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Author Topic: Corneroids  (Read 109937 times)

werty892

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Re: Corneroids
« Reply #570 on: November 08, 2012, 04:28:08 pm »

Is there a way to attach yourself to surface of an asteroid (My controls don't show it, but I want  to make sure) so your not always constantly floating around? Its really hard to dig when I'm floating around.

Nope

Korbac

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Re: Corneroids
« Reply #571 on: November 08, 2012, 04:30:51 pm »

Have you tried the option which binds you to a surface? :)
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USEC_OFFICER

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Re: Corneroids
« Reply #572 on: November 08, 2012, 04:33:32 pm »

It only binds your camera though, and the transition can be a bit weird too. Still, try it out and see if you like it.
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GlyphGryph

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Re: Corneroids
« Reply #573 on: November 08, 2012, 04:39:37 pm »

So there's no way to rotate non-guns, right?
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USEC_OFFICER

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Re: Corneroids
« Reply #574 on: November 08, 2012, 04:41:36 pm »

Yes, but only by 90 degree increments. :P
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Girlinhat

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Re: Corneroids
« Reply #575 on: November 08, 2012, 04:44:01 pm »

For a "ship of the line" you'd want to build a fleet of cheap, durable warships.  These are not big battleships and these are not disposable drones.  2-man crews, pilot and gunner, with the gunner hopping between different gun control boxes as needed.  Make it compact and easy, nothing glorious, just something that works well without frills.

These ships will have weaknesses and drawbacks, but you're meant to deploy them in groups.  Make them low-manpower and easy to use.  We'll use 5 pilots for the capital ship, or something.

GlyphGryph

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Re: Corneroids
« Reply #576 on: November 08, 2012, 04:46:29 pm »

If they are meant to deploy in groups, perhaps consider phalanx tactics. Only armored in the front, but covering each other's sides?

Quote
Yes, but only by 90 degree increments. :P

Why has no one made a ship with a heavy rotating shield then!? :P Is the rotation instantaneous? Hell, this could lead to revolutions in weight management and associated details!
« Last Edit: November 08, 2012, 04:49:39 pm by GlyphGryph »
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Korbac

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Re: Corneroids
« Reply #577 on: November 08, 2012, 04:50:11 pm »

Okay, so the idea so far:

An orb, with one driver and a gunner, made out of titanium. Powerful hydrogen thrusters in all directions except at the front, maybe two layers thick of armour. I'm thinking a battery of four heavy assault cannons on the front, which could be fired all at the same time. We will probably be able to use a basic nuke reactor to cover this.

Any thoughts? :)
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USEC_OFFICER

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Re: Corneroids
« Reply #578 on: November 08, 2012, 04:51:44 pm »

Quote
Yes, but only by 90 degree increments. :P

Why has no one made a ship with a heavy rotating shield then!? :P

Not practical. Moving the shield brick by brick takes far too long.  :P
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GlyphGryph

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Re: Corneroids
« Reply #579 on: November 08, 2012, 04:54:25 pm »

I'm not sure sure I understand - it is not a near-instaneous 90 degree rotation?

You just have the shield attached to that one brick, right?

  ()/-------------
  (|            ||   <- Rotate brick
  (| SHIELD   (****)     < Ship
  (|


Again, though, I didn't even realize there was a rotate block control.
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andrea

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Re: Corneroids
« Reply #580 on: November 08, 2012, 04:59:11 pm »

there isn't. by 90° block rotation he meat breaking blocks and replacing them

USEC_OFFICER

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Re: Corneroids
« Reply #581 on: November 08, 2012, 05:00:01 pm »

Apparently my sarcasm has transcended comprension or something. No in-game, powered thingy currently exists to rotate bricks, so you'll need to do it all by hand.
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Korbac

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Re: Corneroids
« Reply #582 on: November 08, 2012, 05:00:15 pm »

there isn't. by 90° block rotation he meat breaking blocks and replacing them

This, I believe. Otherwise awesome plate arms would be fantastic. Or giant hammers you could swing into enemy ships. Or giant hollow hammers that smash into enemy ships and then unleash a horde of boarders.
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Girlinhat

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Re: Corneroids
« Reply #583 on: November 08, 2012, 05:05:55 pm »

If we had moving parts, there would be a LOT more involved than there is right now.

Korbac

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Re: Corneroids
« Reply #584 on: November 08, 2012, 05:16:22 pm »

TRANSFORMERS! SPACESHIPS IN AST'ROIDS!
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