Theo turns red for a moment, then continues walking, letting her lead him through the woods. He's suspiously silent however, right up until they reach a clearing. He halts then to try and train for a moment.
"So Alice, why don't we tell eachother our life stories... Ladies first, right?"
((We are under attack.))
Dsemend grunted as the wolf bit down on his arm, which was still damaged by the beast's attack. This world was apparently as dangerous as his home, if not more so. He didn't remember any creature that size around the village he lived in.
And for some reason he couldn't fathom, the giant wolf had attacked him, the biggest target, a very unusual behavior for predatory animals, which preferred to strike for the weaker members of the group instead of fighting the strongest ones.
"I'll see what I can do."
Try to damage the wolf's throat more or reach for its heart.
(5-1)v.(4-1)
You use your good arm to pry the amarok's jaws open slightly, and then thrust your mangled one further into the wolf's throat. It swings its head wildly, but you can feel your hand slip slightly farther down its gullet, and it begins to gag even more. A few flecks of blood fly from it's nostrils, indicating that you've caused some damage to its throat.
Theo turns red for a moment, then continues walking, letting her lead him through the woods. He's suspiously silent however, right up until they reach a clearing. He halts then to try and train for a moment.
"So Alice, why don't we tell eachother our life stories... Ladies first, right?"
"S'cuse me a moment, Alice."
Start assaulting the wolf with magic.
(1)v.(2-1)
You stand between the wolf and Alice, trying to prevent the beast from noticing her, and calmly remove your hat. You grab one of your magic spheres, but it detonates in your hand into a storm of pure power. The noise from this assaults the wolf's sensitive hearing, and it cringes before tripping on its shattered paw and crashing to the ground. However, you and Alice are still in range of the explosion.
(2)v.(6)(6) [Theodore's defense]
(3)v.(1) [Alice's defense]
You hold out your hat in front of you, and all of the swirling blast of magic is absorbed back from where it came. The hat glows with all the colors of the rainbow for a brief moment before fading back to its original black, although the top of it now emits a faint multicolored steam. You wonder if Alice is okay, and turn around just in time to see her throw her arms around you and kiss you full on the lips. As far as potentially life-threatening magical accidents go, you feel pretty proud to have been responsible for this one.
Fireball the amarok, aim for the back, then get the bokoblin to grab the whole basic survival kit off of the kagarok
(2)v.(5-2)
You wave your wand, and a small orb of flame rockets from its tip towards the amarok. However, as the monster thrashes about on the ground, its tail swats your projectile away, sending it spiraling skywards. You curse under your breath, and command your bokoblin to retrieve the survival kit from that no-good bird of yours.
(5)v.(4)
The bokoblin rushes at the kargarok and grabs on to its leg before it can ascend. It hastily removes the kit, and the monstrous bird squawks loudly before freeing itself and flying off into the forest. You almost tear up as it leaves, but then you remember the vicious pecking that it gave you, and regret not lobbing a fireball at it instead of the wolf.
"Honestly, a giant wolf out of nowhere? This feels eerily like a game of Dungeons and Dragons. Mr Desmend, if you could do some damage to its throat I'd be grateful; I'll attempt to hold it there."
Telekenetically force the wolf's throat shut around the arm, causing it to choke even more. Ensure it stays on the arm and doesn't bite Desmend, if possible.
(5)v.(3-1)
You envision the amarok's windpipe collapsing as you reach for it with your mind, and you can see the its throat convulse as it tries to resist. Suddenly, its growls are replaced with a weak wheezing as you see its throat crumple like a paper bag. Releasing the pressure, you can hear the air weakly traveling to its lungs, making a faint whistling noise with each breath.
Reload my musket and fire at the wolf again.
(5) [reloading]
(1)v.(2-2)
You easily load and prime your musket, and take aim at the wolf. Your shot misses by a mile, but the amarok reacts to the sound, and coughs and splutters in such a way that it damages its throat even more.
(5-2)v.(3-1)
The amarok tries to clamp down on Dsemond's arm, but the giant flexes his bicep, prying the beast's jaws open. Teeth the size of small knives rip into the muscle, but it's far better than losing an arm.
Valinri will turn over his crossbow and darts, then nod and accept the arrangement.
Not going to argue with THIS guy!
(6)(3-1)
You hand the man your weapons, but he hands them back to you.
"What the hell is an unarmed gladiator worth? You seem like you know what you're doing with that crossbow, and I don't want to have to spend anything on weapons for you if you've already got one. Now, we'll have to get Komberg to make us a portal to town. Even an outsider like you probably knows about Komberg, right?"You nod your head, recalling the innkeeper's stories about the ruthless general, and you become rather uneasy.
The man throws back his head and lets loose a throaty laugh.
"Hahahaha, he's not half as bad as the stories say, don't worry. Unless you're a known rebel, he'd rather recruit you than kill you. And I don't know where all of the stories about him looking like a demon came from. When he shows up, you can see for yourself." The man holds up his trident and touches a strange purple symbol on the center tine. Almost instantaneously, the air in front of you rips open, revealing a deep black void. Inside the void is a tall man, wearing a white dress-shirt and jet black pants. His eyes are constantly changing color, and the occasional bolt of black lightning arcs off his shockingly white hair. He carries no weapons, but his fingers end in foot long claws of pure white bone. This twisted figure grins at you like a cat that has just discovered a mouse, until your new master addresses at it.
"Komberg... What the hell happened to you?"Komberg looks down at his hands in shock, and mutters something too quiet for you to hear. The bone claws quickly retract back into his fingers, and the lightning coming off of him crackles furiously for a moment before stopping, the color from the bolts seeming to be absorbed by his rapidly darkening hair. Komberg holds up his hand in front of his face, making sure that his transformation is complete, before your companion shouts at him.
"What in the name of the emperor was that!? I was just telling my new gladiator here that you look like a normal human being, and that you aren't as evil as everyone says, and then you show up looking like that! How long have you even been a... whatever the hell that was?""I don't know what you're talking about. I'm just as human as you are, Obalir, if not even more so. Everyone knows that you Mossfielders will sleep with witches when regular women won't take you. I'm not sure what your pointy-eared 'gladiator' knows of humanity, but I bet that even he can tell which of us is more human." Komberg turns to you, and gives you the same grin as before.
"Isn't that right? Which one of us looks more human? Me, or that son of a witch over there?"Party Status:CaerwynName: Valinri
Age: 126 (Young.)
Gender: Male
Race: Drow Elf
Profession: Hunter
Looks: Tall, ebony skin, long white hair. Almond-shaped violet eyes, slightly sharp teeth and no facial hair whatsoever. Valinri is five feet, eleven inches. He weighs at one-hundred and thirty-five pounds.
Background: Valinri was a Hunter for his Drow city. He would scout the Underdark, locating enemies, camps, potential slaves or resources. He was not a front-line fighter, but like every drow, he still has skills.
Weapon of Choice/School of Magic: Hand crossbow, paralyzing dart(s).
Talents:
Dark Sphere: Can summon a sphere of darkness roughly 10 feet by 10 feet
Flaws:
Cave Adapted: -1 to all rolls while exposed to sunlight
Equipment:
Basic Clothing
Hand Crossbow
Items:
Hunting Knife
27 Standard Darts
10 Paralyzing Darts
Health:
Barely Wounded
Spinal_TaperName: Theodore Baker
Age: 24
Gender: Male
Race: Human
Profession: Parlour Magician
Looks: Not particularly overweight, but neither particularly fit. Black hair, with an angular face. Green eyes, and not particularly tall.
Background: Back home, on Earth, Theodore was a parlour magician. You know, those guys who are up on stage, wowing the crowd with optical illusions and sleight of hand. He was not one of them. He was the sort that performed at childrens birthday parties. Until he fell into Voria, and gained actual abilities.
Weapon of Choice/School of Magic: Meta-magic mage
Talents:
Magician: Can impress people with magic tricks
Magician's Mangler: A spell that can strike multiple targets, but rolls -1 for each target selected
Flaws:
Juggler: Can only cast one-handed spells, and casts them using both hands (think juggling magic spheres)
Equipment:
Tuxedo Suit (Shirtless)
[Unidentified Arcane] Top Hat
Inventory:
52 Playing Cards (Good for card tricks and gambling)
Health:
Fine
XantalosName: Hogarth Garrick
Gender: Male
Age: 54
Profession: Author
Looks: Tall, a tad thin, and very wrinkled. People have commented that he looks like the world's happiest catcher's mitt. Blue eyes and silver hair.
Background: Hogarth was always curious about something. Having won the lottery and not lost most of it, he had nothing much to do but read about magic and try to do it himself. He never succeeded, but when he got hit by a car and was sent flying off a bridge, he was sucked into Voria, so he considers it to be an improvement.
Sphere of Magic: Force (think telekenisis)
Talents:
Well-Read: Having read about all sorts of fantastic beasts while looking for information on magic, Hogarth knows their weaknesses and has a +1 against any creature from Greco-Roman mythology
Telekinesis: Can interact with objects from a distance, capable of lifting up to 200 lbs
Telepuppeteer: Can take control of a target on a good overshoot
Uncontrolled Flight: Can fly at very high speeds in a random direction (determined by rolls)
Flaws:
Crippled: Due to being hit by a car, Hogarth has a -2 to initiative
Equipment:
Fine Suit
Walking Stick
Inventory:
Gold Pocket-Watch (Worth 15 gold pieces)
Sturdy Wooden Branch
Health:
Moderately Wounded
CaellathName: Dsemend Assafort
Age: 20
Gender: Male
Race: Half-Oni
Profession: Town Militia/Undertaker
Looks: Muscular and tall young man with short black hair and feral yellow eyes, looking slightly supernatural in his size, as if he was a giant who has stopped growing. Twin rosy horns break the skin at his forehead, curving backwards towards his hair, and his canines are very pronounced and sharp.
Background: Dsemend was the hybrid son of a relation between two creatures from differents "worlds" and lands. Due to his size, he was stil gladly accepted in his home village as a way of keeping bandits away from the cattle and the peasantry. His size hindered his nimbleness slightly, mostly due to his sheer bulk which was compensated by strength and endurance.
He had taken a taste to helping the villagers perform hard labor, and when he was assisting with moving some heavy caskets, a couple of evildoers tried to rob a store nearby. He didn't even blink, and used one of the coffins to take them down, using its sheer size as a large club. Afterwards, he was given the coffin as a gift and gained the nickname of "Undertaker" as a joke, mostly due to the fact he adopted the large piece of stone built to store corpses as a weapon, and creating corpses with it ended being quite the irony.
Weapon of Choice: Obsidian Coffin
Talents:
Oni's Strength: +10 health
Flaws:
Oversized: -1 to any evasive rolls
Equipment:
Giant Plain Clothes
Obsidian Coffin
Items:
Gourd of Sake (A beverage with enough alcohol in it to kill a man. Antiseptic; can be used once only to add 1 to a revival roll)
Bundle of Wood
Sturdy Wooden Branch
Gigantic Unstrung Bow
Health:
Moderately Wounded (for someone of his size and strength), mangled left arm
HighEndNoobName: Ross Common
Age: 28
Gender: Male
Race: Human
Profession: Police Officer
Looks: Rather tall and lean, with short, black hair. Wears a black trench-coat
Background: Ross was born to a family of silversmiths. At a young age, his mom was killed by robbers. Ross decided that he would become a police officer to combat people like his mom's killers. As a hobby, he still worked with his father in silversmithing.
Weapon of Choice/School of Magic: Rifled Musket
Talents:
Silversmith: +1 to any crafting roll involving silver
Flaws:
Gunman: Black powder is a rarity, so every shot will have to count
Equipment:
Black Trenchcoat
Rifled Musket (Unloaded)
Items:
10 Regular Musket Rounds
10 Silver Musket Rounds
Regular Black Powder (Enough for 20 shots)
2 Silver Bars
Health:
Fine
Noah TophatzName: Bob
Age: ?? (Wizzrobes don't keep track of age)
Gender: Male
Race: Wizzrobe (Yup a zelda enemy)
Profession: Worked for Ganondorf as a yellow rank wizzrobe
Looks: A man with a large toucan like head, He wears black robes with a yellow hood. (That's right I used the wind waker version)
Background: Bob lived on a hidden Island on the great sea learning magic until Ganondorf returned and gained control of the order of Wizzrobes. Bob then spent a long time sitting underground guarding a dungeon, while waiting for a ship or a boat to be spotted he split his time between practicing magic, playing cards and trying to figure out what he is supposed to be guarding in this dungeon. Then a small red boat was spotted heading towards the island, when Bob spotted the intruder he threw three fireballs then teleported and ended up in an inn.
Weapon of Choice/School of Magic: Sorcerer with a sigil on his wand who uses fire, teleporting, summoning and floating magic, but has a lot of trouble learning new spells.
Talents:
Triple-Fireball: Launches three fireballs in different directions (Takes one turn of uninterrupted casting)
Flaws:
Slow-Learner: Learns magic at half normal speed
Equipment:
Black Robe
Yellow Hat
Wand
Items
None
Health:
Lightly Wounded
Minions:
Bokoblin: Lightly wounded, with a bronze shortsword (+1 attack) and a cracked bronze pot-helm (+1 defense, breaks on a 1 or 2). carrying a basic survival kit (Tinderbox, lump of salt, needle and thread, hunting knife).
Enemies:Amarok: A monster which resembles a gigantic wolf. It is heavily wounded, and its front right paw has been blown apart (Always attacks last). It's throat has been crushed, and it is choking on Dsemond's arm (-2 to rolls).