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Author Topic: Death Trap: A goblin's guide to Dwarven outposts  (Read 16874 times)

NoahTophatz

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #90 on: April 05, 2012, 08:06:33 pm »

it should take less than seven turns if the bolt gets the SCIENCE under his skin
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Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #91 on: April 05, 2012, 08:29:51 pm »

You issue the marksgoblins in your language to do their orders. The two come up behind him and fire their bolts. He dodges one, and the other bounces off of his breastplate. The other melee goblins form a perimeter around him, still out of range.

Current army:
2 marksgoblins
1 swordgoblin
1 axegoblin
1 hammergoblin
1 speargoblin
1 crippled swordgoblin (out of battle)

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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #92 on: April 05, 2012, 10:03:22 pm »

Challenge him to a fair duel. One on one, unarmed and unarmored.

Signal the rest to not engage. Tend to the wounded.


Martial Trance. The weapon of the outnumbered. The Goblin shall do well to remember this and advance unseemingly on a Dwarven Fortress many times it's lesser.

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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #93 on: April 05, 2012, 10:50:11 pm »

"Eh, fight without armor or weapons? Hah! from a flimsy little greenskin!"
He turns around, places his halberd on his back, removes his gauntlets, then grabs the closest goblin by the neck, lifting him from the ground with only one hand. He promptly slams him into the ground, the sickening crack of bones through his iron armor piercing your ears.

-1 axegoblin
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Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #94 on: April 05, 2012, 11:03:41 pm »

((Action to reply, if possible?))

Goad that bastard into fighting you, one on one. If it works, follow the Goblin tactics of  the Combat Pragmatist, as retold by the Snakelord: Iyndi Joones

"Hah, as expected from a cowardly dwarf! A show of rudimentary force to scare us into fighting you. I shall not bow to your craven sensibility! If you want a fight, fight me. Now, here.

Without armor and weapons. Or are you as weak as they say? Too afraid to fight a flimsy little greenskin and lose? Your temper is as small as your mind.

Bring it on. Dwarf. Fight me like a real warrior of your kin."


Deny him the Martial trance. Also, order the rest to only fight if they've been attacked.
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Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #95 on: April 06, 2012, 11:24:52 am »

So we are going to do something really stupid or really smart here, +1 to tiruin's vote.
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exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #96 on: April 06, 2012, 12:58:38 pm »

You issue the goblins to stand back and only attack if they are,

He seems a bit irritated.
"One on one fight you want? one on one you get." He proceeds to strip himself of armor. He has no clothes on but a simple wool loincloth and silk socks.

You strip down into your regular troll fur clothing.

He steps up to you. It is hard to tell where his beard ends and his chest hair begins.
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Vorthon

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #97 on: April 06, 2012, 02:10:03 pm »

Poke him in the eyes!
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #98 on: April 06, 2012, 02:54:22 pm »

Yes. pull a stooge on him and then grab him by his face and slam him down.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Armok

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #99 on: April 06, 2012, 03:24:30 pm »

> now everygoblin attacks with weapons.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #100 on: April 06, 2012, 03:33:05 pm »

> now everygoblin attacks with weapons.

why? why not keep our word for a bit?
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #101 on: April 06, 2012, 08:01:01 pm »

(majority says go for the eyes.)

You quickly thrust at his eyes, then grab onto his face and try to slam him into the ground, he doesn't budge with that and is completely unfazed.
He grabs you by the shirt and lifts you up. "Any last words before I break your spine?"

(there is a way to get him to drop you with only one word.)
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zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #102 on: April 06, 2012, 09:29:05 pm »

Yes. Science.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Tiruin

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #103 on: April 06, 2012, 11:53:37 pm »

((One word...I'm thinking of: Armok, Socks or Parley.))
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NoahTophatz

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #104 on: April 07, 2012, 01:13:45 am »

Socks
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New words are made by general useage
Mutie? My eldrtich fluffykins? He is a graceful and proud creature! That may or may not be the essence of every nightmare since the beginning of time and will cause you to go mad by being near it.
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