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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


Pages: 1 ... 26 27 [28] 29 30 ... 39

Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19319 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #405 on: December 03, 2012, 05:02:54 pm »

Spoiler: Tsuchigumo’s Actions (click to show/hide)

Current Map:



Upcoming Players:
Next: Zacen
Then: Grek
After That: Zomara
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #406 on: December 03, 2012, 08:21:22 pm »

Archer to A 12 all assassins refresh stealth ( I think if as many turns have passed as I think)
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #407 on: December 03, 2012, 08:39:58 pm »

Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Grek
Then: Zomara
After That: Greatwyrmgold
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #408 on: December 03, 2012, 09:02:01 pm »

C4 casts Haste.
C2 moves to d2 and casts Haste.
B4 moves to f1, double-teams the Troll and moves back to e1.
B3 moves to f3, double-teams the Troll and moves back to e3.
C1 moves to b4.
C3 moves to e4.
B2 moves to f5.
Logged

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #409 on: December 03, 2012, 09:26:22 pm »

PLEASE NOTE: If you do not use two actions for a hasted unit they remain hasted until you use two actions for them during one turn.
Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zomara
That: Greatwyrmgold
After That: Tsuchigumo

Spoiler: Nerjin’s Thoughts (click to show/hide)

Post-post edit: Bezerker 3 and 4 are no longer hasted. Shall be fixed in next update.
« Last Edit: December 03, 2012, 09:28:13 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #410 on: December 04, 2012, 12:24:42 am »

Wyrm I know thats you in the corner do not kill my archer just don't I won't attack you unless I somehow live to the end (which well just won't happen) at that point we wouldn't have a choice just don't kill it I was just trying to get it away from Grek.
Logged
I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #411 on: December 04, 2012, 07:21:09 am »

Ok.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #412 on: December 04, 2012, 06:06:36 pm »

Archer up one, everyone else, down one.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #413 on: December 04, 2012, 06:18:31 pm »

 
Spoiler: Zomara’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #414 on: December 04, 2012, 06:26:16 pm »

How time flies.

Mage Flares at J9.
Troll attacks Warrior 1.
Cleric 2 casts Haste.
Cleric 1 moves to H12, preserving the Haste.
Necromancer moves to F13, or G13 if it's possible to use two movement actions under haste.
Skeleton 1 moves to B11.
Skeleton 2 moves to K13.
Skeleton 3 attacks the archer.

Any issues?
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #415 on: December 04, 2012, 06:30:22 pm »

Yep. J9 is too far away due to it being diagonal.
Also, though not illegal, you did seem to have a pact with Zomara regarding the archer. It's up to you but I just wanted to bring it to your attention.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #416 on: December 04, 2012, 06:54:27 pm »

No, zacen. Wrong archer.

Anyways...dang.
Flare at dammit, move to come on, mage moves to G11 and makes a note to research some spell which only affects one person. Maybe Polar Ray or somesuch.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #417 on: December 04, 2012, 07:35:07 pm »

Idea!
Hey wyvrm!!! I will take out their cleric for you if you help me take out Grek later.

Also: Update tomorrow.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #418 on: December 04, 2012, 10:25:36 pm »

Idea!
Hey wyvrm!!! I will take out their cleric for you if you help me take out Grek later.
Also: Update tomorrow.
...That post suddenly makes much more sense.

Okay, Skeleton 3 instead moves to K11.
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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  • A photo is worth 1,000 words... all: Guilty!
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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #419 on: December 05, 2012, 04:42:31 pm »

 
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Tsuchigumo
Then: Zacen
After That: Grek [Turn 7 begins]

Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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