Turn 7 : No paradoxes, yet
Put on Gas Mask...
"If this machine is ready now, when the others get here can we please go stop Caesar getting killed now?"
Fiddle with the "destination" settings in a frustrated and crude way
[1] Great, you broke the button. Now there's even less chance of controlling where this thing goes.
Tyrin smiled as he saw the rocket roar out of it's container, followed by a plume of smoke directed at the Carronade. He was even gladder when it exploded into tiny minuscule coggy bits. The ship crashing away from the tower.
He smiled even more, that it looked much like gritted teeth, when he realized his chest had been penetrated. He put a hand to it and raised it up near his face. There was blood and a blackish substance.
Ash.
"Well, one danger taken care of, now how do we get the T.M. out?!" Tyrin stood and shambled to the hole in the wall. Looking down, there was even more fire and tiny metallic specks, outlined by the sun. "We're surrounded and the lower stories are burning up! Can anyone contact the others? I'll try to...redirect this!"
Using the Inactive Clockwork Guard, the Boiler part and the Cog Mechanism, try to improvise the Rocket Launcher's Rockets to turn incendiary. Fire one shot out in the open air to alert any of those who escaped.
Grab that Gas Mask!
[4] You mess a bit with the rocket's warhead. Now the built in detonator won't properly activate, resulting in the explosives burning rather then exploding. You don't have time to shoot it though. Also, the smoke outside the T.M has become rather thick, and it's hard to see anything.
Equip a gas mask and try to figure out how to control the machine, so we can wait for the others until the last minute.
[6-1] Despite the broken buttons, you do manage to warm up the T.M engines. The T.M will immediatly jump when you press the button.
Ok I'll take the 2 unknown gadgets and the rail gun.
Despite the smoke making it hard to breath and see, you manage to grab both the gadgets, the railgun and some powercells.
>put on a gas mask and assist any other characters that might need a strong hand
You get yourself a gasmask.
Structural damage: 2.5/6 hp
Lower storeys burning up fast, Fire is halfway up the tower
-Smoke: Everyone in the tower gets -1 to all actions
Continue trying to blend in.
No preference for destination/time/setting.
[1] You run of towards a random direction, like everyone else seems to be doing. [7] It seems you have arrived at the science museum, to bad you don't have enough money for a ticket.
Horay! Now we only have to worry about being shot down when we stray from normal boundries! Also, Tal, you should try and get some place where we can pick you up, as we might have a problem with dropping down to street level. You still have a few turns, anyway.
Try to convince the stokers in the engine room (I assume thats where they're at) that nothing is wrong, if not, block them in there, and give the manual thingy to Lawa.
You try to convince the robots, but sadly their metallic minds do not comprehend you. [4] You close the door towards the engine room and lock them in.
Accept the manual, and pilot the airship out of the museum in a calm way which will hopefully not arouse suspicion. As soon as suspicion is aroused, FULL STEAM AHEAD! Straight up to a good position for observation if possible, then try and spot Big Ben and fly there taking evasive action when necessary.
"Thanks Mr Fletcher! You know, if we start losing power, you're going to have to go in there, chuck out the steam-bots, and start shovelling coal yourself! We can swap positions if you want..."
[3+1] You carefully take-off, and soon reach a safe altitude of 200 meters. Nobody he has noticed anything strange yet. [4] You do however see the burning Big Ben tower and the head of research running down the street towards you. Maybe you should pick him up.
Huh, what, it seems the boilers are loosing pressure. Those idiot robots seem to have opened the emergency pressure release valve.
Health: Fine
Armaments: none
-1 to dodge, +1 to dam resistance
-2 To piloting. Engines underpowered
Crew: 2 PC's, 2 clockwork stokers
- Big Ben + Parliament: This zone has been isolated by the city guard, because you crashed into Big Ben a few minutes ago.
- Train station
- Guard station
- Military airship docking strip
- Harbour
- Various markets
- Science museum:
Time machine:
Damage: Minimal
Charge: 50% charge, can jump(10 days recharge)
Supplies:
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-4 gasmasks
-A deactivated clockword guard, A complicated steam boiler and some clockwork mechanisms.
- -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
-1 small barrel of gunpowder(good for at least 30 shots)
-20 shots worth of little metal balls(whatever these are called)
Kingfisher: Franz Herber
Name: Franz Herber
Nationality: Austrian
Appearance: Blonde with tanned skin.
Good traits: SNIPER CHARISMATIC
Bad traits: Slow
Job: Base Security
Inventory:(If you wanted to specify contents please do so)
-30 degraded uranium sniper rifles bullets
-1 sniper rifles(Long range(can fire whenever there's a line of sight), +2 to targeted hits, +2 to damage, Ignores physical armor)
Iawastooshort
Name: Hilda J Wittgenstein
Nationality: Luxembourg
Appearance: Blonde, slim, friendly smile, average height, dressed in chef's whites.
Skills:
Good traits: Trained Chef;
Fleet-footed.
Bad traits: Never Seen a Gun.
Job: Base Chef
Inventory:- Carefully wrapped set of chef's knives(Leaves deep cuts, Well made +1, Durable: much less chance to break)
- sharpening stone.(Can sharpen object for a +1 sharpness bonus)
- Gasmask
-Airship manual(+1 to piloting airships)
Health:
Name: Thomas Fletcher
Nationality: British
Appearance: Tall and slim, Thomas has brown hair and generic features. Has no trouble fitting into a crowd.
Skills:
Good traits:
Hiding in the foreground: +1 to hiding and general blending in.
What, this?: +1 to talking his way out of things
Bad traits:
I don't know how to use this!: -1 to using weaponry.
Job: Errand boy
Inventory : Health:
[spoiler]Name: UNFM Captain Rhys Knight
Nationality: Welsh
Appearance: 5 ft 11, Stocky muscular build. Typical of a modern soldier used to lugging around heavy weapons. Short shaven hair, goatee. Dark eyes, short scar diagonally on top of head.
Good traits: Leadership, Problem Solving.
Bad traits: Agressive temper.
Job: Involved in testing top secret weapons.
Inventory: 1 combat uniform (helmet, boots, knife, etc),(+2 armor(prevents taking damage from being hit)
1 standard issue rucksack.(Increases carrying capacity(be realistic with whatever you take with you)
1 mysterious machine(Runs on power cells, looks dangerous)
-9 power cells
-1 Gasmask: Worn
Health:
-
Broken left arm( Cast applied, disadvantage negated unless cast is broken)
Name: Tyrin Dain
Nationality: American
Appearance: Standing at 5'6", with a fair complexion and a well-muscled body, his eyes are a deep shade of brown and his hair is as black as coal.
His face is heavy-set, in the shape of a rectangle. His cheekbones are prominent.
Good traits:
VigilantTacticianBad traits:
Tech-Un-savvyJob: UN Guardsman
Inventory :
1 rocket launcher
-3 rockets
-1 Gasmask
Health:
Upper body: Bleeding, embedded schrapnel shards.
[/spoiler]
Name: Shaun O'Malley.
Nationality: Potato Farmer. (Irish, in case my bad humor is lost on ya)
Appearance: Shaun stands at an average height of about 5'10, with a lean, wiry build. He has short brown hair, green eyes and slightly freckled skin. He wears wire-frame rectangular glasses in good fashion, if slightly outdated. The clothes on his back consist of black safety boots of some kind, black pants, a white linen button-up shirt (with a blue pen and notepad tucked into the breast pocket), covered by a classic white lab coat.
Skills:
Good traits: Head of Research, Scientific Mind (Maybe granting knowledge of the top secret gadgets in here, and a bonus to learning/making sciency stuff)
Bad traits: Weak Body. (Maluses to physical rolls would be the obvious choice)
Job: Scientist, Head of Research!
Inventory:
-One thing-o-meter( Can measure a lot of things)
-1 digital mapmaker(prevents you from losing the timetraveling machine)
-2 unkown gadgets (who doesn't like random effects)
-One Manual-Fabricator-set(+1 to buiding stuff)
Health:
Name: Edward Johnson
Nationality: American
Appearance: Caucasian, medium height, slim, short black hair, thick round glasses.
Skills: Bone doctor: 1
Good traits: Skilled Doctor, Excellent sense of time.
Bad traits: Terrible Eyesight. (I'm expecting something like -2 to most rolls if when you decide to break my glasses)
Job: On-site doctor.
Inventory: First aid kit(contains 1 set of painkillers,1 set of medicins), prescription glasses.
-Unkown Gadget
-Gasmask
Health:
Name: John Redcloak
Nationality: SCOTISH!
Appearance: Above average Hight
Good traits:
Brave ,
Smart Bad traits:Scrawny
Inventory:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
-4 power cells
-2 unkown gadgets (who doesn't like random effects)
Character sheet:
Name: Andric Zumwalder
Nationality: Germanic Tribe
Appearance: Has a piercing stare with deep green eyes. His skin is a dark tan, his hair is a dark brown, and his muscles are thick and knotty. This man is very strong and muscular due to surviving in a tribal state. However, this man possessed enough intelligence to be able to be educated (if partially) in the ways of the future. He knows German and English, and speaks with a heavy German Accent. His breathing is heavy and slow.
Good traits: Fearless: This character becomes better in combat the worse the odds are., Berserk: While in the same fight, each kill scored grants him progressively better accuracy and damage and he ignores a great deal of pain. However, he looses dodging and blocking in equal amounts as the fury rises due to his reckless behavior.(Cap of 3)
Bad traits: (see bad part of Berserk), Short tempered: This character has an extremely short fuse and may attack anyone, even his teammates, if they anger him. He also cannot ignore insults/challenges without satisfaction or apology. He may not even accept apology if the roll is low.
Job: Tribal Chieftain
Inventory: 2X Steel axes (Deadly, can double wield, causes bleeding)
- Generic machine gun(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
-10 clips
-2 doses of various medicins
-Gasmask, worn