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Voting closed: January 14, 2012, 06:17:21 pm


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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379939 times)

SirAaronIII

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #630 on: July 26, 2012, 12:53:43 am »

I'm thinking of writing a treasure hunting guide soon. Gotta actually DO the treasure hunting so I can speak from experience though.

If you mean either Cor or Iria treasure hunting, I can write a guide up. I did it a lot in another life (ie another server :P).
I mean running around with L-rods in Rano. So yeah, Iria. I didn't really have much to write a guide off of except a couple tips, anyway, so go right ahead.

So tomorrow, I'm hoping I can wrangle some people up for Karu Forest Dungeon, for exploration journal pages 1, 3, and 5. 2, 4, and 5 can also be found from treasure hunting, and I already have 2, so I'll be hunting while I wait for everyone else to log on.
e: Looking at page 3, I can already tell that it will be a significantly larger pain than the rest. Man am I tempted to just go commercinating all day long.
« Last Edit: July 26, 2012, 12:55:44 am by SirAaronIII »
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Graknorke

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #631 on: July 26, 2012, 05:09:49 am »

Does anyone know where I could find the newest manual patch for the client?
The site still has 112R as the newest one, which isn't really helpful to me.

Is it possible to download the client elsewhere or..?

EDIT: Nevermind, I can get the new updoot just fine.
All is well.
EDIT2: Doing the beginner quests in the quiet with headphones on when SUDDENLY ETHNA. Spontaneous loud techno parties sure are startling.
« Last Edit: July 26, 2012, 11:00:02 am by Graknorke »
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majikero

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #632 on: July 26, 2012, 02:58:11 pm »

Bard Destiny is out and as usual, the game is broken again. If you start with as a bard, you get a battle mandolin, a mandolin with spikes.
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Graknorke

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #633 on: July 26, 2012, 03:00:03 pm »

Bard Destiny is out and as usual, the game is broken again. If you start with as a bard, you get a battle mandolin, a mandolin with spikes.
Noooooooo.
Do you get on rebirth too?
Because I picked warrior at the start so that I could get some basic combat skills. And a spiky mandolin would be sweet.
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majikero

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #634 on: July 26, 2012, 03:08:13 pm »

Yes, you get it at rebirth too but only one per character.
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Graknorke

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #635 on: July 26, 2012, 03:09:58 pm »

Yes, you get it at rebirth too but only one per character.
So I could get one of the starting equipment for each destiny on one character?
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majikero

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #636 on: July 26, 2012, 03:15:01 pm »

Not sure about the others but there is a the Bard Destiny Event that gives the battle mandolin when you start or rebirth as a bard.
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etgfrog

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 102
« Reply #637 on: July 26, 2012, 03:49:21 pm »

Hmm, to be exact, not using magic at all is the most effective way of going through dungeons :P It has been found out that being a fighter before you be other jobs is the most efficient. Taking Smash, Windmill, Counter, and Combat Master along with Weapon Mastery to rank 1 deals damage reliably, indiscriminately, and constantly. Excluding melee immune monsters, of course :P

Also, it seems you haven't been to the high-end dungeons (say, Iria's Maize Ruin dungeon, or at the extreme end of the scale, Peca; heck, I suppose you haven't been to the outdoor dungeons with a pass?), because one-on-one with fusion bolts has a very hard limit. Think of monsters like Sprites, which almost always seems to appear with different colors. They aggro separately, they're basically immune to one element each, and they die hard. Or the Masked Ghosts in Maize, who move fast, have tons of HP, and hit hard. Another example would be Jackals, with wide ranges of sight, (probably) multi-aggro, fast moving (being four-legged), and annoying.
you see...this is where fire-ice fusion bolt was ridiculous...since it was garenteed knockback on anything that wasn't immune to knockback(i'm talking the hard immune to knockback only seen on world bosses), while i never tried solo peca(cant even enter solo) i did solo maize a few times and karu a few times. raw damage(before mana deflector and damage resistance) a fully charge of fire-ice was 3-4k, and i guess your partialy right, one on one i wouldn't use only fusion bolt, i also liked to have a chain cast fire wand for situation that mana conservation wasn't needed.(rank 1 fire bolt)
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 103
« Reply #638 on: July 26, 2012, 06:03:13 pm »

I'd just like to tell everyone here that's new to mabi, when a new patch comes the game pretty much always bugs out for a while. It is normal, do not worry. Now let's move on to the update.

Dungeon Running 102-2 A brief amendment.

Solo tactics for offense and defense on alchemy. (As a note, Alexwazer, feel free to write up an update, this will likely be very rough.)

Offense

Alchemy - Now... Alchemy isn't terrible in offense, but it's a lot like magic without advanced magic, and their chain casting equivelent takes a while to get set up. DOn't expect bone crushing numbers out of alchemists, but water cannon (A single target high damage skill) and Flame Burst (A conical AoE going out from the user), aren't terrible and can really wreck some days. They have about the same range as magic? Maybe less. Howeve,r they do stil have one trick, SUMMON GOLEM! With this they well... summon a golem. Only they control the golem directly, which is in essence giving them melee combat, and pretty hefty melee combat at that, without putting themselves at risk. Very nice. Well.. they leave their body behind while they control the golem, so perhaps not at risk is a poor way to put it. But it's still very nice. And if you do it well you really aren't in any real danger in a dungeon.

Defense

Alchemy - Here we go. Alchemy gets a skill called barrier spikes. It creates a small length of wall that enemyes can't go through, and remember, enemies are very poor at navigating around obstacles, on top of the fact that if they attack it, they take damage. It can be broken, but generally it is a wonderful thing for ranged charecters to hide behind, and set up right, they can create an impenetrable bunker for them. Handy in many ways, an amazing skill. Other defensive skills include windblast which knocks an enemy back for miles, unfortunately it has wierd cooldown going on (If you use it more then a few times, the cylinder breaks and can't use it for a length of time afterwords), so you can't pull a windblastwall thing, at least not for more then a few shots. Another is Sand Blast, which has the same limitations as wind blast, by the way, but it loads 5 seperate blasts, like ice bolt (the other skills either don't stack (windblast) or work like firebolt in it means more stacks more damage (Water Cannon,Fire Burst) the more you put in, up to five. However, every time you use it it adds another 15 seconds to the cooldown so... yeah. Hefty cooldown, but when you hit something with it, it has a chance to be blinded, which prevents it from moving or attacking for a few seconds, which I don't need to explain why it's a huge boon. Unfortunately beyond these skills, alchemy range is kind've short, so while you might occasionally get an enemy knocked off you by a wind blast, it's usually not going to be the case. Think warriors with magic style skills/support skills and a slightly longer range, and you've got it.

Next update tomarrow. Was gonna do it today but NEW PATCH OH MAN

dei

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
« Reply #639 on: July 26, 2012, 09:30:19 pm »

They get atlatls.  But when it's time to bring range, giants should generally go windmill and protect the archers.  If they've brought an atlatl then use it, but I've never actually seen a giant using one, aside from one or two who were like "lol look at me I've got a stick thing lol.  No seriously I'm going back to massive swords."

I use my giant Nidde's atlatl pretty regularly. I kind of liken it to her having a sniper rifle that takes out most anything short of a grizzly bear in one hit. Anyways, it seems like there's a Mabinogi group here. That's good to know. I've been playing Mabinogi on and off since it got out of open beta, but right now I'm on Alexina like the rest of you.

My main is my human Bijuni, though I also play a fair bit on my giant Nidde and a little less on one of my elves, Moiya. I also have an elf named Ruinaei, but I don't play on her very often. Feel free to add me, though I must note that there's a lot I cannot do in Mabinogi outside of Saturday and Sunday. That's when I go over to a friend's house to use his computer to play Mabinogi with him and his girlfriend. That stuff mostly relates to Tara and some parts of Iria, but I can do most everything else with just a bit of lag.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
« Reply #640 on: July 26, 2012, 10:31:48 pm »

Oh hey, I think I saw moiya earlier this week, huh. I'll getcha added to the OP when I can.

Ibid Straydrink

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
« Reply #641 on: July 26, 2012, 11:21:35 pm »

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« Last Edit: July 26, 2012, 11:31:22 pm by Ibid Straydrink »
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
« Reply #642 on: July 27, 2012, 04:10:35 am »

Kay, got Dei added to the OP, annnd since I seem to be a lot of people that don't use steam's primary vein of access to the steam chat, I figured I'd mention I've made a human(I made a seperate account for it, since my human on my primary account is in ruari, and I can't get his free card back unless I delete my giant and elf and human and wait a week, which I'm not willing to do at this point), primarily because over time I've realized two handed swords cannot be used by elves, and don't look quite as awesome in giant hands, on top of them not having as nice animations for them. This doesn't really change much, just adds another char I'll be on sometimes. Name is Bariaus, it's been added to the OP as well, so if I'm not on Mobliz or Narshe, I'm probably on Bariaus or not on at all.

Just gettin that out there. Also if you see a friend request from that guy, yep.

Skyrunner

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
« Reply #643 on: July 27, 2012, 04:40:10 am »

Finally made it to rank E of Potionmaking. *looks at training*



..Shucks. Like rank F, but with more grinding.
I need herbs, my good Bay12ers! T^T
Also, I make 100 potions now for people who send'm. I'm now able to produce 100 potions of either mana, stamina, or health, with a 60% chance of success.

In other news, thanks Ibid! <3 With her help, I finally got a Clover Gnu, named it Smokingnu (reference? :3), and went power leveling with Seriyu. With his help I got level 25 in an hour. With luck, we'll get to 34 tomorrow, which means Smokingnu won't go below 50 Mana even as he ages.

Ancient monsters are the best. Ten times the experience with only say three times the HP.
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Seriyu

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Re: Mabinogi - New patch! Bard destiny! - Dungeon Running 102-2 an addendum
« Reply #644 on: July 27, 2012, 05:03:34 am »

Actually it's still 10x the HP(I think), but obviously some monsters are much better HP to EXP ratios, which ancients obviously extrapolate quite a bit.

Also I'm up longer then usual tonight due to hijinx so I'll just do the update for today now. A bit of an intermission, because I wanted to go over some of the more notable things the patch introduced.

One, bard Destiny. Gives you a bonus to music skills, which there are a lot more of now. You no longer need a really huge rank in composing I think it is to make a scroll that can do anything to help anyone, although you can still do that (I think).

A lot of music is wide spanning buffs, Defense, attack, gather rate, etc, all that, although I think there's one attack song that I somehow doubt is very good. If anyone dives into bard some more, feel free to write up a thing about it! I am really not a bard person. Also of note is that instruments are no longer race restricted. So if you want your giant playing a tiny tiny lute then you can do that now. Musical Knowledge and Composing can now also be ranked to one. Also new NPC's near lake neaigh or however you spell that. Bard related again.

The magical music scrolls that have been sold by NPCs are no longer there, presumably as they've been replaced in some respects by the new skills.

Two, Mysterious reforging tools. They're sold by the commerce imp for 20,000 ducats, and act as weaker versions of Fine Reforging Tools.

Three, two new kind've amazing sets. The first, Mythril Lance Feather set. Drops from Peaca Intermidiate, and has a whopping 11 defense and 6 protection on it. Gauntlets and boots and helm are the same as normal heavy armor.  It also has Auto-Defense (Melee): 15.00% and
Auto-Defense (Range): 20.00%. Pretty damn nice, although it better be for having to go into Peaca Int for it.

As with all heavy armor sets it can be used by humans and giants.

The second, Royal Diamond Patterned Set. Light armor, 9 defense, five armor. Probably has passive defenses but the wiki doesn't know for sure yet so be aware. Again, boot gloves and helmet are the same as normal armor. Sold at the trade assisstant imp for 800k ducats a piece, except for the armor which is a whopping 1mil. A nice light armor for you heavy duty commercaholics. THis was actually not released with the patch for whatever reason. Oh well. No word on Mythril Feather, but it's possible as I can't imagine people run peaca intermediate terribly often. Time will tell.

And Four, random mostly inconsequential junk that I am literally copying from the wiki.

A Mana Tunnel was added near the Hot Springs of Zardine.
Jousting and Fashion Show was given more prizes.
A second Jousting preliminaries was added, which starts at 10:00pm PST.
Auction's list of items was re-hauled.

So yeah! Pretty nice patch for you bards, and for those of you that are tired of running around in spaika or other fairly generic lookin heavy armor, a new potential heavy armor set. Maybe this'll make some more interest into peaca runs.
« Last Edit: August 03, 2012, 07:24:59 am by Seriyu »
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