"C'mon all of you, breakfast'll only stay hot for so long!"Dodson is happily toasting bits of last night's bread over the wood-stove, and Alice is sweeping the floor, humming softly to herself. By the looks of things, they've already been up for at least an hour.
"What're those looks for? What kind of innkeepers would wait until their guests woke up to start cooking? I may be a bit out of practice, but that doesn't mean I've gotten lazy. And besides, Alice and I have done some thinkin' and we've got a bit of a plan that we'll explain to you after you get some food in your bellies."As the party eats, Hogarth tries to use his powers to carry a piece of bread to his mouth,
but he's still tired, and the jelly-slathered hunk of toast smacks him full in the face, sticking there. "Ahhh! I can't see! It's in my eyes!""I've got you covered, man." Theodore peels the toast off of Hogarth's face and pops it into his mouth.
"Ahh, that hit the spot. This trip's given me one bad case of the munchies. I've gotta remember whatever the hell it was that I took and get some more of it when I snap out of this."As the party finishes up their meal, Dodson stands up and takes the map down from the wall of the inn. He seems to have marked out a few important areas on it.
"Alright, when you guys first showed up here, I was pretty sure that you'd do something stupid and die horribly within the first few hours. But I was wrong. After seein' that fight yesterday, I'm pretty confident that you guys are just what we need to take on the Empire. Since we let those last few soldiers get away though, they've probably told whoever's in charge that we're here. I'm not sure how things're are going elsewhere for them, but unless they're gettin' their asses handed to 'em somewhere else, they might see us as enough of a threat to send Komberg here. If they do and we haven't cleared out by the time he shows up, we're all gonna to die before we know what hits us. Fortunately though, we can use this to our advantage. If Komberg is movin' this way, then we might be able to slip past him into Whitebog. Whoever's there has provided enough of a resistance that Komberg's stayed there for a few months, so they might be able to help us, provided they haven't been torn into bloody chunks yet. Or, we can try headin' south to Cairnwoods. I'm not sure if there's anyone still there worth talkin' to, but back when this place was in business, all sorts of great warriors used to talk about going there. I doubt that they'll have nearly as many people as Whitebog, but there might be someone there who could go toe to toe with Komberg. It's up to you guys where we go, but there's no way we can stay here. Alice and I will follow you wherever you go and try to help out as best we can. We may not be fighters, but we can gather supplies and cook for you, and Alice is quite the seamstress if you find any bits of cloth and leather out there. I'll give you a few hours before we head out so that you can practice your skills and decide where you want to go, but you'll need to agree on a destination by noon. And if any of you see that elfy-lookin' fellow, could you tell him about this? I'm not sure where he's gone, but he's bound to show up sooner or later. He seems like the type that can survive pretty well on his own if he has to, but if Komberg catches him, there's no way that he's stayin' alive for very long."Ross tries to load his musket while he thinks about where he wants to go, but the musket ball slips through his hands and falls through the floorboards."Damn! If there are any mice under there, I'd better hope they don't start forming an army with all the ammo I've been giving them."Theodore attempts to practice his magic, but his mind soon wanders to wondering about what he took and where he should go."ABRA-KAROOFIES! Wait, maybe that's it! Maybe someone slipped some roofies into my drink earlier, and I'm actually passed out in a motel somewhere."Bob goes outside and shoots a few fireballs off with his wand. He summons a Kargarok, but the bird's a bit smaller than normal.""Looks like I got the runt of the litter... I was hoping for something a bit bigger, but I guess that this one can carry a few things."Valinri looks about to see if there's any game around the mountain for him to hunt. He thinks that he sees an eagle soaring above the mountain, but the figure is hard to make out in the intense sunlight. Taking aim, he fires a single dart at his target, and is surprised to hear a furious roar from the direction of the eagle. The eagle appears to grow larger and larger, until Valinri realizes that it is not an eagle at all, but a stone-grey dragon plummeting towards him. The beast strikes the ground like a meteor, and even from several meters away Valinri can feel the ground shake. The enormous reptile shakes itself off, and then glares hungrily at Valinri."OH SHIIIIIIIII-"Party Status:CaerwynName: Valinri
Age: 126 (Young.)
Gender: Male
Race: Drow Elf
Profession: Hunter
Looks: Tall, ebony skin, long white hair. Almond-shaped violet eyes, slightly sharp teeth and no facial hair whatsoever. Valinri is five feet, eleven inches. He weighs at one-hundred and thirty-five pounds.
Background: Valinri was a Hunter for his Drow city. He would scout the Underdark, locating enemies, camps, potential slaves or resources. He was not a front-line fighter, but like every drow, he still has skills.
Weapon of Choice/School of Magic: Hand crossbow, paralyzing dart(s).
Talents:
Dark Sphere: Can summon a sphere of darkness roughly 10 feet by 10 feet
Flaws:
Cave Adapted: -1 to all rolls while exposed to sunlight
Equipment:
Basic Clothing
Hand Crossbow
Items:
Hunting Knife
28 Standard Darts
10 Paralyzing Darts
Health:
Barely Wounded
Spinal_TaperName: Theodore Baker
Age: 24
Gender: Male
Race: Human
Profession: Parlour Magician
Looks: Not particularly overweight, but neither particularly fit. Black hair, with an angular face. Green eyes, and not particularly tall.
Background: Back home, on Earth, Theodore was a parlour magician. You know, those guys who are up on stage, wowing the crowd with optical illusions and sleight of hand. He was not one of them. He was the sort that performed at childrens birthday parties. Until he fell into Voria, and gained actual abilities.
Weapon of Choice/School of Magic: Meta-magic mage
Talents:
Magician: Can impress people with magic tricks
Magician's Mangler (can be renamed): A spell that can strike multiple targets, but rolls -1 for each target selected
Flaws:
Juggler: Can only cast one-handed spells, and casts them using both hands (think juggling magic spheres)
Equipment:
Tuxedo Suit
Top Hat
Inventory:
52 Playing Cards (Good for card tricks and gambling)
Health:
Fine
XantalosName: Hogarth Garrick
Gender: Male
Age: 54
Profession: Author
Looks: Tall, a tad thin, and very wrinkled. People have commented that he looks like the world's happiest catcher's mitt. Blue eyes and silver hair.
Background: Hogarth was always curious about something. Having won the lottery and not lost most of it, he had nothing much to do but read about magic and try to do it himself. He never succeeded, but when he got hit by a car and was sent flying off a bridge, he was sucked into Voria, so he considers it to be an improvement.
Sphere of Magic: Force (think telekenisis)
Talents:
Well-Read: Having read about all sorts of fantastic beasts while looking for information on magic, Hogarth knows their weaknesses and has a +1 against any creature from Greco-Roman mythology
Telekinesis: Can interact with objects from a distance
Telepuppeteer: Can take control of a target on a good overshoot
Flaws:
Crippled: Due to being hit by a car, Hogarth has a -2 to initiative
Equipment:
Fine Suit
Walking Stick
Inventory:
Gold Pocket-Watch (Worth 15 gold pieces)
Health:
Lightly Wounded
CaellathName: Dsemend Assafort
Age: 20
Gender: Male
Race: Half-Oni
Profession: Town Militia/Undertaker
Looks: Muscular and tall young man with short black hair and feral yellow eyes, looking slightly supernatural in his size, as if he was a giant who has stopped growing. Twin rosy horns break the skin at his forehead, curving backwards towards his hair, and his canines are very pronounced and sharp.
Background: Dsemend was the hybrid son of a relation between two creatures from differents "worlds" and lands. Due to his size, he was stil gladly accepted in his home village as a way of keeping bandits away from the cattle and the peasantry. His size hindered his nimbleness slightly, mostly due to his sheer bulk which was compensated by strength and endurance.
He had taken a taste to helping the villagers perform hard labor, and when he was assisting with moving some heavy caskets, a couple of evildoers tried to rob a store nearby. He didn't even blink, and used one of the coffins to take them down, using its sheer size as a large club. Afterwards, he was given the coffin as a gift and gained the nickname of "Undertaker" as a joke, mostly due to the fact he adopted the large piece of stone built to store corpses as a weapon, and creating corpses with it ended being quite the irony.
Weapon of Choice: Obsidian Coffin
Talents:
Oni's Strength: +10 health
Flaws:
Oversized: -1 to any evasive rolls
Equipment:
Giant Plain Clothes
Obsidian Coffin
Items:
Gourd of Sake (A beverage with enough alcohol in it to kill a man. Antiseptic; can be used once only to add 1 to a revival roll)
Health:
Barely Wounded (for someone of his size and strength)
HighEndNoobName: Ross Common
Age: 28
Gender: Male
Race: Human
Profession: Police Officer
Looks: Rather tall and lean, with short, black hair. Wears a black trench-coat
Background: Ross was born to a family of silversmiths. At a young age, his mom was killed by robbers. Ross decided that he would become a police officer to combat people like his mom's killers. As a hobby, he still worked with his father in silversmithing.
Weapon of Choice/School of Magic: Rifled Musket
Talents:
Silversmith: +1 to any crafting roll involving silver
Flaws:
Gunman: Black powder is a rarity, so every shot will have to count
Equipment:
Black Trenchcoat
Rifled Musket (Unloaded)
Items:
12 Regular Musket Rounds
10 Silver Musket Rounds
Regular Black Powder (Enough for 23 shots)
2 Silver Bars
Health:
Fine
Noah TophatzName: Bob
Age: ?? (Wizzrobes don't keep track of age)
Gender: Male
Race: Wizzrobe (Yup a zelda enemy)
Profession: Worked for Ganondorf as a yellow rank wizzrobe
Looks: A man with a large toucan like head, He wears black robes with a yellow hood. (That's right I used the wind waker version)
Background: Bob lived on a hidden Island on the great sea learning magic until Ganondorf returned and gained control of the order of Wizzrobes. Bob then spent a long time sitting underground guarding a dungeon, while waiting for a ship or a boat to be spotted he split his time between practicing magic, playing cards and trying to figure out what he is supposed to be guarding in this dungeon. Then a small red boat was spotted heading towards the island, when Bob spotted the intruder he threw three fireballs then teleported and ended up in an inn.
Weapon of Choice/School of Magic: Sorcerer with a sigil on his wand who uses fire, teleporting, summoning and floating magic, but has a lot of trouble learning new spells.
Talents:
Triple-Fireball: Launches three fireballs in different directions (Takes one turn of uninterrupted casting)
Flaws:
Slow-Learner: Learns magic at half normal speed
Equipment:
Black Robe
Yellow Hat
Wand
Items
None
Health:
Fine
Minions:
Bokoblin: Lightly wounded, with a bronze shortsword (+1 attack) and a cracked bronze pot-helm (+1 defense, breaks on a 1 or 2)
Kargarok: Smaller than average (Can only carry a small amount of stuff)
Enemies:Grey-Dragon: A forty foot long dragon with stone-like scales. It is not wounded, and is attacking Valinri.