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Poll

Which feature are you looking forward to most for future versions?

Hand Crafted Maps!
- 1 (14.3%)
No more Hasting Bezerkers!
- 1 (14.3%)
All these new units!
- 2 (28.6%)
More Game-Modes!
- 2 (28.6%)
I love everything equally!
- 1 (14.3%)
I hate it all... V.2.0 was the best.
- 0 (0%)

Total Members Voted: 7


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Author Topic: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 12]  (Read 19309 times)

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #390 on: December 02, 2012, 08:51:07 pm »

Mage's fatigue is not possible to cast at either J9 or J10. J9 because it's too far away to reach going only Up>Right>up>right. J10 is impossible because it's a wall. Please resubmit mage's turn. Everything else is fine.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #391 on: December 02, 2012, 09:40:21 pm »

...Next version, can the mage have a single-target spell?

He'll Flare K11. Please process that before anyone moves within range of the blast.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #392 on: December 02, 2012, 09:54:02 pm »

I'll be honest. I was a little disappointed with one of the events of this turn. I was hoping it would cause a HUGE panic but... I think you'll agree that it doesn't really change much. As for your suggestion about the whole "single target" spell... I'm thinking something to do with lightning that will do around 2-3 damage. Maybe even have a high powered 4 damage attack that has a good chance of missing. I'm open to suggestions. Do you have anything in mind?
ONTO THE TURN ONTO THE TURN ONTO THE TURN ONTO THE TURN

Spoiler: Teleportation Trap (click to show/hide)

Current Map:



Upcoming Players:
Next: Tsuchigumo
Then: Zacen
After That: Grek
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #393 on: December 02, 2012, 10:00:32 pm »

Wow, that's like the worst spot my skeleton could have ended up.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #394 on: December 02, 2012, 10:03:28 pm »

You actually got pretty lucky. If I wanted to be a jerk [or fun depending on how you look at it] I could have switched him with the troll or one of Grek's units. I really wanted it to shake the world up! But what I got instead was a bit of a fizzle. May have been interesting for him to switch places with Zomara's Paladin. Oh well...

Also a fun fact: You don't have a skeleton. He gets killed by the Paladin's aura. I keep forgetting about that damn thing. Oh well...
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #395 on: December 02, 2012, 10:07:26 pm »

It's still hard to find a worse place for the skeleton to be.

I forgot that it caused them to trade places.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #396 on: December 02, 2012, 10:11:11 pm »

To be entirely honest, again, a skeleton dieing is not real issue. They are fodder at best. Also, your Necro is slightly injured. I'll fix that next update. Also you troll Regens one health.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #397 on: December 02, 2012, 10:22:32 pm »

I'll have to do my turn tomorrow but...

Seeing the map resulted in my immediate "DAFUQ JUST HAPPENED."
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #398 on: December 02, 2012, 10:43:40 pm »

Can I be honest? I think the end of this game has already been decided Grek will kill everyones asses. If anyone does any fighting that isn't to cripple him by the time anyone is left it will be him. I hate those clerics and Berserkers so freaking much. Actually that just made me realize something. Does anyoen notice anything wrong with the names of the units? "Beserker" I'm not quite sure what going Beserk is? :3
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #399 on: December 02, 2012, 10:45:30 pm »

Bezerk is basically getting super pissed and destroying everything you come into contact with. As a writer [sort of...] I embellish it a bit but that's the basic idea.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #400 on: December 03, 2012, 01:20:37 am »

No I understand that I'm saying it's misspelled. Say it out loud and you'll see the misspelling. (I hope)
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #401 on: December 03, 2012, 04:23:02 am »

I prefer my spelling. Mine is correct.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

zacen299

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #402 on: December 03, 2012, 06:26:49 am »

You just don't want to admit you didn't catch it for that long. lol  :P The only real question I have is how did no-one catch it including me considering I'm usually all over mistakes like that.
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

zomara0292

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #403 on: December 03, 2012, 06:49:38 am »

Idea!
Hey wyvrm!!! I will take out their cleric for you if you help me take out Grek later.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Tsuchigumo550

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Re: Fantasy Tactical Warfare V.2.0 [Tomb of the Four Kings] [Turn 6]
« Reply #404 on: December 03, 2012, 04:45:48 pm »

Pretty sure I'll die anyway, but still...

W1 attacks W
A1 attacks W (if possible)
W2 to J9
C1 sings the song that began the universe
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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