Turn 5 - What Comes From Below !?!Main Gate, Lion's MawWellrock Crimson (Tersr)
As you follow the guard's to the front gate you spot a soldier on the side of the road with his helmet in his hand, and as you walk up to him you see that he is dead. You reach down take the helmet from him, and say a small prayer for his soul before jumping up, and following the other guards.
Mikaya (wolfchild)
You lean on your companion, Silver Wind, and slowly progress to the gates stopping every now, and then to regain your breath, and composure as shots of pain arch through your body, and force you to your knees.
Sinclair (Sinpwn)
Along your way you find nothing that can be of use to you, so you just stick close to the guards, and prepare for anymore of the Daemon who invaded to attack you.
EveryoneOnce you arrive at the gates you find a group of soldiers fending off a large group of Hell-Hounds, and their master as well as several other battles raging around it. From the looks of it this is the battle you should aid in, so you, and the other guards charge forth into the fray in the hopes of throwing the Daemon out of the city, and back into their holes.
Main Gate, Lion's MawPCs, and Friendly NPCsLasts 2 More Battles
Holy Offense - Adds +2 damage to each attack.
Holy Light - Add 1 AP to all party members.
Name: Wellrock Crimson
Gender: Male
Age: 23
Race: Human
Rank: 1
Prestige: 1
Attributes:
Strength - 7
Agility - 10
Speed - 6
Endurance - 7
Intelligence - 6
Willpower - 4
Charisma - 9
Luck - 7
Spirituality - 5
Class: Wanderer
Title: Perfect Liar
Status:
HP - 20/20
Inventory Slots 3/15
MP - 0/0
SP - 0/0
Speed - 2.6
Companion Slots - 0/1
Inventory:
Dented Guard's Helm (PD-1, MD-0, SD-0)
Worn Short-sword (D-2, AS-2, S-3, AP-1)
Worn Peddler Rags (PD-0, MD-0, SD-0)
Bag of Dried Meat Strips (12/12, Heal 5 HP per Strip)
Bonuses, and Penalties:
Permenant
+4 to Charisma (Title: Perfect Liar)
+2 to Strength, Endurance, Agility, Speed (Class: Wanderer)
-2 to Intelligence, Willpower, Spirituality (Class: Wanderer)
+1 to Damage with Swords (Class: Wanderer)
+1 to Speech Rolls (Title: Perfect Liar)
Stat Based
+2 to Attack Speed (Agility - 10)
+1 to Dodge Rolls (Agility - 10)
+1 to Accuracy Rolls (Agility - 10)
+1 to Agility Based Crafting (Agility - 10)
+1 to Feats of Agility (Agility - 10)
+5 HP Increase per Rank (Endurance - 7)
+1 Companion Bonuses (Charisma - 9)
Other Things
Absorbed Blue Thing from a Minotaur - Effect Unknown
Name: Mikaya
Gender: Female
Age: 103
Race: Elf
Attributes:
Strength - 5
Agility - 12
Speed - 10
Endurance - 10
Intelligence - 2
Willpower - 5
Charisma - 0
Luck - 5
Spirituality - 12
Class: Monk
Title: Power of the Hound (wolf)
Status:
HP - 21/25
Inventory Slots 3/13
MP - 0/0
SP - 1/10
Speed - 3
Companion Slots: 1/1
Inventory:
Fists (D-1, AS-5, S-0, AP-0)
Monk Ropes (PD-0, MD-0, SD-1)
Bag of Coins (89 C, 4 S)
Scroll of Teachings, and Prayers (Allows use of Certain Level 1 Prayers)
Bonuses, and Penalties:
Permanent
(Title: Power of the Hound)
+6 to Speed (From Class, Race,& Title)
(Class: Monk, Race: Elves)
+1 to Strength, Endurance, Agility, Speed, Spirituality
+2 to Intelligence, Willpower
+3 to Agility
+4 to Spirituality
+1 to Speech Rolls with others of their race
-3 to Speech Rolls with Jaikarans
-2 to Speech Rolls with Dwarves
-3 to Endurance
-5 to Luck, Charisma
+2 to Unarmed Damage
Stat Based
+1 to Physical Damage (Strength - 5)
+1 to Feats of Strength (Strength - 5)
+2 to Attack Speed (Agility - 12)
+1 to Dodge Rolls (Agility - 12)
+1 to Accuracy (Agility - 12)
+1 to Agility Based Crafting (Agility - 12)
+1 to Feats of Agility (Agility - 12)
+1 to Fleeing Rolls (Speed - 10)
+5 HP Gain Per Rank (Endurance - 10)
+5% of Disease Resisitance (Endurance - 10)
+5% of Posion Resistance (Endurance - 10)
+5 SP Growth per Rank (Spirituality - 12)
+1 Spiritual Control (Spirituality - 12)
Name: Silver Wind
Companion of Mikaya
Race: Wolf
Rank: 1
Status:
HP - 10/10
Inventory Slots 0/3
Speed - 4
Companion Bonuses:
+1 Speed
Unlocks 3 Inventory Slots
Name: "Sinclair"
Age: He does not share, but appears to be in the prime of his life.
Gender: Male
Race: Dwarf
Attributes:
Strength-4
Agility-3
Speed-1
Endurance-5
Intelligence-15
Willpower-10
Charisma-3
Luck-3
Spirituality-15
Class: Lesser-Priest
Title: Vile Being (A natural at necromancy, given by the as-yet unnamed chaos/necromancy god.)
Status:
HP - 10/10
Inventory Slots 4/10
MP - 30/30
SP - 25/25
Speed - 1.1
Companion Slots - 0/1
Inventory:
Wooden Staff (D-3, AS-1, S-1, AP-0)
Priest Robes (PD-0, MD-1, SD-2)
1st Pillar, Book of Prayers (Allows use of Certain Level 1 Prayers)
Scroll of Spirit Summoning (Allows Summoning of a Random Spirit, Infinite Uses)
Bonuses, and Penalties:
+2 to Charisma, Luck
-1 to Intelligence, Spirituality, Willpower
-6 to Agility
-3 to Speed
+2 to Endurance
+4 to Strength
Can use Prayers if a Prayer Book for that Pillar (Level) is owned
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+1 to Blacksmithing Rolls
Stat Based
+5 MP Growth Per Rank (Intelligence - 15)
+1 Magical Damage (Intelligence - 15)
+1 to Int. based Crafting (Intelligence - 15)
+1 Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Spiritual Control, and Power (Spirituality - 15)
+5 to SP Growth per Rank (Spirituality - 15)
Status:
HP - (1-4) 10/10
Speed - 1.5
Gear:
Javelin (D-2, AS-4, AP-0)
Iron Armor (PD-3, MD-0, SD-0)
Status:
HP - (1-3) 8/8
Speed - 2
Gear:
Shortbow - (D: 2, AS-3, AP-0)
Worn Leather Jerkin (PD-1, MD-0, SD-0)
Class: Knight of the Third Order
Stats:HP -
30/30SP -
25/25Speed -
3Gear:Light of Jaikara (D-8, AS-3, AP-3, Bastard Sword)
Armor of the Third Order (PD-2, MD-2, SD-2
Abilities: -
-
-
FoesStatus:
HP - 6/6
Speed - 2
Weapons:
Claws (D-1, AS-4, AP-1)
Bite (D-4, AS-1, AP-2)
Status:
HP- 25/25
Speed - 2
Gear:
Worn Whip (D-3, AS-4, AP-1)
Dented Plate Armor (PD-3, MD-1, SD-1)
MarketplaceKazen (Talarion)
You dash across the roof-tops, and over a fish stand before landing perfectly on a blacksmith's store where you spot several barrels filled with fish oil, and a torch. You kncok the barrels over just as the Daemons rach the lower part of the shop, adn the barrels burst open on their heads covering twenty of them in oil from head to toe. As you turn to continue your run you toss the torch down into the group, and then dash off as houls, and screams of pain fill the chilly air. You don't notice as two blue orbs flow into your body, and disappear within you.
One more turn until you reach the Guards, and o.O that Luck roll was amazing with a 10 you would have gotten about 6 Daemons, but that 11 got you 20 of them.
Sonia (SeriousConcentrate)
You walk over to the guard's, and say "Anything I can do to help? I'm a magician." as the words fall from your mouth the guard's notice the symbol on your cloak (A Griffon holding a Broken Sword), and nervously say "Yes, we c .. could use some help preparing our defense at the Inner Gate. All help would be appreciated Mage, Sir." You felt odd when the replied to you as if they were both awed, and scared of you.
One more turn until you reacht the gate. a hidden roll delayed you one turn which will reduce the time given to you to prepare before the Daemon, and their minions attack.
Col Umbar (Ultimuh)
You break through the boards faster than a merman can dive, and rush down the sidepath as fast as you can, but as you run you here a shuffling of some sort, and slight grumbling or growling coming from below. This sudden brust of noise makes you run even faster, and putting all your might into to it you sprint down the alley in the hopes of arriving before whatever was below does.
1 More turn until arrival at gate, and you heard noises from below will you tell the guards, and risk being seen as a lunatic, or will you keep it to yourself, and risk the death of thousands.
MarketplacePCs, and Friendly NPCsName: Kazen Landt
Gender: Male
Age: 24
Race: Jikaran
Attributes:
Strength - 5
Agility - 9
Speed - 10
Endurance - 4
Intelligence - 7
Willpower - 7
Charisma - 3 (5-1+1)
Luck - 22 (20+2)
Spirituality - 2 (5-6+3)
Class: Performer
Title: Power of the Hound (Falcon)
Status:
HP - 10/10
Inventory Slots 4/13
MP - 0/0
SP - 0/0
Speed - 3
Companion Slots - 1/1
Starting Gear:
Traveling Performers Clothes (PD-0, MD-0, SD-0)
Small Knife (D-1, AS-5, S-0, AP-0)
Bag of Coins (45 C, 5 S)
Bag of Tricks (15/15, Required for the Use of Tricks, and Certain Skills)
Starting Bonuses, and Penalties:
+6 to Speed, Agility
+2 to Luck
+1 to Charisma
-6 to Spirituality
+4 to Willpower, Intelligence
-2 to Strength, Endurance
-3 to Speech rolls with Elves
+1 to Speech Rolls with others of your race
+1 to interaction with animals
Stat Based
+1 Physical Damage Bonus
+2 Attack Speed
+2 Gambling Rolls
+1 to Critical Chance Rolls
2x the Damage on Critical Attacks
+1 to Luck Rolls
Misc.
2 Blue Orbs Absorbed after you killed 20 Daemons with flaming oil, effect is unknown
Name: Valkar
Companion of Kazen
Race: Falcon
Rank: 1
Status:
HP - 5/5
Speed - 6
Name: Cor Umbar
Gender: Male
Age: 1982
Race: Dwarf
Attributes:
Strength - 15
Agility - 2
Speed - 2
Endurance - 15
Intelligence - 5
Willpower - 0
Charisma - 3
Luck - 5
Spirituality - 2
Class: Smith
(Owner of Kain's Hammer a local smithy.)
Title: Berzerker
Status:
HP - 13/13
Inventory Slots - 2/23
MP - 0/0
SP - 0/0
Speed - 1.2
Companion Slots - 0/1
Skills:
Berzerk - This is the mark that the Gods have given you, it is both a blessing, and a curse for it can harm your foes, and your friends, so be wary of this power, and only use in the most dire of times. (Cost: Nothing; Effect: You gain +2 Speed (Status Speed), and deal twice the damage, but each turn this is in effect you must roll a save (1D10 with 6-10 passing) to keep your sanity. If you fail you can no longer control your character until; A.) He Dies, B.) He Passes out, C.) Someone cures the effect.; Side Effect: You can only use this for a maximum of 8 turns before passing out, and being useless for three turns.)
Status:
Rank: 1
Progress - 0/3
Inventory:
Blacksmithing Tools
Deed to Kain's Hammer
Bonuses, and Penalties:
+9 to Strength
+7 to Endurance
-3 to Spirituality
+1 to Speech Rolls with other Dwarves
-2 to Speech Rolls with Elves
+2 to Blacksmithing Rolls
-5 to Intelligence, Willpower, Agility
Can Smith Weapons, and Armor at your Smithy
Stat Based
+3 to Physical Damage (Strength - 15)
Can use Weight Rank 2 Items
+1 to Strength Based Crafting
+3 to Feats of Strength
-1 to Attack Speed
+1 to Demon Control
+1 to Physical Defense
+5 HP Growth Per Rank
+5% of Disease Resisitance
+5% of Posion Resistance
Name: Sonia Cavaliere
Gender: Female
Age: 25
Race: Jikaran
Rank: 1
Prestige: 1
Attributes:
Strength - 1
Agility - 7
Speed - 9
Endurance - 1
Intelligence - 15
Willpower - 10
Charisma - 10
Luck - 5
Spirituality - 0
Class: Magi Trainee
Title: Magically In-tuned
Status:
HP - 10/10
Inventory Slots - 3/6
MP - 60/60
SP - 0/0
Speed - 1.9
Companion Slots - 0/2
Evil Karma - 10/10000
Inventory:
Wooden Staff (D-2, AS-1, S-1, AP-0)
Basic Spellbook (Contains Basic Spells (Level 1 Spells))
1x Partial Ritual Ingredients (4/6, Used for Level 1 Rituals)
2x Ritual Ingredients (Contains enough stuff for 6 Level 1 Rituals, 6/6)
Magi Robes (PD-0, MD-1, SD-0)
Bonuses, and Penalties:
Permanent
+6 to Willpower, and Intelligence (Race: Jikaran, Class: Magi Trainee)
+2 to Agility (Race: Jikaran, Class: Magi Trainee)
+4 to Speed (Race: Jikaran)
-5 to Strength, Endurance, Spirituality (Race: Jikaran, Class: Magi Trainee)
-3 to Speech Rolls with Elves (Race: Jikaran)
+1 to Speech Rolls with Others of your race (Race: Jikaran)
+1 to Interaction with Animals (Race: Jikaran)
+2 to Magical Damage (Title: Magically-Intuned)
+25 to MP (Title: Magically-Intuned)
Can only use Magic from Spell-books, Scrolls, Grimores, Tomes, and Imprinted Spells (Class: Magi Trainee)
Stat Based
+1 Attack Speed (Agility - 7)
+5 to MP Growth Per Rank (Intelligence - 15)
+1 to Magical Damage (Intelligence - 15)
+1 to Intelligence Based Crafting (Intelligence - 15)
+1 to Inventing, and Creating (Intelligence - 15)
+1 to Feats of Intelligence (Intelligence - 15)
+1 to Magical Defense (Willpower - 10)
+1 to Demon Control (Willpower - 10)
+1 to Speech, and Barter Rolls (Charisma - 10)
+1 to Companion Slots (Charisma - 10)
+2 Companion Bonuses (Charisma - 10)