Player reinforcements will appear next morning.
Dwareval'il'ik:{4}+1 vs {6} - The kobolds bravely manages to run into the other room, close the door, grab a chair, and wedge it against the door just before his pursuers begin trying to enter. With no other exits in the room, he hides in a light fixture, and they spend the next hour tearing apart the room looking for him. When they finally succeed, they're tired and very angry (-1 to their rolls). All four are currently in the room, with one guarding the door. Dwareval'il'ik's companions are likely still unconscious and tightly bound in the other room.
Irosus:{1} vs {3} Irosus begins snarling in a bug-like way. A little peasant girl walking by with her father loudly proclaims how cute it is. The guards are unamused, and one fires a crossbow as a warning shot. {4} vs {3} Irosus decides against jumping into the bolt's path, and it sails by harmlessly.
Frelock:{5} - The guards accept Frelock's answer, although they seem displeased by having to escort a telepath.
Toaster:{1}-1 vs {1} - "I'm innocent."
"No, you!"
"Yes, I am innocent."
"No! memorized your face and vowed revenge! You will rot for what you did to me."
"Then kill me! Or you you too weak to follow through?"
Kilthari moves to strike Toaster down, but stabs her own foot."By the Surreal Masters, I will spend every day for the next century torturing you, never letting you die for the humiliations you have wrought upon me!"
Unable to take the strain from his still open wounds, Toaster falls unconscious again.Kilthari: -1 HPIt's slightly past noon.
Enemies:Against Toaster:
Kilthari - 3/1 - Standing over Toaster.
Guards - 1/2 - Pursing IronyOwl
Guards - 1/2 - Escorting Frelock
Slavers - 2/2 (-1 to rolls) - Attacking Dwarmin
1/4(4)
Mana:
5*R / 5*R
Skills:
Swindling
Haggling
Perks:
Kobold - +1 reflex saves, stealthy, -1 HP, poor magician.
Coward
Inventory:
Throwing knife set - +1 at medium range against melee, -1 in melee. Reach.
Shiv - +1 if target doesn't/cannot defend themselves. Quickdraw.
Merchant's clothing
10 gold
Cards:
Crimson Kobolds / Free
Summon
0/1
Kobolds are stealthy and gain +1 on reflex save.
2/6(6)
Mana:
5*W / 5*W
Skills:
Loremaster (General)
Literate
Management
Perks:
Insectoid - +1 combat, +1 HP, -1 charisma die.
Greedy
Wanted dead by Mek'nathel Clan
Inventory:
Nothing.
Cards:
Sunlance / W / Requires sunlight.
Sorcery
Deals 3 damage.
Followers:
3 unskilled laborers
1/-1(5)
Mana:
5*G
Skills:
Martial Leadership
Noble Etiquitte
Perks:
Wood Elf - Good magician, +1 will saves, poor urban area knowledge, obviously Good if undisguised.
Xenophobe
Elven noble
Disciplined
Inventory:
Elvish Longbow - +2 at range against melee, -2 in melee. +1 at range against non-melee. Reach.
Shortsword - +1 against melee.
Traveler's clothing (Cloak counts as a disguise)
10 gold
Cards:
Elvish Warrior Squad / GG
Summon
2/3
1/5(5)
Mana:
2*U
2*B
Skills:
Diplomacy
Scout
Perks:
Sliver - Two-way local-area-range telepathy, Sliver Hivemind, One hand, poor climbing.
Psychologically traumatized when alone
Inventory:
Nothing.
Cards:
Winged Sliver / (1)U
Summon
1/1
While summoned, all slivers in hivemind may fly magically. Flight spell is strong enough to carry a single passenger and minor load, or a moderate load. -1 combat in flight while burdened.