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Author Topic: So how about spies?  (Read 2512 times)

Tharwen

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Re: So how about spies?
« Reply #15 on: September 23, 2011, 06:18:53 pm »

Rub them with a beard or two.

Survivors: Dwarves
Everyone else: Dead spies
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Axedwarf

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Re: So how about spies?
« Reply #16 on: September 23, 2011, 07:23:07 pm »

they are migrants, why bother?

The spy will be working as a soldier 24/7 anyway, no time for him to sabotage.
After killing 3 waves of his peers, he will have to question himself a bit before sabotaging anyway.
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elf-fondling human

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Re: So how about spies?
« Reply #17 on: September 23, 2011, 07:36:46 pm »

Unless he "accidentally" takes out a few of his "fellow soldiers"' limbs during "training".
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Tevish Szat

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Re: So how about spies?
« Reply #18 on: September 23, 2011, 07:39:23 pm »

Accidents don't happen anymore.  Any "dwarf" causing a training accident is to report to the & burrow at once.
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TheChosen

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Re: So how about spies?
« Reply #19 on: September 24, 2011, 05:15:45 pm »

Or he might lose his equipment, destroy others equipment or lorry around somewhere else when he's supposed to be fighting (avoiding the eye of the player).
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Psieye

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Re: So how about spies?
« Reply #20 on: September 24, 2011, 07:06:50 pm »

Maybe not just trap-avoid; They could disable traps and mechanics, open doors and bridges and release animals and prisoners from their cages. They're not just there to steal like an average kobold or goblings: They're here to sabotage!
So in other words, gremlins? I wonder what happened to them, they were there in the 2D era but I guess they didn't get carried over yet.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

astianax

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Re: So how about spies?
« Reply #21 on: September 24, 2011, 07:28:25 pm »

gremlins are still around. i've encountered a few trying to enter various forts. and also usually have a pair among my embark pets... (they're pretty good ambushers, so pet ones from embark or ordered through liason crossbows and enjoy sniping things during ambushes...or just if a wild animal gets too close)
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TheChosen

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Re: So how about spies?
« Reply #22 on: September 24, 2011, 08:17:54 pm »

Maybe not just trap-avoid; They could disable traps and mechanics, open doors and bridges and release animals and prisoners from their cages. They're not just there to steal like an average kobold or goblings: They're here to sabotage!
So in other words, gremlins? I wonder what happened to them, they were there in the 2D era but I guess they didn't get carried over yet.

Yes, quite so. But these try to remain undetected and unlike Gremlings, they have some sort of brain and at least a knife.
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Bdthemag

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Re: So how about spies?
« Reply #23 on: September 24, 2011, 08:24:11 pm »

Well I assume for this to work there would either have to be multiple dwarven civilizations who fight with eachother, or you can get migrants who aren't only dwarves.
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Girlinhat

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Re: So how about spies?
« Reply #24 on: September 24, 2011, 08:29:42 pm »

I heard that Gremlins have a population of 1:1 and are thus very rare.

Psieye

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Re: So how about spies?
« Reply #25 on: September 24, 2011, 08:31:40 pm »

Maybe not just trap-avoid; They could disable traps and mechanics, open doors and bridges and release animals and prisoners from their cages. They're not just there to steal like an average kobold or goblings: They're here to sabotage!
So in other words, gremlins? I wonder what happened to them, they were there in the 2D era but I guess they didn't get carried over yet.

Yes, quite so. But these try to remain undetected and unlike Gremlings, they have some sort of brain and at least a knife.
That's how it used to work: Gremlins would be stealthed and they'd pull your levers, open cages and unlock doors if you didn't have guards keeping watch of your important locations. Worse, they used to spawn from inside the mountain in the 2D era so you couldn't just "choke point" watch the front door and be done with them.
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Congrats, Psieye. This is the first time I've seen a derailed thread get put back on the rails.

ThatAussieGuy

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Re: So how about spies?
« Reply #26 on: September 24, 2011, 11:02:53 pm »

I'm for the fire test.  Catch them on fire; Runs to river: spy.  Casually walks into dining hall: dwarf.

Wouldn't it be more "Runs to put self out: spy.  Runs to booze stockpile, blowing themselves up along with anyone nearby in a horrific fireball that spreads flames everywhere, potentially killing the fort: Dwarf"

Roraborialisforealis

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Re: So how about spies?
« Reply #27 on: September 24, 2011, 11:38:21 pm »

Don't forget: Drinks booze from cup; Spy. Lifts barrel over their alcohol intake port; Dwarf.
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Girlinhat

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Re: So how about spies?
« Reply #28 on: September 24, 2011, 11:52:53 pm »

Actually, dwarves are known to just rub the barrel against their stomachs, and whatever splashes out is absorbed.

Roraborialisforealis

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Re: So how about spies?
« Reply #29 on: September 24, 2011, 11:53:48 pm »

Really? I thought that it was more like a car filling up on gas!
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