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Author Topic: War on Zombies  (Read 18456 times)

Orb

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Re: War on Zombies
« Reply #300 on: September 12, 2011, 06:02:19 am »

Quote
You allow the construction of four labs, costing eight credits in total.

For Canada, shouldn't this cost 16 credits? Unless I'm missing something... :-\
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Tack

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Re: War on Zombies
« Reply #301 on: September 12, 2011, 06:12:13 am »

I picked up that too, but I didn't want to say anything. After all, it IS Canada.
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Sinpwn

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Re: War on Zombies
« Reply #302 on: September 12, 2011, 06:16:22 am »

Canada

-Build two labs.
-Build one troop.
-Begin building a self-sufficient space station which will be passively added to by the C.S.A. (And possibly N.A.S.A.) every turn turn for research purposes.
-Spend one credit purely on morale.
-Send a team to an infected country, isolate them upon their return.
-Attempt to mildly reduce gun restrictions in the country.

(Yeah, I don't know what the lab thing is about, unless I have suddenly researched a way to cut costs on labs =P)
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micelus

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Re: War on Zombies
« Reply #303 on: September 12, 2011, 06:18:26 am »

Quote
You allow the construction of four labs, costing eight credits in total.

For Canada, shouldn't this cost 16 credits? Unless I'm missing something... :-\

Ah...sorry, must've thought labs required 2 credits each again.

Nope, it was just a typo. Everything else says he made two labs.
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Firelordsky

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Re: War on Zombies
« Reply #304 on: September 12, 2011, 07:28:04 am »

Mongolia

Accept the group of seedy people.
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Region: North
In Thirteen Colonies Game

Masked_Hunter1825

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Re: War on Zombies
« Reply #305 on: September 12, 2011, 08:44:56 am »

Reaper Inc.

Reaper Inc was formed by a uninfected survivor from Madagascar. Fearing the worst, he has fled and set up Reaper Inc in Berlin. Their main goal is to cull all infected unless a cure is found. They're mainly for combating the undead, but have some experience against the living. If any trace of infection is found in anyone, they must be destroyed no matter what. They don't care about the petty fighting between other countries and they aren't mercenaries who sell themselves to the highest bidder. If they end up fighting the living, it will be in self-defense or for them to gather more resources.


-Warn the civilians of the disease.
-1 Credit into combat training.
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Strife26

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Re: War on Zombies
« Reply #306 on: September 12, 2011, 09:14:45 am »

USA


Build 2 Labs
Build 2 Spy agencies (from reserve credits)
4 Credits behind Project Valve, plus all of my labs
(Down to 2 credits in the bank, meh)

Deployed military forces focus on get local troops ready to take over responsibilities. We've been down there long enough. Make a speech to the American people about how, despite the fact that we're no longer the world's policeman, we're still the strongest country in the world and the last superpower. Put forward a plan to focus on our intelligence operations, as it's a better way of keeping us safe, especially as we still retain more than enough doctrinal forces to carry out our purposes.
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vagel7

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Re: War on Zombies
« Reply #307 on: September 12, 2011, 10:01:51 am »

Gentlemen, we are in need of a bigger income. Madagascar is going to hell and some group attacked UN troops. I suggest we find out more about the attackers and try to sell our services to the UN. We must also talk the president of Madagascar into hiring us to help him. He could pay
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shadenight123

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Re: War on Zombies
« Reply #308 on: September 12, 2011, 10:17:53 am »

chief! what about the somalian situation? did we solve that? we could raze everything and everyone to hell with the nato or the ONU, and use force slavery to decrease production costs and increase earnings. just saying, we could buy mines and place forced slaves to work in it. like mafia does for italians tomatoes orchards, you know, offer them freedom, nice place, then place them to pick up tomatoes or die of starvation...it's inhuman, but hey! we are not nice to begin with are we?!
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Azkul

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Re: War on Zombies
« Reply #309 on: September 12, 2011, 11:00:30 am »

Al-Shabaab

Put the men in quarantine guarded by a group of armed men, when they get back.

Continue the attacks on the supply lines of the enemy troops
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adwarf

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Re: War on Zombies
« Reply #310 on: September 12, 2011, 02:22:22 pm »

United Kingdoms

Continue set funding for Project Sol, and use the remaining money to increase our country's infrastructure
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micelus

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Re: War on Zombies
« Reply #311 on: September 12, 2011, 02:41:12 pm »

United Kingdoms

Continue set funding for Project Sol, and use the remaining money to increase our country's infrastructure

How much is "set funding" the amount you used last turn?
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Orb

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Re: War on Zombies
« Reply #312 on: September 12, 2011, 02:47:46 pm »

I'm a little surprised its going to take so long to improve the infrastructure. I meant more of a marginal increase(like 1 credit increase in income, +5% moral), but eh, I'll just leave it to reap the benefits after the game ends and my country is full of the infected.

Saudi Arabia

Train and equip one regiment(-2) credits and place them on the home front.

Reinforce the Somalian task force with two more regiments.

Orders for Somalian task force are to siege both areas, and regularly deploy scouts in case of reinforcements.

Research Project "Urbanization" is to be scaled down and applied to only major towns and cities. More roads are to be laid down connecting these areas.

Treasury: 0 + 7 - 2 = 5
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adwarf

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Re: War on Zombies
« Reply #313 on: September 12, 2011, 02:51:06 pm »

United Kingdoms

Continue set funding for Project Sol, and use the remaining money to increase our country's infrastructure

How much is "set funding" the amount you used last turn?
4 Credits !
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MrBrown

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Re: War on Zombies
« Reply #314 on: September 12, 2011, 02:54:21 pm »

Scotland
Start training on the Islands, producing troops specialized in urban ops, using up 2 credits.
Use 1 credit to help reinforce the economical structure of Scotland.
Put 4 credits into Project: Elementa Mirum

Alright, so that should work :D Also, about the credits thing....I had 7 to start off with, and used 5. Yet this turn I again had 7. Does that mean that I am unable to stockpile credits? I mean, this might just be me being new to the game, I don't know.
Erm...I think that's it.
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