasions)
Increase Perception (1/3 successful traps disarmed)
Critical Impact (Get critical strikes! 1/2)
Name: Dominic Zoshan
Race: Ross/Polarian
Abilities (Human Form): -
Geokinesis [1/3] - -
Discipline of Form I - -
Discipline of Fortitude - -
Discipline of Color I -
Awakening -
Hat ThrowingTraits (Human Form): -
Gentleman (1 Gentleman Points) -
Duelist -
Flexible Negotiation -
Polite -
Interim Recovery -
Serendipity -
Extant RageAbilities (Myslef Form): -
Metallokinesis [1/3] --
Seismic Slam --
Bladestorm I -
Power Word -
Entropy LeechTraits (Myslef Form): -
Epicenter of Rage (0 Fury) -
Obey my Command!Inventory: -
Eternal Plasma Gunberd - 19x Scoria Gunberd Round (Explodes on impact)
- 18x Topaz Gunberd Round (Releases a blinding flash of light)
- 19x Gold Gunberd Round (Causes lightning to strike the target from nearby metal objects)
- 18x Jade Gunberd Round (Causes plants to grow around the target)
- 19x Azure Gunberd Round (Causes the target to be frozen)
- 19x Indigo Gunberd Round (Releases toxic gas)
- 19x Amethyst Round (Releases harmful radiation)
- 19x Invisible Gunberd Round (Releases immense heat)
-
☼Gentleman's Grappling Hook☼ +
Armored Trenchcoat and Top Hat (Light) -
Repair Kit - 3x Large Paper Cup
-- Popcorn (80%)
-
3x Granite Dagger - Cryogenics Bay Keys
-
Reagrd 'U' -
Scoria Reagrd -
Kamehameha 2.0 (30/30) - - x25 D-T Cartridge
Conditions:Miniquests:New Ability: Evasive (win defensive rolls by a margin of 3 or more: 2/3)
New Ability: Pristine Condition (2/3 successful cases)
New Trait: Back, Foul Beast! (1/3 successful cases)
Return Fire (Emerge victorious from an enemy display of aggression! 1/2)
Name: Josephine Baptiste
Race: Aldros II (Independent Colony)
Abilities: -
Law and Order -
Enemy SenseTraits: -
Marksman -
CQC Tactician -
Philanthropist -
SpecializedInventory: +
Monochrome Glass™ headset +
MediScanner Plus™ +
Acoustic Motion Tracker +
Knight's Armor +
Moment +
Polar Bear T-ShirtConditions:Miniquests:
Caellath, AKA Russano NeskrattIt would indeed be imprudent to test the psi lock again. It was fortunate that you didn't lose anyone to the first explosion--yet. To willingly trigger it again while your whole party is huddled together inside the room would be unthinkable!
But then again, these crystals were meant to be picked up and carried by just about anyone. One just has to resist the temptation to try and tap its power. Considering that is exactly what the now-nonexistent pirate leader tried to do, there is no chance anyone here would attempt such a thing.
[4] You clasp your fingers around the crystal, but quickly pull away as it is too hot to the touch. [3+1] Instead, you form a wormhole beneath it and outside in the hall. The wormhole does not modify psionically in any way the objects passing through it, so there is no chance you'd trigger something by doing this. As the crystal falls through, you hear it bouncing around on the floor out in the hall, and leave the room to pick it up. Outside, Dominic seems to be asking the admiral for some assistance in travelling to Arcas. If Kenjaro is successful, though, you might not need it, you suppose.
Unholy_Pariah, AKA Kenjaro[4] Tapping, a tendon in your ankle snaps, causing your leg to reactively curl up. Your power armor follows your leg, and as such you collapse to the floor. You'll deal with that later...
Martial Trance Active: 1 Stack(s)[5+1] With your focus enhanced now that the crystal is removed, you try to direct Yellow's injures to yourself. Thinking momentarily about your injured leg, you inadvertently send the damage into your other ankle, snapping the tendon in that one as well.
However, Yellow opens his eyes and backs away from Jo.
"What the... oh..."He stands up. Black reaches out with his hand and Yellow helps him up. The Fellowship is now ready to go.
...
superBlast, AKA RyanWhile the others deal with serious matters, you decide to upgrade a crap gun into a less crappy gun by mixing it with a non-crap gun. You're not sure if this is possible, but you might as well find out.
[6] You combine a generic assault rifle with your ArkFury. However, it seems to be doing what that hoverbike did in Aterrus, wherein they seem to be switching forms repeatedly. The horrific amalgamation stabilizes into two separate guns, one being a 6-round revolver assault rifle with only a full-auto setting and the auto-aim features of the ArkFury, the other being a pistol with a rifle caliber and a three-round-burst setting.
...
HEN, AKA Dominic Zoshan The Admiral responds to your request with a bit of doubt.
"It would be imperative if the threat really is as big as you're making it out to be. But so far you haven't mentioned anything that could be a threat to the whole galaxy, let alone human space. Do you mind explaining?"As you open your mouth to clarify, he stops you.
"Right, that. Perfectio told me. He said you were going to verify that the 'Fellowship' really was onboard the courier ship as they claimed. Before I do anything, I need to know at least that."As the Admiral finishes, the Felloship emerges from the hallway, along with the others in your party. Adm. Ignatius turns to Russano, whom he asks, "Russano, I hear from Perfectio that this 'Fellowship' has... quite the story about what happened on Arcas. Apparently they camped somewhere inside the courier ship. Let us verify their claims by investigating that ship now. It is in dock 34."
Green points out that would be a bad idea.
"There's a warp crystal out on the floor in there. You might want to pick it up as well before something happens to it."The admiral delegates the task of moving the red-hot crystal to one of his subordinates.
"My men will deal with it. Let's get going, shall we?"...
The
Epirus is quite outdated by today's standards. As a courier vessel, it is designed for the sole purpose of carrying information. That is, no cargo, no passengers. Just the minimum crew necessary to keep the ship running, along with a few emergency systems. Modern advances in automated repair systems have made manned courier vessels obsolete in the face of AI vessels with longer range, more speed, and greater reliability. The
Epirus is slated for retrofitting as an AI vessel, having most of its life support and emergency systems removed and replaced with propellant tanks. It will take several years to perform the retrofit, and in the meantime it is being examined for clues as to what happened on the expedition.
Inside the carrier ship, the Fellowship leads our party to a set of sleeping bags, a portable refrigerator and oven, several electronic records stolen from the ship's computer, and some other miscellaneous utilities hidden inside one of the maintenance passages located in the heart of the vessel. The ship itself was in a striking state of disrepair, so the Fellowship's explanation that the Corrupted crewmembers never repaired the ship seems reasonable. All in all, Perfectio is convinced, as is the Admiral.
Yellow explains the Fellowship's future plans.
"Alas, it is time we part. I am able to send our Fellowship back to Arcas in an instant. The rest of you cannot follow as I have no knowledge of yourselves ever being on Arcas. You see, my ability to rollback time only extends to my own memories. However, it would be best if you send a vessel to Arcas, if only to rescue the expedition members left intact. We will be found on Origin, the place from which we all came."