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Author Topic: Trickster-RTD: Turn 15 ~ On a Long Hiatus  (Read 32255 times)

adwarf

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Re: Trickster - RTD: Turn 3 - This Minotaur Must Be a Tank !
« Reply #90 on: September 28, 2011, 06:11:24 am »

Also, how do I imprint spells? Do I need to get a ritual to come up a certain spell several times, or do I buy books, or what? Just curious. :3
You can imprint spells by either having a Full-On Mage teach you the spell, but it is time consuming, and requires you to fight through a trial for each spell, or by successfully using that spell around 10 times all together.
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Ultimuh

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Re: Trickster - RTD: Turn 3 - This Minotaur Must Be a Tank !
« Reply #91 on: September 28, 2011, 08:12:50 am »

Cor was lost in thought for a moment, but then he decided to attempt to reach the gate before the soldiers.
He have known the city for years, he had a delivery boy who used to tell him his shortcuts.
One of those shortcuts went towards the gate, but Cor himself have never had any use of this knowlege untill now.
It was years ago, and the city have changed but Cor had little options, so he made a run towards this shortcut.
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adwarf

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Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #92 on: September 28, 2011, 03:13:50 pm »

Turn 4 - The Beast Finally Falls, and The Horde Descends !!
South Gate Barracks, Training Grounds
Silver Wind (Mikaya's Companion)
Spoiler: Combat Rolls (click to show/hide)

Once again Silver Wind charges the Minotaur this time from the side aiming for its uninjured leg. Silver Wind clamps down on its leg, and the Minotaur roars in pain once again as blood begins to flow down his leg from the new wound. Silver Wind quickly dashes away from the Minotaur getting out of its range to protect its friend while he healed the wounded man.

Shadow Knight (Sinclair's Spirit)
Spoiler: Combat Rolls (click to show/hide)

The Shadow Knight regains its composure from the devastating attack unleashed on it, and strikes at the Minotaur with blazing fast speed. The blade connects with its shoulder, and tears all the way through its arm before swiftly coming across, and leaving a long scratch across the Minotaur's face.

Mikaya (wolfchild)
Spoiler: Prayer Rolls (click to show/hide)

You charge over to your wounded ally, and quickly recite a prayer in the hope of saving his life, and as you finish the ground shakes, and a green spear bursts through the earth striking the soldier in the heart, and quickly withdrawing beneath ground once again. The soldier immediately jumps up after he falls on the ground, and looks at his chest where the wound is slowly fading away. As you stand their a voice in your head says "You have saved a soul from the brink of death, and whilst this is a great deed the price is heavy, and now you must pay for it." Black Spears smash through the ground, and pierce you through your arms, and legs for a mere second before shattering leaving you lying on the ground bleeding, and with much of your energy drained.

Wellrock Crimson (Tersr)
Spoiler: Combat Rolls (click to show/hide)

You charge forward, and unleash a furry of strikes on the Minotaur the first misses, but the rest find their mark as they smash into the beasts skull with the final slash going straight through the beast's head. You rip your sword out, and it falls to the ground dead, but as it falls a small blue orb flows out of its mouth, and into yours.

Spoiler: Note (click to show/hide)

Everyone
The Guard who almost died comes over, and says "I am Hilson, and Captain of theses men here we think you for your help, but must be on our way. The Daemons have already made it into city, but those are the weakest ones whose Spiritual power could not be detected. The real dangers come from outside the Main Gate, and if we do not hold them there many innocent lives will be sacrificed. Now if you wish to come follow me otherwise make your way to the Inner Wall, and help prepare the defenses there for when the intruders alreayd in the city come to kill our people."

With that he turns, and walks away with his men following not far behind. For now you have the same options as before, but can now proceed to the Inner Gate if  you wish  to help them prepare for the weaker foes already within the city.

South Gate Barracks
PCs, and Friendly NPCs

Spoiler: Prayers (click to show/hide)

Spoiler: Tersr (click to show/hide)

Spoiler: wolfchild (click to show/hide)
Spoiler: Silver Wind (click to show/hide)

Spoiler: Sinpwn (click to show/hide)
Spoiler: Shadow Knight (click to show/hide)


Marketplace
Kazen (Talarion)
Spoiler: Rolls (click to show/hide)

You find a ladder to the rooftops nearby, and scramble up it to the top of one of the shops where you hide behind a sign before looking for a way to continue onward. You find a path, it being a row of shops to your left leading right to the Guards. You jump up, and toss two apples at the Daemons the first barely hits one of their shoulders, but the second nails one in the head, and it topples over. With that you turn, and run barely dodging a fireball as it flies past you. You continue running across the roofs of the shops with the entire group of Daemons not far behind.

Spoiler: Notes (click to show/hide)

Sonia (SeriousConcentrate)
Spoiler: Rolls (click to show/hide)

You stay in the crowd, and remain unnoticed as you walk up the streets, and you also here two of the guards talking about some Daemon Invasion of the city. They also say that the battle is beginning to turn in the Daemons favor, and the Main Gates of Bright Gate which have not fallen for a thousand years may fall on this day. From this you know things are bad, an realize that this battle will be a close one, as well as a long, and bloody one taking many of these people's live.

Col Umbar (Ultimuh)
Spoiler: Rolls (click to show/hide)

You quickly dash down the alley after you remember the shortcut a delivery boy had once told you of behind the Old Bakery that lead to the Inner Wall letting you slip by any traffic, and all of the guards, and their checkpoints. Just as you turn the next corner you find the shortcut, but its boarded up, and will take a little while to break through, and continue on.

Spoiler: Notes (click to show/hide)

Marketplace
PCs, and Friendly NPCs
Spoiler: Talarion (click to show/hide)
Spoiler: Valkar (click to show/hide)

Spoiler: Ultimuh (click to show/hide)

Spoiler: SeriousConcentrate (click to show/hide)
« Last Edit: September 28, 2011, 03:16:07 pm by adwarf »
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Tersr

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Re: Trickster - RTD: Turn 3 - This Minotaur Must Be a Tank !
« Reply #93 on: September 28, 2011, 03:18:32 pm »

Wait, didn't I say I wanted to loot a nearly died guy and shove food into his maw so he'd live?

Follow the guard and look for a helmet.
« Last Edit: September 28, 2011, 05:00:28 pm by Tersr »
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Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

adwarf

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Re: Trickster - RTD: Turn 3 - This Minotaur Must Be a Tank !
« Reply #94 on: September 28, 2011, 03:21:01 pm »

Wait, didn't I say I wanted to loot a nearly died guy and shove food into his maw so he'd live?

Yep, but wolfchild revived him, and he was up, and moving before you could reach him, so I had you kill the Minotaur instead of commit a action that had already been done.
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Tersr

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #95 on: September 28, 2011, 03:23:19 pm »

That makes sense. Also how does Exp work, or is that blue thing it?
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Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

adwarf

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #96 on: September 28, 2011, 03:24:54 pm »

That makes sense. Also how does Exp work, or is that blue thing it?
Its explained in the Rank Spoiler on the first page, so read that, and it will all make since to you, and no that blue thing is not it though its close to that.
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Tersr

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #97 on: September 28, 2011, 03:30:30 pm »

I some how glanced over that. I read it and it does make sense.
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Shooting something made of a semi hard metal with no organs is a fucking stupid idea anyway.

Sinpwn

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #98 on: September 28, 2011, 03:57:44 pm »

Shuddering slightly and looking around, the dwarf bolts to the outer gate, looting everything valuable and magical on his way. (Hey, don't want the daemons to get it.)
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SeriousConcentrate

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #99 on: September 28, 2011, 04:43:40 pm »

Sonia approached the guards. "Anything I can do to help?" she asked. "I'm a magician." Sort of...

Sorry, in a hurry. ^^;
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

wolfchild

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #100 on: September 28, 2011, 05:48:30 pm »

Unless I can't even move
Mikaya Leans on silver wind and starts moving slowly towards the main gate
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

adwarf

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #101 on: September 28, 2011, 05:53:13 pm »

Unless I can't even move
You can move, but running, fighting, or other strenuous activities are out of your reach for this next turn.
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Talarion

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #102 on: September 28, 2011, 08:24:49 pm »

(With the Fire Breath, do you mean if I use it, I can use it five times as a free action, once every successive turn, for only one Trick Cost Point Thing?)

Continue running towards the guards, take evasive maneuvers to make sure they can't catch up, but make sure they can still follow me.
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What more do you need?

adwarf

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #103 on: September 28, 2011, 08:50:39 pm »

With the Fire Breath, do you mean if I use it, I can use it five times as a free action, once every successive turn, for only one Trick Cost Point Thing?
Yep you can use it each turn for five turns as a free action, but it costs a point from your Bag of Tricks, but it also has to roll an accuracy roll for each foe to see if it hits while the other two are auto-hits.
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Talarion

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Re: Trickster - RTD: Turn 4 - The Beast Finally Falls, and The Horde Descends !!
« Reply #104 on: September 28, 2011, 09:56:33 pm »

But, as opposed to the others, it costs one point for five uses. I'll try my luck; Fire Breathing Please and Thanks, as my first trick. It should be quite useful.
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Fate/Stay Night: OOC thread - Serious talk about the canon characters' bisexuality, gravity rape, Noble Phantasm balance, Tiruin's character level of dumbness versus naivete, how sick and tainted my mind is, linguistics and much more.

What more do you need?
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