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Author Topic: Mabinogi-On Steam! Close combat revamp!  (Read 379866 times)

majikero

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #600 on: July 24, 2012, 12:36:59 pm »

Can you link me to that spreadsheet? I just open up the calculator and put the max items then multiply it with the profit and compare the total profit to the time needed to get there.

For the record, I'm manage to get over 20k in profits from lovely potions.
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Aoi

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #601 on: July 24, 2012, 02:16:09 pm »

You can try this one too:
http://mabidata.net/forum/viewtopic.php?f=7&t=1117&sid=5c4bf3312fe9bfc84c02d82a6bf4e58f

I don't like it much though-- it's non-transparent and doesn't allow for easy comparisons based on a point of origin. Also you can't tweak values.
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Ibid Straydrink

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #602 on: July 24, 2012, 02:43:54 pm »

Be sure to post your username in the thread when you're all set up.

Will do! With any luck, that'll be tonight...


By and by, does anyone know a credible guide for character builds? I've always done the dual-wielding human things, with aspirations of tying in magic and music, but never got that far into it.... and will probably make another haphazard attempt.  :P
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

SirAaronIII

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #603 on: July 24, 2012, 04:38:08 pm »

It turns out, calculus + economics = big money in video games. Got me a handcart. 8)
Spoiler: excessively long laugh (click to show/hide)
Seems like it's best to just keep buying the lowest-cost item, in extreme amounts.
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Ozyton

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #604 on: July 24, 2012, 04:54:09 pm »

Just ordered my new SSD's and Winodws 7 which should be arriving sometime this week, at which point I'll build my first computer. I've been wanting to do this since around 2003 or so but haven't had the opportunity until now =)

Hopefully I don't screw it up somehow and I'll be able to get on and play some more soon.

majikero

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #605 on: July 24, 2012, 05:03:49 pm »

The wiki is acting up, seems like it's getting a major overhaul. Anyways so many things, so little time. So here is some of my goals in no particular order:

- get thunder to rank 1
- get refining till i can handle gold and silver
- get blacksmithing till rank 3(?)
- get weaving to rank 1
- get tailoring till rank 6(?)
- get a siren mask
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Seriyu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Solea Geologic Survey.
« Reply #606 on: July 24, 2012, 07:16:03 pm »

Yeah it looks like the wiki's templates are getting an overhaul. Update today will be the first in a... many many parted update, dungeon running in general. Covering the roles of various skill sets in a dungeon, Going over specific dungeons and what they bring to the table, soloing, team running, blah blah blah. Today will mostly just be an intro to the whole thing.

So, dungeon running. A big part of the game for anyone that doesn't want to be pure crafting, which is very few. Let's start off by mentioning a bunch of stuff that is generally going to carry true through anything anybody does.

One. Irregardless of if you run solo or in a team, you are probably going to die at least once unless you really know what you're doin, or you are both way out of your depth and fairly lucky. I say "and fairly lucky" because just a couple of days ago in ciar normal, somethng that normally presents very little threat to me, a poison goblin smashed me, critted, and knocked me from almost ful lhealth, about 150 HP, down to deadly status in one hit. It didn't take long for the multiaggro status to overcome me and kill me. Does it happen often? No. But it still does. This leads into my next point pretty well...

Two. Multiaggro is bad for everyone. A warrior is best equipped to handle it, but unless he has kung fu master levels of prowess with the combat system he's still probably gonna eventually get killed unless he's in a dungeon where everything does one to him outside of crits. And even then, something horrible can still happen. Help others if you can, but chiefly you should be most concerned with your own well being. I don't think anyone will argue if you die once because you saved someone's ass by picking off a second poison goblin coming at them from an odd angle, but if it happens every room, you're officially eating too many feathers. Don't be afraid to do it, but if you've already died more then..... let's say ten times in short order, then you might wanna pay a bit more attention to your own hide. That number alters depending on how poorly set up in level you are for a dungeon (Don't be afraid to go on high level dungeon runs, the B12 gang is pretty relaxed and it'll take a lot to make anyone get too irritated, and the game is very friendly to the level gap, but be aware of what you're getting into), but that's a nice baseline for "too much".

Three. Don't get cranky if kills get stolen, and don't obsess with getting a finish on something. Generally if someone is killing something that was on you, or that you were attacking, either the room was almost cleared and he was looking for a new target, or he thought it was going to damage you or kill you. Kill stealing really isn't a thing, most of the exp in a dungeon comes from the dungeon exp bonus that everyone gets, and if it drops something you REALLY REALLY need generally the B12 gang will just give it to you.

Four. If someone tells you to sit, and there is nothing that requires your immediate attention, sit. Usually this is basically them wanting to patch you up (Bandages heal more if you're sitting), so there's no reason not to, but I understand that it's kind've an odd command if you've never heard of it before so I figured I'd add it.

And finally

Five. Learn to fend for yourself. This seems like a simple one, but it's hard to get a leash on the combat system sometimes. Learn the basic tricks of your combat system of choice, and try to learn when it's appropriate to use them. It might take time, and even a lot of it, don't be afraid to practice on strong/awful enemies, don't get discouraged, and if you just can't get the hang of it, feel free to ask the steam chat for help. They're a friendly bunch.

Knowing my track record, I probably missed something, but that's all that immediately comes to mind. Next time, more specific advice and roles for specific skill sets.

SirAaronIII

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #607 on: July 25, 2012, 02:06:11 am »

Good day of trade and dungeons. Yup.

Staying alive and ice-locking. You can pretty much safely call me Keraha at this point, that's how much ice I lock enemies with. :P
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Seriyu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #608 on: July 25, 2012, 02:15:09 am »

Yep, ran Rabbie and Ciar with SirAaron and another person. Mostly went off without a hitch, although rabbie was a little rough. The other person wasn't terribly good at melee (which is common when you don't look up stuff about it or try to learn it yourself, it's not a big deal), but they were also an excellent cook so that was nice.

Didn't get any neat drops, but that's normal for normal dungeons I think. The real nice stuff is in hardmode or advanced dungeons. Or advanced hardmode dungeons.

SirAaronIII

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #609 on: July 25, 2012, 02:20:08 am »

I got some gloves available in stores. Better than no gloves.


Also I have page 3 of Ice Spear. Hell yeah. Now to go to Iria and get the journal pages. Hoo boy.... trade first, though.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Ibid Straydrink

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #610 on: July 25, 2012, 03:30:23 am »

Woot! Finally in!

My name is.... Ibid.  8)
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Seriyu

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #611 on: July 25, 2012, 03:50:56 am »

Gotcha! Added you to the OP. I'm not on as of now, and I doubt many other people are, but tomorrow is another day.

Ibid Straydrink

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #612 on: July 25, 2012, 05:31:09 am »

Gotcha! Added you to the OP. I'm not on as of now, and I doubt many other people are, but tomorrow is another day.

No worries! I don't know if it's dumb luck, or case in point regarding Alexina's reputation for a more chipper crowd, but as soon as I landed in Tir Chonnail I found myself with good company, and decided to postpone the basic tutorial quests in favor of being chased by rock golems across the countryside..!

Satisfaction.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Skyrunner

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #613 on: July 25, 2012, 05:47:25 am »

I got with a bunch of people hanging out in a tent and received clothes that have 3/1 stats o,o
Also I gained one level of fat.

I struggled with the free NX offers for about three hours and got 981 NX for my efforts -.- Most of them don't even pay at the end, but I had fake identities (John Doe and Argh Blargh were two I used today), fake addresses (4000 Forbes Street Pittsburgh, which I believe is an empty stretch of road), and an junk mail e-mail to spare.

Sigh. Why won't you work, PayPal? Why?

On the bright side, I gained twenty levels from commerce today, and a small sum of gold too. Handcart commerce gogo~
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Girlinhat

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Re: Mabinogi - Steam Chat. Use it. If you can. - Dungeon Running 101
« Reply #614 on: July 25, 2012, 07:13:24 am »

To expand on dungeons...  Items!

It's not all about running in and hacking-slashing.  There is required something rather like infrastructure, and that is the items you take with you.

On the start is potions, the most obvious thing to bring.  Potions come in four flavors - health, stamina, magic, and wound.  These do as expected, with wound potions being able to restore the black portion of health.  You can buy simple health and stamina potions, which will do good enough in most cases, or you can craft any potion using herbs.  50 point potions and the smallest a player can craft, which is already larger than the largest potion you can buy.  Two herbs make a 50 point potion, while two herbs with a base potion make a 100 point potion - base potions are bought at the healer's house.  The 300 point potions require four-leaf clovers and water, which are rather rare (the clover, that is).  50 point potions are usually enough for casual dungeon runs, and producing them has a much higher success rate than 100's.  Wound potions come in smaller varieties and require four herbs, including the rare golden herb, but they are very very powerful potions.  It's also possible to create mixed potions, such as HP + MP potions, though generally you'll only want health + stamina to recover after a fight, or health + magic if you're using mana shield.

Potion making is helped greatly by having a homestead, where you can plant herb patches that refresh every real day.

When potions fail, you need phoenix feathers.  These are simply bought, though many mobs will drop them as well.  You can never have too many feathers.

Directly related to feathers are bandages.  Bandages are used to heal wounds, the black potion of your HP bar.  Using bandages on yourself is less effective, it doesn't restore as much.  If you're sitting down, bandages work better, which makes it important to have a buddy available to patch you up.  Normal bandages can be bought at the healer's house or dropped from many enemies.  Handmade bandages are made using Handicraft skill from cheap cloth.  They restore more wound, though there's some debate as to how much more they restore than regular.  They are generally easy to make though, and they definitely do more good than store-bought.  Bandages and Wound Potions do the same job.  Most pets are able to use first aid, but only on their owner.

Something that a lot of people discount is firewood.  Sitting at a fire greatly restores your recovery rate, as well as letting you recover wounds while in a dungeon.  It also allows you to share food, which can give very important buffs.  Vales Fire is an easy drink to make, which provides a massive boost to strength and a penalty to dex.  Club Sandwiches are fairly easy to make, and they provide a great dex bonus.  There's also int boosting food, though I can't remember them right now.  A good chef will bolster dungeon efforts, but only if someone has brought firewood.

A homestead can help with firewood, but only barely.  The payout rate on homestead-built chopping blocks is fairly low.

Finally, there's the actual equipment you're using.  Holy Water will be nice, since you WILL die and you will want to re-bless your equipment.  Bringing extra is very nice.  But keep in mind that you can lose all your blessings in one KO, so it generally pays to only re-bless your weapon and/or shield, and leave your armor alone until you finish.  Though this is the player's own decision, depending on how tightly they value their items and how much water they have spare.  Although even with spare holy water, weapons will still break.  Some very long dungeons are even enough to break a new weapon on the way down.  Bringing a spare is never a bad idea.  Having a gladius or even a dagger can save your hide when your sword breaks halfway through.  Shortbows serve a similar duty to archers, they're small but can still be powerful when done right.  While a bastard sword or a longbow might be nicer, they are larger and space isn't infinite.

And on the same note, everyone should bring a bow.  Elven Short Bows are small and can be upgraded for pretty good power.  Some monsters are immune or heavily resistant to melee, while some are just terrifying (ogre warriors) and being able to field a bow will make all the difference.  If a smart elf is in the party, they should have brought a few quivers of arrows and be able to share ammo with any humans who want to save on inventory space.  It's also possible to make handmade arrows of higher quality than store bought.  These are made via blacksmithing with iron ingots and firewood, and they do more damage, better accuracy, and/or higher critical, depending on the level of arrow.  This can be a major boost, especially to melee-oriented characters with low dex - the extra damage from the arrows will compensate for their lack of skill.  However, they only come in packs of 100, making them somewhat awkward for elves to use, as they tend to run out.  Someone using Inventory Plus premium can get a firewood bag, allowing them to carry 1x1 sized arrowheads in inventory and 1x3 sized firewood in their firewood bag, conserving inventory space and letting them craft arrows mid-dungeon.
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