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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120372 times)

Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #315 on: October 03, 2012, 09:39:15 pm »

Yeah, we probably won't be able to replace the military-grade armour, but the fighters are of higher priority.  They are manned, which means two things:
1)They will aim strategically.
2)They will shoot more often, and therefore do more damage, than missiles.
3)They are limited, and will not come back if destroyed, unlike missiles.
4)They are far more precious to the enemy than a missile; they way wish to cut their losses and leave/focus on protecting fighters and not on shooting us.
So I think we should take out the fighters. 
Possibly do some barrel rolls to avoid the missiles?
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I think the slaughter part is what made them angry.
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Zako

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #316 on: October 03, 2012, 09:41:45 pm »

We should definately take them out quickly, we are already shooting a missile at each of them, but I just don't want to get hit by as few of those missiles coming at us as possible. Who knows how much damage they could do to us after all?
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #317 on: October 03, 2012, 09:43:28 pm »

Fighters are (usually) lightly armored and lightly outfitted w/ weapons, relying on speed and maneuverability over either of the former. Bullet holes and conventional weapon damage is much easier to patch than explosion damage.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #318 on: October 03, 2012, 09:48:19 pm »

Quote
We can probably salvage missiles as well.

Highly doubtful...

1) Enemy tends to shot all his missiles when things go badly
2) Missiles are explosive, and that bad for their survival
3) Damaged missiles are dangerous and pretty hard to repair

The more complex system is, the more unlikely that it will be salvaged. Hull plates are the most durable parts of the ships, and we'll get quite a lot of those... Getting electronics, explosives, complex parts is much harder. Basically it's possible only if enemy choose to surrender

Quote
Assuming the worst is bad strategy compared to taking a risk with no preparation? What.I assume the worst because that means that we can prepare for that and are better off when we get something better than the worst.

This the way to choose suboptimal strategy. When you make a plan you should choose strategy that will give the best mathematical expectation on average, but you choose strategy that will limit losses in unlikely worst case scenario. I repeat my poker analogy. It's like folding (or not raising) quads, because opponent can have better quads or a straight flush and limit your losses in a worst case scenario, while killing your expected value

Quote
Yeah, we probably won't be able to replace the military-grade armour, but the fighters are of higher priority.  They are manned, which means two things:
1)They will aim strategically.
2)They will shoot more often, and therefore do more damage, than missiles.
3)They are limited, and will not come back if destroyed, unlike missiles.
4)They are far more precious to the enemy than a missile; they way wish to cut their losses and leave/focus on protecting fighters and not on shooting us.
So I think we should take out the fighters. 
Possibly do some barrel rolls to avoid the missiles?
Yep, one more reason to save our missiles, we may shot those fighters later, if our first two missiles miss
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #319 on: October 03, 2012, 09:53:20 pm »

Expecting the worst is better than hoping for the best. And, IC, we don't have days to decide...
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #320 on: October 03, 2012, 09:59:55 pm »

Quote
We can probably salvage missiles as well.

Highly doubtful...

2) Missiles are explosive, and that bad for their survival
3) Damaged missiles are dangerous and pretty hard to repair
 

Lolwut. No. Missiles aren't just sticks of dynamite strapped to bottle rockets. Unless armed (after armed which occurs in the case of firing) they are as deadly as rocket propelled kittens. And beyond that we could take out the weapons system, thus no way to shoot missiles, no way to arm missiles, easy day. Despite being not outwardly deadly all the time, missiles are pretty simple constructs (if you have all of the components, that is) and can be repaired, deconstructed, and modified rather easily, that is unless you are completely unskilled in such things in which case you may blow up you section of the cargo bay.

(I'm assuming these missiles are no different than the missiles used now days. I've known many AO (Aviation Ordinancemen, or gunbunnies) not a particularly difficult trade).
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Zako

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #321 on: October 03, 2012, 10:02:35 pm »

Hmm, he does however make a good point about saving an extra missile incase our missiles headed for the fighters don't hit... THAT is a good reason.

I change my mind then, we save the extra missile incase our missiles don't hit the fighters.
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #322 on: October 03, 2012, 10:27:21 pm »

Hmm, he does however make a good point about saving an extra missile incase our missiles headed for the fighters don't hit... THAT is a good reason.

I change my mind then, we save the extra missile incase our missiles don't hit the fighters.

Oy. Let's just move it along then. Attempt to avoid missiles w/ thruster maneuver, as well as shoot them out of space w/ flakgun.
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Dariush

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #323 on: October 04, 2012, 10:58:36 am »

The pirate ship opens one of it's cargobays, and you can get nought but a glimpse of the inside before the exhaust trails from several missiles obscure your view.
'A glimpse inside'? How far is the pirate ship? Also, do we have shields?

Also, we don't know whether the fighters are manned. I think we should missile the carrier instead. Without it they'll slowly die anyway.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #324 on: October 04, 2012, 11:02:30 am »

The pirate ship opens one of it's cargobays, and you can get nought but a glimpse of the inside before the exhaust trails from several missiles obscure your view.
'A glimpse inside'? How far is the pirate ship? Also, do we have shields?

Also, we don't know whether the fighters are manned. I think we should missile the carrier instead. Without it they'll slowly die anyway.
Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.

Also, no shields. They're quite rare actually, being energy hungry and ineffective against rail guns and missiles.

Quote
We can probably salvage missiles as well.

Highly doubtful...

2) Missiles are explosive, and that bad for their survival
3) Damaged missiles are dangerous and pretty hard to repair
 

Lolwut. No. Missiles aren't just sticks of dynamite strapped to bottle rockets. Unless armed (after armed which occurs in the case of firing) they are as deadly as rocket propelled kittens. And beyond that we could take out the weapons system, thus no way to shoot missiles, no way to arm missiles, easy day. Despite being not outwardly deadly all the time, missiles are pretty simple constructs (if you have all of the components, that is) and can be repaired, deconstructed, and modified rather easily, that is unless you are completely unskilled in such things in which case you may blow up you section of the cargo bay.

(I'm assuming these missiles are no different than the missiles used now days. I've known many AO (Aviation Ordinancemen, or gunbunnies) not a particularly difficult trade).
Yeah, modern day missiles are often quite reliable. The fuel might might blow up if you shoot them, but the warhead shouldn't go off from the slighest touch. Unfortunately, this is a pirate vessel, meaning it's most likely non OSHA compliant, and the easiest accesible propellant is standard ship fuel, Ie a combination of liquid hydrogen and oxygen, which is a bit more volatile but also harder to store, so the pirates might not have used it.
« Last Edit: October 04, 2012, 11:07:50 am by 10ebbor10 »
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Dariush

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #325 on: October 04, 2012, 12:11:51 pm »

Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.
Binoculars? Do you really mean that we're like several kilometers away from that ship?

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #326 on: October 04, 2012, 12:23:39 pm »

Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.
Binoculars? Do you really mean that we're like several kilometers away from that ship?
They sneaked up on you by hiding on a local planetoid(which was suprisingly close to the flightroute).  They're about 30 kilometers away, possibly a bit more or less. The fighters are much closer though, and closing in fast.

So yeah, some really good space binoculars.
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10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #327 on: October 04, 2012, 01:15:52 pm »

Max fires up the auxilary engines, and the ship rapidly turns, allowing the plasma turret a clear shot at the incoming missiles. John takes aim, ...   but the plasma cannon jams, and the plasma is loosed, dissipating harmlessly a few meters from the ship. The merchant point defenses are unable to come to aid, as they are flak based, giving them a limited range. Max waits, even though the missiles are closing in rapidly, and with only 3 seconds on the clock, fires all thrusters. With suprising agility, the ship jumps to the side,... and 2 of the missiles shoot past the cockpit, with only a few meters to spare. A soft thud ... indicates that the other missile hit, but apparently it failed to pierce you armor.

You rapidly retaliate, launching 2 missiles at the fighters, followed up by a blast of shrapnel from the main guns. The enemy fighters... try to avoid the missiles, but only one of them succeeds, the other ... takes a nasty hit to his engines, though he does try to continue. Barely recuperated from the several G manoever he just pulled of to shake the missile, the fighter is unable to evade the screen of metal and...  takes some damage. The other fighter ... was not in the railguns line of fire.

You then unleash your laser cannons on the cargo ship ... and while only one of them hits ... it cuts through the flimsy armor of the ship as if it were paper, and the ship dissappears in a cloud of flames as the fuel tanks are breached. As it clears up, the back of the ship emerges from the flames, still glowing from the heat, surrounded by the molten globs of metal that once made up the front parts.

The fighters, having seen this enormous display of force, are running away like their lives depends on it, which it probably does.

Quote from: Data
Length: 3 Jumps
Destination: Orbital Fuel refinery 
Possible dangers: Pirate attack
Pay: Fuel expenses + 500 credits

Quote from: Enemies
Fighter A  8/10 hp Damaged engines
Fighter B  7/10 hp

Quote from: Jobs
- Station investigation

Spoiler: Sector Map (click to show/hide)

Spoiler: Galven inner system (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: GM commentary (click to show/hide)
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Dariush

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #328 on: October 04, 2012, 01:20:22 pm »

Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.
Binoculars? Do you really mean that we're like several kilometers away from that ship?
They sneaked up on you by hiding on a local planetoid(which was suprisingly close to the flightroute).  They're about 30 kilometers away, possibly a bit more or less. The fighters are much closer though, and closing in fast.

So yeah, some really good space binoculars.
Oh what. Space is not an ocean. We don't need to see the whites of their eyes to fire them (30 kilometers in space is nothing). Unless we only have visual sensors (which is completely idiotic because we're in space), there was absolutely no way for them to sneak up on us due to radiation and stuff. Finally, planets tend to orbit their suns. That means that unless the 'flight route' (whatever the hell that means IN SPACE) is system-wide, they would have to miss their prey for a large part of the year.

How does FTL work, by the way? Why did we slug along on STL speeds, anyway? And what happened to that merchant?

Meh, PPE'd.

TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #329 on: October 04, 2012, 01:27:08 pm »

Blast the fighter without engine damage, and call on the other fighter to surrender.
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