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Poll

Existiantial doubts

Continue
- 7 (33.3%)
Continue, but with different system (Suggestions?)
- 1 (4.8%)
Restart with different system
- 3 (14.3%)
Other
- 1 (4.8%)
I watch/read this.
- 9 (42.9%)

Total Members Voted: 13


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Author Topic: Salvation : A Spaceship suggestion game [Poll]  (Read 120350 times)

Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #330 on: October 04, 2012, 01:41:39 pm »

I feel that we wasted missiles: But we got sooo lucky so I'll not complain :)


I offer to send message to the fighters that we are ready to not inform authorities if they surrender. Furthermore, we offer them legal jobs as a fighter pilots on board of our ship... Else promise to shot them down with more missiles (of cause not waste it)

If above accepted:

Diana rushes to the communicator and persuades pirate pilots to surrender, dock in our dock bay and join the crew
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #331 on: October 04, 2012, 01:42:43 pm »

Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.
Binoculars? Do you really mean that we're like several kilometers away from that ship?
They sneaked up on you by hiding on a local planetoid(which was suprisingly close to the flightroute).  They're about 30 kilometers away, possibly a bit more or less. The fighters are much closer though, and closing in fast.

So yeah, some really good space binoculars.
Oh what. Space is not an ocean. We don't need to see the whites of their eyes to fire them (30 kilometers in space is nothing). Unless we only have visual sensors (which is completely idiotic because we're in space), there was absolutely no way for them to sneak up on us due to radiation and stuff. Finally, planets tend to orbit their suns. That means that unless the 'flight route' (whatever the hell that means IN SPACE) is system-wide, they would have to miss their prey for a large part of the year.

How does FTL work, by the way? Why did we slug along on STL speeds, anyway? And what happened to that merchant?

Meh, PPE'd.
Your sensors are crap. And you critfailed your sensor roll. They hid behind a planetoid, which shielded them from your sensors. True, a lone planetoid just besides a trade lane is rare,(it was probably moved there by the pirates), and you didn't see any harm in it (See, failed sensor roll)

As for why the trade lanes exists, the jump drive is a point to point jump drive(Ie dissappear at point A, reappear at point B). The calculations for navigating with it are extremely complex, hence the creation of the Jump beacon network. These are small spacestations that are always in the same place around the orbit of the main body of gravity(often a star, though in this case a large planetoid). Thanks to the fact that they form some kind of map, and have advanced computing systems on board it allows them to calculate much faster and much more accurate. This allows them to rapidly provide jump calibration information for nearby ships, by having most of the calculations ready and only needing to fill in a few basic things. In order to prevent interference from multiple jumpdrives working at the same time going in different directions, the beacons have been placed quite some distance apart  and often operate in pairs to allow 2 way travel. The more civilized systems secure the tradelanes that form between these beacons, or employ advanced beacons to allow multidirectional jumping.

By the way, the sector you're in currently is almost one Light year out of the system.
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Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #332 on: October 04, 2012, 04:27:08 pm »

I feel that we wasted missiles: But we got sooo lucky so I'll not complain :)


I offer to send message to the fighters that we are ready to not inform authorities if they surrender. Furthermore, we offer them legal jobs as a fighter pilots on board of our ship... Else promise to shot them down with more missiles (of cause not waste it)

If above accepted:

Diana rushes to the communicator and persuades pirate pilots to surrender, dock in our dock bay and join the crew
This.
It could also blow up in our faces if they decide to do something piratical and enormously stupid, but the fighters should be useful, at least for selling.  And who knows, maybe they're really nice guys.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #333 on: October 04, 2012, 05:03:47 pm »

Quite close, and I forgot you haven't got an automatically zooming high tech interface. Just suppose one of your crewmembers is really good with binoculars.
Binoculars? Do you really mean that we're like several kilometers away from that ship?
They sneaked up on you by hiding on a local planetoid(which was suprisingly close to the flightroute).  They're about 30 kilometers away, possibly a bit more or less. The fighters are much closer though, and closing in fast.

So yeah, some really good space binoculars.
Oh what. Space is not an ocean. We don't need to see the whites of their eyes to fire them (30 kilometers in space is nothing). Unless we only have visual sensors (which is completely idiotic because we're in space), there was absolutely no way for them to sneak up on us due to radiation and stuff. Finally, planets tend to orbit their suns. That means that unless the 'flight route' (whatever the hell that means IN SPACE) is system-wide, they would have to miss their prey for a large part of the year.

How does FTL work, by the way? Why did we slug along on STL speeds, anyway? And what happened to that merchant?

Meh, PPE'd.
A couple if those were mistakes/humorously-intentioned excuses by the GM, the pirates were using the planetoid as cover. Weren't we going there?

Also, it bugs me when people use "sector" to refer to an arbitrary section of space. A sector is a part of circle defined by two radii.
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Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #334 on: October 04, 2012, 07:50:47 pm »

Ignore the limping away fighters and prepare to jump with merchant ship.

We don't need criminals aboard let alone pirates.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #335 on: October 04, 2012, 08:17:40 pm »

1) Just in case: we are criminals ourself... our ship is stolen
2) Do not salvaging remains of pirate ships is a waste of resources, I am sure merchant may wait, especially if we give him part of the scrap.
3) Fighters can be extremely useful as well as pilots. They may get us problems, but it well worth the risk. ( You all are so risk averse....) The only problem that I see: merchant may inform officials about our decision, but that can be solved by negotiation
4) We don't have to keep our word... in fact it quite possible to turn them in and get bounty and fighters. Fighters may worth hundreds, if not thousands of credits.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

GreatWyrmGold

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #336 on: October 04, 2012, 08:20:15 pm »

Let's do some salvaging.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #337 on: October 04, 2012, 08:28:20 pm »

1) Just in case: we are criminals ourself... our ship is stolen
2) Do not salvaging remains of pirate ships is a waste of resources, I am sure merchant may wait, especially if we give him part of the scrap.
3) Fighters can be extremely useful as well as pilots. They may get us problems, but it well worth the risk. ( You all are so risk averse....) The only problem that I see: merchant may inform officials about our decision, but that can be solved by negotiation
4) We don't have to keep our word... in fact it quite possible to turn them in and get bounty and fighters. Fighters may worth hundreds, if not thousands of credits.

I'm good if we do the final option. Plus my character would be against it. Therefore I am. No. Either we salvage and lie to them then turn them in or let them leave... Or not.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #338 on: October 04, 2012, 09:16:59 pm »

Well suggestions is not suggestions from the character :) It's a hive mind

I still think that both fighters and fighter pilots are very hard to find.
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Gotdamnmiracle

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #339 on: October 04, 2012, 09:36:53 pm »

Well suggestions is not suggestions from the character :) It's a hive mind

I still think that both fighters and fighter pilots are very hard to find.

Shrug. I don't need convincing. You have my vote.
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Thecard

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #340 on: October 04, 2012, 09:47:04 pm »

Yeah, we're technically criminals in a stolen ship.  No harm in a few more thieves.  And we could use more fighters and pilots.  If we do want to turn them in, they are in fighters, and one is crippled.  They don't have any other option.
After we do whatever with that, let's get to salvaging.
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I think the slaughter part is what made them angry.
OOC: Dachshundofdoom: This is how the world ends, not with a bang but with goddamn VUVUZELAS.
Those hookers aren't getting out any time soon, no matter how many fancy gadgets they have :v

Zako

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #341 on: October 04, 2012, 10:18:39 pm »

If they give us trouble, I can always have the crew throw them out an airlock. Also, we got extremely lucky on that laser roll.

Send the cargo shuttle on a salvage run. I arrange for two holding cells somewhere suitable for holding the pirates if they come aboard.
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Ukrainian Ranger

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #342 on: October 05, 2012, 03:57:01 am »

Do we have any personal scale weapons? Some pirates could survive that explosion. I don't want to see our shuttle boarded
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Dariush

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #343 on: October 05, 2012, 04:37:27 am »

Are you making the fluff up on the fly, Ebbor? :D

Zako

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Re: Salvation : A Spaceship suggestion game [Poll]
« Reply #344 on: October 05, 2012, 04:39:57 am »

We have the advantage if any of them board us. They most likely didn't have time to get space suits on before their fuel tanks exploded, and if any get on board, we'll have them outnumbered and know the layout of the ship so we can isolate them.
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