Turn 8 :[5] Level up, Gm has become a novice turn title maker
Drop Rocket Launcher + Incendiary Ammunition in the T.M.
Improvise something to keep the smoke or flames away! {Steam Boiler & Clockwork Mechanisms}
Wear that Gas Mask!
Tyrin flinched from the pain of the shards in his body. The pain caused him to forget to put on his mask. "Err, Medic?" He knew removing it himself was risky, even if he was partly knowledgeable in the medical art.
'At least I can still work with improvising. Now if only the smoke was cleared...'
[6] You feverishly set to work. You grab the boiler and the mechanisms, disassemble them, bend pipes with your bare hands and make a small opening in the T.M's Titanium hull. You put one of the pipes through, attach it to the modified boiler, construct a small fan from the mechanisms and put it in. (( T.M gained Airconditioning system, requires 1 person operating. Effect: Weather and other effects outside do not effect those inside the T.M.))
Status gained: Outtinkered, can not create objects in the next 2 turns.
"Nobody else touch anything, we're primed to leave when someone hits *this* button.
Mr. Dain, I'm not removing shrapnel while we're in a smoke-filled building that could collapse any minute. I'll numb the pain, but try not to move much."
Ensure that Tyrin won't die within the next half an hour, maybe give him a temporary bandage. Dispense painkiller into him, and help with the gasmask.
[2+1] You can't immediattly find a bandage, nor the patient, who keeps running around. Eventually you do manage to give him some painkillers.[5] No overdoses this time. Also Skill up( Painkiller usage)
Chill out and wait for the next random stop on our journey, as much as is possible, atop a burning tower in some alien universe... Defenitly dont go near the button that I am not allowed to touch, and have no interest in touching at all. No interest. none. Not a little.
You decide to do some meditating instead.
[5] Your meditation makes you more focused on what happens next. ( +1 to next turns action)( Skill up: Meditating)
>Encourage everyone to enter the time machine because anywhere is better than a flaming tower of death right about now. Assist the wounded party member
[3] You fail to do anything useful. On the plus side, everyone is in the T.M except for those who aren't.
Structural damage: 1.5/6 hp
The entire tower is now on fire, except for the top part. The Stones are cracking under the pressure and high temperatures. It seems it will collapse shortly( ie Next turn)
-Smoke: Everyone in the tower gets -1 to all actions, unless wearing a gasmask
Use one of my random/unknown gadgets. Just cause.
You activate your random gadget, [5] it turns out to be a storage box for[5] a Jetpack. Gained, Jetpack (5/5 fuel)
Descend directly (but safely) to the head of research and order him aboard! Then head to Big Ben!
[5+1-2=4(Still 5 for skill up)] You make a nice diving manoevre, pick up with the rope ladder and continue towards Big Ben, where you arrive after a short trip. Big Ben's on fire though.( Skill gained: Airship pilot)
The robots are so impressed with your flying expertise they resume their bussines as usual.
Health: Fine
Armaments: none
-1 to dodge, +1 to dam resistance
Crew: 3 PC's, 2 clockwork stokers
- Big Ben + Parliament: This zone has been isolated by the city guard, because you crashed into Big Ben a few minutes ago.
- Train station
- Guard station
- Military airship docking strip
- Harbour
- Various markets
- Science museum:
Time machine:
Damage: Minimal
Charge: 50% charge, can jump(10 days recharge)
Airconditioning system, requires 1 person operating. Effect: Weather and other effects outside do not effect those inside the T.M
Supplies:
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
1 rocket launcher
-3 incendiary rockets
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-4 gasmasks
-A deactivated clockword guard
- -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills: -Airship Pilot(1)
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
-Airship manual(+1 to piloting airships)
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory : Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Skills: Meditation(1)
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic with whatever you take with you)
1 mysterious machine(Runs on power cells, looks dangerous)
-9 power cells
-1 Gasmask: Worn
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits:
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
-1 Gasmask
Health:
-Painkillers: No pain for 3 turns.
Upper body: Bleeding, embedded schrapnel shards.
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
- 1 Jetpack(5/5 fuel)
-1 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills:
-Bone doctor: 1,
-Painkiller usage: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
-Gasmask
Health:
Name: John Redcloak
Nationality: SCOTISH!
Appearance: Above average Hight
Good traits:
Brave ,
Smart Bad traits:Scrawny
Inventory:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
-4 power cells
-2 unkown gadgets (who doesn't like random effects)
Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown, and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.(Cap of 3)
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (Deadly, can double wield, causes bleeding)
- Generic machine gun(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 clips
-2 doses of various medicins
-Gasmask, worn
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