Turn 6 : No paradoxes, yet
I shall attempt to hot-wire in some power cells to charge the machine.
[6] You succesfully connect the powercells to the T.M's power grid. Sadly you needed more of them than expected.(15 cells used) The fun fact is that they have permenantly increased the capacity of the Time machine. The T.M circuits ready themselves and it seems it's ready to jump. The G. M has moral objections against leaving people behind though.
"Das wird chaotisch zu bekommen." Let's meet up with the others, John. We will be stronger united.
>Take a generic machine gun and 10 mags. Sling the gun across my back and strap the axes to each side of me on my belt in their holster. Take a few medical supplies.
You do all this stuff, and then meet up with the other guys, which are conveniently 5 meter ahead of you.
One more shot at the same target on current settings before hiding back in the time machine, where I will fiddle with the settings - a narrow beam of a high velocity would be nice...
[1] Sadly your gun malfunctions, so you immediatly go into the timemachine were you chance the settings to:
Power: MAX
Frequency: Low
Spread: Minimum
"Oh sh-..oot and reload! Sorry! Sorry!" Tyrin couldn't get over the fact that he had killed on impulse. Not that it wasn't called for, but that he nearly hit one of the others with him in his haste to fire. Well, karma. He got hit. Hit bad.
"Rhys! If you could tell the others to get out, I'll try to take the last one! Edward, what's the status of the time machine?"
Fire rocket > Carronade ship. Hoping that it would not hit the tower.
[3] You aim at the ship and fire. [5] vs [3-2] The rocket hits dead on. [6+2] vs [1+2] The ship explodes in a ball of fire, this time not crashing into the tower.
Look around the time machine for weapon hopefully someting loud and makes a big firey explosion
Then wonder how the universe can retcon itself without creating a horrible paradox destroying the small tatters of reality it has left after we tore it up by time traveling
You can't find anything that makes loud and big firey explosions except for the weapons already lying in the common inventory ( Just take on of them if you want). There do appear to be a nice amount of horrible firey explosions outside.( Next time, please bold your actions)
The fire is burning rapidly and the smoke is increasing. Everyone in the tower will suffer a -1 to everything unless they take precautions( like putting on a gasmaskLarge: -2 to dodge, +2 dam resistance
Carronades:-2 to hit, spreadshot
On fire, crashing
Structural damage: 3.5/6 hp
Lower storeys burning up fast
-Smoke: Everyone in the tower gets -1 to all actions
Let's look for a way to obtain local garments!
[2] Between the explosions and the fire raining out of the sky it's hard to find an opened clothing shop. On the positive side, nobody is paying attention to you.
Hilda will wait for the airship to leave on one of its small trips before rushing onto the airship! I'll head straight for the controls and attack the pilot (if he is clockwork) or threaten him with a knife (if he is human) and order him to fly us out of the museum!
You just walk into the Zeppelin and wait for it to depart. After that you sneak towards the cockpit[3+1] whitout the clockwork pilot hearing you[3]
[4+1] Vs [2] Deactivating him is pretty easy. You just planted your knife between some critical gears and the whole thing stopped. You do think you broke it.( Clockwork pilot destroyed)
When lawa gets on the airship, make sure that no-one else gets on, in a way that the guards won't find suspicious (hopefully).
[5] Easiest job ever. It seems that no'one wants to get on the ship. One of the concierges approaches you though. He thanks you for your interest and gives you a manual of some sort. Apparently his son worked on this ship and he hopes you'll do a good word for him in higher society.( Item gained: Airship manual: +1 to piloting airships)
The clockwork stokers notice something is wrong and are slowly moving towards the cockpit.
Health: Fine
Armaments: none
-1 to dodge, +1 to dam resistance
Crew: 2 PC's, 2 clockwork stokers
- Big Ben + Parliament: This zone has been isolated by the city guard, because you crashed into Big Ben a few minutes ago.
- Train station
- Guard station
- Military airship docking strip
- Harbour
- Various markets
- Science museum:
Time machine:
Damage: Minimal
Charge: 50% charge, can jump(10 days recharge)
Supplies:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
-4 power cells
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-8 gasmasks
-2 unkown gadgets (who doesn't like random effects)
-A deactivated clockword guard, A complicated steam boiler and some clockwork mechanisms.
- -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills:
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory : Airship manual(+1 to piloting airships)
Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic with whatever you take with you)
1 mysterious machine(Runs on power cells, looks dangerous)
-9 power cells
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits:
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
1 rocket launcher
-3 rockets
Health:
Upper body: Bleeding, embedded schrapnel shards.
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
-2 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills: Bone doctor: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
Health:
Name: John Redcloak
Nationality: SCOTISH!
Appearance: Above average Hight
Good traits:
Brave ,
Smart Bad traits:Scrawny
Inventory:
Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown, and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.(Cap of 3)
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (Deadly, can double wield, causes bleeding)
- Generic machine gun(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 clips
-2 doses of various medicins
-Setting(previously universe): Germanic Tribe during the Roman Era
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