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Author Topic: MTG Adventures RTD - End.  (Read 10768 times)

Theifofdreams

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #90 on: October 23, 2011, 10:27:23 pm »

Suggestion: Auto-NPC'd if a player doesn't show up for a set amount of time, killed second time. Encourages reliable posting, and failing that, allows quick moving on and players who are reliable to fill the slot.

hachnslay

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #91 on: October 24, 2011, 06:20:55 am »

i'd say auto away players with the quality of the action decided by die roll.
1: "commit suicide" (eg.:I poke the demon with a pointy stick!;I cast lightning bolt on the supercharged-almost-exploding portal!)
...
6: "something vaguely useful"
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

hachnslay

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #92 on: October 29, 2011, 02:28:20 am »

I assume Darvi is dead, hasn't posted in 2 weeks ...
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

TolyK

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #93 on: October 29, 2011, 01:05:09 pm »

*reloads shotgun* Ayup.
Cycle through, or NPC?
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Nirur Torir

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #94 on: October 29, 2011, 02:11:35 pm »

I wasn't really waiting on Darvi. I just seem to go by Valve Time when updating.

He shall be replaced with <someone> when I update.
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IronyOwl

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #95 on: October 31, 2011, 04:36:08 am »

So, about those tasty guards...
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Lordinquisitor

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #96 on: October 31, 2011, 09:32:49 am »

<-- Still interested, just sayin. :P
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hachnslay

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #97 on: November 08, 2011, 05:40:32 am »

Seriously, i don't want this to die. It would be the 4th MTG related game to die on this forum.
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Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Nirur Torir

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Re: MTG Adventures RTD - Turn 6. A plot?
« Reply #98 on: November 09, 2011, 10:52:49 am »

Re-motivation of the GM: Success! Expect a turn before Friday.
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Nirur Torir

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Re: MTG Adventures RTD - Turn 7.
« Reply #99 on: November 10, 2011, 12:13:44 pm »

Player reinforcements will appear next morning.

Dwareval'il'ik:
{4}+1 vs {6} - The kobolds bravely manages to run into the other room, close the door, grab a chair, and wedge it against the door just before his pursuers begin trying to enter. With no other exits in the room, he hides in a light fixture, and they spend the next hour tearing apart the room looking for him. When they finally succeed, they're tired and very angry (-1 to their rolls). All four are currently in the room, with one guarding the door. Dwareval'il'ik's companions are likely still unconscious and tightly bound in the other room.

Irosus:
{1} vs {3} Irosus begins snarling in a bug-like way. A little peasant girl walking by with her father loudly proclaims how cute it is. The guards are unamused, and one fires a crossbow as a warning shot. {4} vs {3} Irosus decides against jumping into the bolt's path, and it sails by harmlessly.

Frelock:
{5} - The guards accept Frelock's answer, although they seem displeased by having to escort a telepath.

Toaster:
{1}-1 vs {1} - "I'm innocent."
"No, you!"
"Yes, I am innocent."
"No! memorized your face and vowed revenge! You will rot for what you did to me."
"Then kill me! Or you you too weak to follow through?"
Kilthari moves to strike Toaster down, but stabs her own foot.
"By the Surreal Masters, I will spend every day for the next century torturing you, never letting you die for the humiliations you have wrought upon me!"
Unable to take the strain from his still open wounds, Toaster falls unconscious again.
Kilthari: -1 HP

It's slightly past noon.

Enemies:
Against Toaster:
Kilthari - 3/1 - Standing over Toaster.
Guards - 1/2 - Pursing IronyOwl
Guards - 1/2 - Escorting Frelock

Slavers - 2/2 (-1 to rolls) - Attacking Dwarmin

Spoiler: Dwareval'il'ik (click to show/hide)

Spoiler: Irosus (click to show/hide)


Spoiler: Frelock (click to show/hide)
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Dwarmin

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Re: MTG Adventures RTD - Turn 7, a diplomatic failure.
« Reply #100 on: November 10, 2011, 12:43:44 pm »

I waited a month for this. :P

Dwareval'il'ik surrenders! Tell them I'd make a very good slave, anyway. Non-standard game over?
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Frelock

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Re: MTG Adventures RTD - Turn 7, a diplomatic failure.
« Reply #101 on: November 10, 2011, 01:21:55 pm »

Continue to go with the guards.  Make light (telepathic) conversation with them to improve their attitude towards me.
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All generalizations are false....including this one.

Toaster

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Re: MTG Adventures RTD - Turn 7, a diplomatic failure.
« Reply #102 on: November 10, 2011, 01:37:00 pm »

So let me get this straight- the guards left, leaving me (unconsious) alone with Kilthari?

Well, time to do what I should have done in the first place.

Wake up and summon the warrior squad!  Have them subdue without killing (if reasonably possible- kill her if need be) Kilthari.


If the guards are still with us, same plan, but try to get the guards to join me and abandon her.


Also, welcome back!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Theifofdreams

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Re: MTG Adventures RTD - Turn 7, a diplomatic failure.
« Reply #103 on: November 10, 2011, 09:24:41 pm »

Hopefully it stays back?

No more Half Life 3 release schedule, please.

IronyOwl

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Re: MTG Adventures RTD - Turn 7, a diplomatic failure.
« Reply #104 on: November 11, 2011, 12:26:29 am »

Decide now is a good time to leave. Attempt to. If harassed by guards, nonlethally club them like baby seals.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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