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Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19321 times)

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #375 on: November 30, 2012, 05:28:35 pm »

Skeleton bump into troll, I guess. Skeleton frighten enemies.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #376 on: December 01, 2012, 07:51:05 am »

Spoiler:  Power of a Horde (click to show/hide)

Current Map:



Players:
Next: Tsuchigumo
Then: Zacen
After that: Grek


[P.S. Sorry for the delay.]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #377 on: December 01, 2012, 10:02:11 am »

W1 attacks T!
A1 attacks T!
P to I11, attacks W (haste!)
C1 to K10
W2 to K9



Uhh, IDK where my assassin is anymore. If any of my moves trample him, PM me his location and I'll return his position, if not, just tell me where he is.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #378 on: December 01, 2012, 10:38:52 am »

Archer 1 cannot attack Troll because that would require Diagonal attacking which, in this version [sorry], is not allowed.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #379 on: December 01, 2012, 10:46:10 am »

Oh, I figured the archers 2 spaces formed a diamond. Oh well, then he taunts the troll with nonsensical gibberish-speak and backs away to I9
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #380 on: December 01, 2012, 11:24:18 am »

Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: An unforgivable slur (click to show/hide)

Current Map:



Players:
Next: Zacen
Then: Grek
After That: Zomara
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #381 on: December 01, 2012, 04:57:48 pm »

Edit: Archer to A11 Assassins will be PM'd
« Last Edit: December 01, 2012, 07:46:58 pm by zacen299 »
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #382 on: December 02, 2012, 10:10:58 am »

Posting turns via edits is not really appreciated because I don't get email alerts telling me that you posted your turn. In the future keep this information in mind.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Grek
Then: Zomara
After That: Greatwyrmgold
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 5]
« Reply #383 on: December 02, 2012, 10:59:05 am »

C4 casts Haste.
C2 moves to c1 and casts Haste.
B3 moves to e3.
B4 moves to e1.
C1 moves to c5 and casts Haste.
C3 casts Heal at d5 and moves to d4.
B2 moves to e5.
Logged

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #384 on: December 02, 2012, 11:36:39 am »

Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zomara
Then: Greatwyrmgold
After That: Tsuchigumo
« Last Edit: December 02, 2012, 04:01:18 pm by Nerjin »
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #385 on: December 02, 2012, 04:22:13 pm »

P down H3
 Acher poison shot B3
C heal
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #386 on: December 02, 2012, 04:33:07 pm »

Bezerker 3 is protected by Dense Vegitation.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #387 on: December 02, 2012, 04:58:18 pm »

. . . . . Frack. Can we talk this out? I just want you to not be undead anymore.
If you can go back to being dead, that would be nice.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #388 on: December 02, 2012, 07:33:42 pm »

Spoiler: Zomara’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Greatwyrmgold
Then: Tsuchigumo
After That: Zacen
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #389 on: December 02, 2012, 08:21:20 pm »

Warrior: Attack the Paladin, killing it, then move to I11.
Cleric 2: Move to E12.
Necromancer: Move to E13, summon a skeleton at C12.
Mage: Move to H11, Fatigue at J9 or 10, whichever is possible (9 preferred).
Troll: Attack Warrior 1
Skeleton 3: Move to K11
Skeleton 4: Move to K12
Skeleton 2: Move to J13
Cleric 1: Move to G11

I think that's everyone.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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