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Author Topic: Timetraveling RTD Turn 13  (Read 31250 times)

kingfisher1112

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Re: Timetraveling RTD Turn 4
« Reply #165 on: February 17, 2012, 09:12:29 am »

Sorry it took so long to get my Shit together. Where are we?
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #166 on: February 17, 2012, 11:12:12 am »

Sorry it took so long to get my Shit together. Where are we?
You are currently crashed into Big beng, which is under bombardement by a steampunkish carronade airship, and which is also on fire.
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Darkfyre

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Re: Timetraveling RTD Turn 4
« Reply #167 on: February 17, 2012, 02:17:29 pm »

((where am I located))
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #168 on: February 17, 2012, 02:20:32 pm »

((where am I located))
Dumped you in the timemachine on the top of Big Ben  which is currently on fire. (Stairs have been blocked )
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10ebbor10

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Re: Timetraveling RTD Turn 6
« Reply #169 on: February 19, 2012, 04:47:13 am »

Turn 6 : No paradoxes, yet


I shall attempt to hot-wire in some power cells to charge the machine.
[6] You succesfully connect the powercells to the T.M's power grid. Sadly you needed more of them than expected.(15 cells used) The fun fact is that they have permenantly increased the capacity of the Time machine. The T.M circuits ready themselves and it seems it's ready to jump. The G. M has moral objections against leaving people behind though.

"Das wird chaotisch zu bekommen." Let's meet up with the others, John. We will be stronger united.
>Take a generic machine gun and 10 mags. Sling the gun across my back and strap the axes to each side of me on my belt in their holster. Take a few medical supplies.
You do all this stuff, and then meet up with the other guys, which are conveniently 5 meter ahead of you.

One more shot at the same target on current settings before hiding back in the time machine, where I will fiddle with the settings - a narrow beam of a high velocity would be nice... 
[1] Sadly your gun malfunctions, so you immediatly go into the timemachine were you chance the settings to:
Power: MAX
Frequency: Low
Spread: Minimum


"Oh sh-..oot and reload! Sorry! Sorry!" Tyrin couldn't get over the fact that he had killed on impulse. Not that it wasn't called for, but that he nearly hit one of the others with him in his haste to fire. Well, karma. He got hit. Hit bad.
"Rhys! If you could tell the others to get out, I'll try to take the last one! Edward, what's the status of the time machine?"

Fire rocket > Carronade ship. Hoping that it would not hit the tower.
[3] You aim at the ship and fire. [5] vs [3-2] The rocket hits dead on. [6+2] vs [1+2] The ship explodes in a ball of fire, this time not crashing into the tower.

Look around the time machine for weapon hopefully someting loud and makes a big firey explosion

Then wonder how the universe can retcon itself without creating a horrible paradox destroying the small tatters of reality it has left after we tore it up by time traveling
You can't find anything that makes loud and big firey explosions except for the weapons already lying in the common inventory ( Just take on of them if you want). There do appear to be a nice amount of horrible firey explosions outside.( Next time, please bold your actions)

The fire is burning rapidly and the smoke is increasing. Everyone in the tower will suffer a -1 to everything unless they take precautions( like putting on a gasmask

Spoiler: !!Carronade schip!! (click to show/hide)
Spoiler: !Boarding schip! (click to show/hide)
Spoiler:  !!Big ben Tower!! (click to show/hide)

Let's look for a way to obtain local garments!
[2] Between the explosions and the fire raining out of the sky it's hard to find an opened clothing shop. On the positive side, nobody is paying attention to you.


Hilda will wait for the airship to leave on one of its small trips before rushing onto the airship! I'll head straight for the controls and attack the pilot (if he is clockwork) or threaten him with a knife (if he is human) and order him to fly us out of the museum!
You just walk into the Zeppelin and wait for it to depart. After that you sneak towards the cockpit[3+1] whitout the clockwork pilot hearing you[3]
[4+1] Vs [2] Deactivating him is pretty easy. You just planted your knife between some critical gears and the whole thing stopped. You do think you broke it.( Clockwork pilot destroyed)


When lawa gets on the airship, make sure that no-one else gets on, in a way that the guards won't find suspicious (hopefully).
[5] Easiest job ever. It seems that no'one wants to get on the ship. One of the concierges approaches you though. He thanks you for your interest and gives you a manual of some sort. Apparently his son worked on this ship and he hopes you'll do a good word for him in higher society.( Item gained: Airship manual: +1 to piloting airships)

Quote from: Clockwork stokers
The clockwork stokers  notice something is wrong and are slowly moving towards the cockpit.

Spoiler: Airship (click to show/hide)


Time machine:
Damage: Minimal
Charge: 50% charge, can jump(10 days recharge)
Supplies:
1 prototype handheld railgun( Requires power cells+ammo(whatever you can fit in)+ 3 throwing rolls
1 prototype laser rifle( Requires power cells. Ignores armor, +2 damage. -4 vs living organisms)
-4 power cells
1 Generic Machine guns(+1 hit, +1 to damage. Fire a salvo: Area damage: -1 to hit, -1 to damage)
     -10 machine gun clips(1 clip equals 3 bursts or 1 salvo)
-1 crate of medicine: 9 doses of painkillers, 8 series of various medicines, 3 intelligent gypsum casts and 1 set of churigurcal tools
-Replacement parts for the time machine:(Mainly electronical circuits(since none of you know how it works)
-Rations: 20
-8 gasmasks
-2 unkown gadgets (who doesn't like random effects)
-A deactivated clockword guard, A complicated steam boiler and some clockwork mechanisms.
-         -Ancient blunderbuss(-1 to hit, -1 to damage, hits between 1-3 people. Slow reloading: needs to make an additional roll for reloading(4-5= quickreload) )
         -1 small barrel of gunpowder(good for at least 30 shots)
         -20 shots worth of little metal balls(whatever these are called)

Kingfisher: Franz Herber
Spoiler (click to show/hide)

Iawastooshort
Spoiler: Hilda J Wittgenstein (click to show/hide)

Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
[/spoiler]
Spoiler: Character (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)
[/quote]
« Last Edit: February 19, 2012, 04:53:49 am by 10ebbor10 »
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MonkeyHead

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Re: Timetraveling RTD Turn 4
« Reply #170 on: February 19, 2012, 05:08:44 am »

Put on Gas Mask...

"If this machine is ready now, when the others get here can we please go stop Caesar getting killed now?"

Fiddle with the "destination" settings in a frustrated and crude way

10ebbor10

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Re: Timetraveling RTD Turn 6
« Reply #171 on: February 19, 2012, 05:12:47 am »

Oh yes, Everyone can start voting for:

-Destination
-Time
-Setting
 
Jump won't occur next  turn though
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Tiruin

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Re: Timetraveling RTD Turn 4
« Reply #172 on: February 19, 2012, 05:17:44 am »

((And after long deliberation on time and it's effects... ;D))

Tyrin smiled as he saw the rocket roar out of it's container, followed by a plume of smoke directed at the Carronade. He was even gladder when it exploded into tiny minuscule coggy bits. The ship crashing away from the tower.

He smiled even more, that it looked much like gritted teeth, when he realized his chest had been penetrated. He put a hand to it and raised it up near his face. There was blood and a blackish substance.

Ash.

"Well, one danger taken care of, now how do we get the T.M. out?!" Tyrin stood and shambled to the hole in the wall. Looking down, there was even more fire and tiny metallic specks, outlined by the sun. "We're surrounded and the lower stories are burning up! Can anyone contact the others? I'll try to...redirect this!"



Using the Inactive Clockwork Guard, the Boiler part and the Cog Mechanism, try to improvise the Rocket Launcher's Rockets to turn incendiary. Fire one shot out in the open air to alert any of those who escaped.

Grab that Gas Mask!
« Last Edit: February 19, 2012, 05:29:09 am by Tiruin »
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10ebbor10

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Re: Timetraveling RTD Turn 4
« Reply #173 on: February 19, 2012, 05:24:19 am »

((And after long deliberation on time and it's effects... ;D))

Fire a rocket at the base, hopefully tipping the tower in a safe angle and not to collapse on itself.
The tower is more than 100 meter high, I'll doubt  there exists something as a safe collapse angle ( Seeing as you're on top). It's a strong tower though and will survive for a turn or 2 more.

Using the Inactive Clockwork Guard, the Boiler part and the Cog Mechanism, try to improvise a radio that could broadcast speech in a wide area.
Radio's need electricity and other things including copper. The T.M. might has a built- in transmittor, but you'll only be able to use it to reach Talarion's Map-o-matic.
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Tiruin

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Re: Timetraveling RTD Turn 6
« Reply #174 on: February 19, 2012, 05:25:20 am »

Um, edited then.

((Can we perform a small teleport jump out of the tower? Or do we have to discover it ourselves?))
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10ebbor10

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Re: Timetraveling RTD Turn 6
« Reply #175 on: February 19, 2012, 05:27:21 am »

Um, edited then.

((Can we perform a small teleport jump out of the tower? Or do we have to discover it ourselves?))
You can try.

You can also wait until the guys in the airship pick up Talarion and then move towards the tower.
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Superior_Tomato

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Re: Timetraveling RTD Turn 6
« Reply #176 on: February 19, 2012, 07:27:12 am »

Horay! Now we only have to worry about being shot down when we stray from normal boundries! Also, Tal, you should try and get some place where we can pick you up, as we might have a problem with dropping down to street level. You still have a few turns, anyway.

Try to convince the stokers in the engine room (I assume thats where they're at) that nothing is wrong, if not, block them in there, and give the manual thingy to Lawa.
« Last Edit: February 19, 2012, 07:30:32 am by Superior_Tomato »
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lawastooshort

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Re: Timetraveling RTD Turn 6
« Reply #177 on: February 19, 2012, 07:45:53 am »

Accept the manual, and pilot the airship out of the museum in a calm way which will hopefully not arouse suspicion. As soon as suspicion is aroused, FULL STEAM AHEAD! Straight up to a good position for observation if possible, then try and spot Big Ben and fly there taking evasive action when necessary.

"Thanks Mr Fletcher! You know, if we start losing power, you're going to have to go in there, chuck out the steam-bots, and start shovelling coal yourself! We can swap positions if you want..."


destination edit:
A small village in England, the Dark Ages, our historical universe.
« Last Edit: February 19, 2012, 08:23:15 am by lawastooshort »
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Nirur Torir

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Re: Timetraveling RTD Turn 6
« Reply #178 on: February 19, 2012, 08:06:24 am »

Equip a gas mask and try to figure out how to control the machine, so we can wait for the others until the last minute.

-Destination: A large multiracial trading town, somewhere along the coast in northern Italy.
-Time: Renaissance
-Setting: High Fantasy
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anailater

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Re: Timetraveling RTD Turn 6
« Reply #179 on: February 19, 2012, 08:09:14 am »

Ok I'll take the 2 unknown gadgets and the rail gun.

also i have a feeling that if we wish to keep our limbs we should probably find a way to super charge the time machine letting us get out of there even if it means we lose some power cells.

also-
-Destination: Alien plaet
-Time: About the time the earth was destroyed
-Setting: Sci-fi
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