IntroductionGreetings sire. I am here to greet you and introduce you to your new role as the lord's advisor. The Lord is a very busy man, and whilst he is of noble and incredible character, he is always open to advice from his College of Advisors, that being, you.
It will be your role to aid guide his actions in running the kingdom in many things, but mostly diplomatic. The micro-management side of things is being organized by another sector of the College of Advisors, so that you need not worry about such trivial matters.
Our people have lived in this valley as far as living memory goes, hunting in the forests and fishing in the lakes. Recently, with the incredible breakthrough of an idea called "Farming", we have been forced to settle. A traveler passing by brought this to us, and as such we can predict that others have also settled.
We need to fortify our settlement against raiding monsters, discover who these others are and take things from there.
(If the advisors can't agree on something, you're all thrown into a pot and chosen at random, or averaged out in the case of numeracy).
SettingYour people are very primitive. They haven't made the move from sharp sticks to stone-tipped spears, they wear fur pelts that are crawling with disease, from not tanning the hides properly, they fish with large rocks, their understanding of buoyancy is a dead body in deep water.
Just in case stupidity, drowning and/or disease doesn't kill them off, you also have to worry about Wolves, Ant-people accidentally burrowing up through into your town center, Goblins, Zombies and the occasional Dragon.
Oh, and your neighbours, if you can find them - or if they find you.
In short, High-fantasy.
Day 1, Month 1, Year 1; SummerSelf-proclaimed King Duke Kun'emm strolled through the grassland along the trampled grass, glancing here and there at tattered tents of animal hide and thick branches, settlers avoiding his gaze and looking on in wonder at the troope. You, and the other advisors, followed his footsteps, listening to his ramblings and thoughts.
He stops and turns to you with a cocked eyebrow. You think for a moment, and then remember what he said last;
"...yes, this settlement needs a name. We can't go about saying
we live over there now, can we? What advice do my trusted friends pass to me?"
(Also, please specify what to spend resources on, in the Village Report below! You only need to do this once, except for modifications in the future)
Estimated Population: 200
Army: 5
Navy: 0
"Concentrate resources on..."
Resources work in percentages and must be shared out between all of the below.
If something from below is being invested in when it is not required to be at the moment, or
if you have been ignoring a certain aspect when it is required, then be sure that the Despot will let you know.
Resources can only be handed out in multiples of five. (5%,10%,15%,etc).
[0%] = Current Progress
0% = Resources put towards
Fortifications [0%] 0%
Current: Non-existent
This works towards better defences of your city.
Housing [0%] 0%
Current: Ample Basic Housing
This works towards better quantity and quality of living for your people.
Infrastructure [0%] 0%
Current: Inexistent
This makes the city work better!
Science [0%] 0%
Latest Breakthrough: Farming
This works towards new inventions and ideas.
Culture [0%] 0%
Current: Neanderthals
This works towards a more sophisticated people.
Beautification [0%] 0%
Current: None
This works towards a more sophisticated city.
Religion [0%] 0%
Current: No homage to the ancestors
This works towards appeasing the ancestors.
A Larger Army [0%] 0%
A Better Army [0%] 0%
A Larger Navy [0%] 0%
A Better Navy [0%] 0%
Put resources towards the construction of...
These resources are also shared with resources above.
An outpost [0%] 0%
This will help to keep an eye out for any approaching dangers.
Lord's Hall [0%] 0%
This will keep the Lord happy, making him more likely to listen to your decisions.
Village Hall [0%] 0%
This will be a place for villagers to socialize, increasing the likeliness of romance to bloom - and populations to boom.