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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120325 times)

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #285 on: October 02, 2012, 05:33:57 am »

Yes, we are on the job, follow merchant as planned. We need good standing with merchants

Use that new containers as our trash cans , until we feel them up.

Load 100 fighter-sized in Red Rocket

Load 2 railguns with the slugs, one with the fighter sized ammo, one with ballistic arrows.

As for test... wasting ammo in deep space isn't really useful. Only thing that we can learn without target is : will it break our railgun. Besides I am quite sure that it's illegal, or at least unethical to feel space with dangerous trash in non combat situation

Questions to GM:
How powerful those small thrusters are comparing to our auxiliary engines?


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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #286 on: October 02, 2012, 05:46:15 am »

Yes, we are on the job, follow merchant as planned. We need good standing with merchants

Use that new containers as our trash cans , until we feel them up.

Load 100 fighter-sized in Red Rocket

Load 2 railguns with the slugs, one with the fighter sized ammo, one with ballistic arrows.

As for test... wasting ammo in deep space isn't really useful. Only thing that we can learn without target is : will it break our railgun. Besides I am quite sure that it's illegal, or at least unethical to feel space with dangerous trash in non combat situation

Questions to GM:
How powerful those small thrusters are comparing to our auxiliary engines?
I meant live practice.

The small thrusters are not interchangeable with the auxilaries. One was designed to move small sattelites and more or less stationary drones, the other for incombat navigation of a 200 meter warship.
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TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #287 on: October 02, 2012, 12:13:21 pm »

Note down location of signal for later investigation.
Meanwhile, stay on our present course. Our job is to protect the merchants, and it might be a trap.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #288 on: October 02, 2012, 12:51:16 pm »

Maybe we should try to produce our own hull platings? For example combine existing damaged platings in multilayer heavy hull\armor plates and compress. We just need to copy size and form of military grade plates.


Question: Does life support subsystem includes living quarters, kitchen, dining room and so on?

If it's not, I'd like to see living area listed. It's quite empty and can be modified to something more useful if we don't choose to hire more crew.  We may setup some workshops. (Spacefaring dwarf fortress would be cool, wouldn't it?)   Or we may convert living rooms in small cargo bays. Or do  whatever we want
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #289 on: October 02, 2012, 03:37:47 pm »

Military grade armor relies on special composites and specially organised multilayered microstructures. While combining will lend something better than what you started with, it will not be perfect.

Life support includes: Heat management, oxygen regeneration, radiation shielding(mostly monitoring) and such.  No kitchens and such included.

Will list living area later. Possibly. Problem is that these are on the inside of the ship, and that many of the airlocks are rather small. Getting anything large inside will be problematic.
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #290 on: October 02, 2012, 04:46:47 pm »

Once we get to our destination (hopefully a more popular station) I think we should con sider hiring some spacers or marines. We might be able to get jobs done a little more quickly.
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Go back see if he's there and run him over, and drink his gun!

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #291 on: October 02, 2012, 04:50:30 pm »

Well, it's obvious that we have no tools to make military grade hullplate, but we know what size and form we need...


New proposal
Let's turn cargo bay A in our metal workshop\smelter. I suspect that we'll get quite a lot of scrap from battles, so it will be useful nearly forever. We may even buy some higher grade alloys later and make stuff from it. Should be cheaper then buying finished products.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #292 on: October 02, 2012, 04:51:30 pm »


Take down the location of the signal then jump.

Shia nod's in agreement to David's statement.

(Assuming he said something.)
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Go back see if he's there and run him over, and drink his gun!

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #293 on: October 02, 2012, 04:53:24 pm »

Well, it's obvious that we have no tools to make military grade hullplate, but we know what size and form we need...


New proposal
Let's turn cargo bay A in our metal workshop\smelter. I suspect that we'll get quite a lot of scrap from battles, so it will be useful nearly forever. We may even buy some higher grade alloys later and make stuff from it. Should be cheaper then buying finished products.

We can throw an electrical fabricator in there too and pretty much just make whatever we need.
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Go back see if he's there and run him over, and drink his gun!

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #294 on: October 03, 2012, 02:37:04 pm »

You decide not to investigate the emergency signal, for it would be to dangerous to the ship you're escorting. While ignoring a distress call is technically illegal, you have good reason to expect it to be fake. The merchant doesn't mention the message either, so you feel safe from that side. With a little unease you continue your voyage to the beacon, though you do note down the signal.

You're about halfway to the beacon when you pass a small planetoid, and are suprised by a pirate ship that somehow managed to evade your sensors. It seems to be a modified cargoship, and before you can get some better details on it, 2 fighters appear from the other side of the planetoid setting course for your ship. The pirate ship opens one of it's cargobays, and you can get nought but a glimpse of the inside before the exhaust trails from several missiles obscure your view.

Two missiles curve towards the cargo ship. One is intercepted by it's Point Defenses, while the other gets but a glancing hit. It slams against the hull, but bounces of harmlessly. You have to turn your attention away from the merchant though, as 3 other missiles are rapidly closing in on your ship.
Should you have had a working analystic computer, the cockpit would be filled with alarms and countdowns, but as it is now, it's eerily quiet. Nevertheless, you guess you have only 30 seconds left before impact.

Quote from: Data
Length: 3 Jumps
Destination: Orbital Fuel refinery 
Possible dangers: Pirate attack
Pay: Fuel expenses + 500 credits

Quote from: Jobs
- Station investigation

Spoiler: Sector Map (click to show/hide)

Spoiler: Galven inner system (click to show/hide)


Spoiler: Assets and reputations (click to show/hide)
Spoiler: Salvation (click to show/hide)
Spoiler: Fuel Use (click to show/hide)
Spoiler: Characters (click to show/hide)
Spoiler: Memoranda (click to show/hide)
Spoiler: Answers to posts (click to show/hide)
[/quote]
« Last Edit: October 03, 2012, 03:17:24 pm by 10ebbor10 »
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TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #295 on: October 03, 2012, 02:45:04 pm »

Launch 3 missiles to knock out the missiles heading towards the Salvation. Keep the other just in case, and power up the lasers to blast the cargo ship from the skies, before blasting the fighters.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #296 on: October 03, 2012, 03:01:09 pm »

Two missiles, but otherwise the above.
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TopHat

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #297 on: October 03, 2012, 03:11:50 pm »

And just let one hit us?
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #298 on: October 03, 2012, 03:13:32 pm »

Oh, I missed that they were counter-missiles.
Never mind, three is good.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #299 on: October 03, 2012, 04:02:12 pm »

I somehow  doubt that our missiles are accurate enough to knock another missile in flight... And it seems like a waste of a valuable  resource.

My proposal

1) Two missiles in two fighters.
2) Gunner in the plasma turret tries to shot down missile(s) (0.5 power)
3) Evasive maneuver (0.5 power)
4) Fire fighter shells in the direction of the missiles, space shotgun is what we need against rockets, even small damage should be enough to knock it down [0.25 power]
5) Lasers fire in pirate ship (2 power)
6) Request merchant's point defense assistance in knocking missiles heading our way
7) Reduce life support power to 0.75
8) Launch Red Rocket if we find crazy enough pilot

How long it takes to reload railguns?




« Last Edit: October 03, 2012, 04:05:35 pm by Ukrainian Ranger »
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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