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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19303 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #420 on: December 05, 2012, 08:34:09 pm »

 
Spoiler: Tsuchigumo’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zacen
Then: Grek [Turn 7 begins]
After That: Zomara

« Last Edit: December 06, 2012, 04:29:54 am by Nerjin »
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #421 on: December 05, 2012, 09:26:46 pm »

The image link seems to be broken. Also, as I write this, the thread has exactly 2,500 views.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #422 on: December 06, 2012, 04:30:34 am »

Fixed the image problem. I guess 2,500 is a lot?
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #423 on: December 06, 2012, 07:19:23 am »

It's a round number.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #424 on: December 06, 2012, 07:42:01 am »

Ah yes. That is a rather odd occurance.
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zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #425 on: December 06, 2012, 07:43:12 am »

Nej, i must say, as annoying as your reminders are, I have to thank you for them. Even though a lot has been going on on my end, it actualy helped me remeber that there was a bay 12
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #426 on: December 06, 2012, 07:45:59 am »

I'm not sure if that's a good thing or not. Anything I could do to make them less annoying? I don't want to bother people too much.
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zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #427 on: December 06, 2012, 07:48:51 am »

Archer does nothing Assassins will be PM'd shortly.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #428 on: December 06, 2012, 08:43:19 am »

I'm not sure if that's a good thing or not. Anything I could do to make them less annoying? I don't want to bother people too much.

Not really. I think its just a personal preference mixed with the fact that I have been very moody lately.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #429 on: December 06, 2012, 12:48:58 pm »

 
Spoiler: Zacen’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Grek [Turn 7 begins: Technically a higher turn number than that but I don’t feel like finding out so it’s turn 7.]
Then: Zomara
After That: Greatwyrmgold
« Last Edit: December 06, 2012, 03:37:58 pm by Nerjin »
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Is the admiral of the SS Lapidot.

Grek

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #430 on: December 07, 2012, 02:31:39 pm »

B2 moves to g4 and attacks the Cleric.
C2 casts Haste.
B3 double attacks the Troll.
B4 moves to f2 and attacks the Troll, twice if possible.
C4 moves to c2.
C1 moves to d5.
C3 pees his pants like a little sissy coward because Troll.

Trolls are the bet foe for a barbarian, because you can hit them more than once without killing them.
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Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #431 on: December 07, 2012, 04:02:27 pm »

 
Spoiler: Grek’s Actions (click to show/hide)
Spoiler: Kill Count (click to show/hide)

Current Map:



Upcoming Players:
Next: Zomara
Then: Greatwyrmgold
After That: Tsuchigumo
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #432 on: December 07, 2012, 04:18:49 pm »

Zacen, request.
Have your archer creep towards Grek and start some potshots.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #433 on: December 07, 2012, 07:24:30 pm »

A thought I had... Would adding "accuracy" and "critical chances" enhance the game at all? What would that entail exactly?

Regular attacks and harmful abilities would have a percentage [80% to hit, 5% [if it hits] to do double damage] to hit and do double damage.
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GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #434 on: December 07, 2012, 07:27:30 pm »

Crit, definitely. Accuracy, probably.

Probably, some creatures would be immune to critical hits, have varying chances of being hit or of critting/hitting. That would be neat. Maybe a Warmaster who is stronger, more accurate, and more agile than a warrior (obviously costing more).
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