Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 26 27 [28] 29 30 ... 35

Author Topic: RTD Testing Thread: 5 Positions open. Science doesn't die.  (Read 60291 times)

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #405 on: February 14, 2014, 09:50:31 am »

Furbalz

Look for more solitary targets.
Logged

Persus13

  • Bay Watcher
  • 6th King of the Mafia
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #406 on: February 14, 2014, 09:58:42 am »

Tiruin hasn't been active since the 10th.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #407 on: February 14, 2014, 10:03:55 am »

Tiruin hasn't been active since the 10th.
11th, actually (for me at least), and (s)he mentioned some net problems elsewhere, so it's not unexpected. I'll just have Josephine keep pummeling that Pe-2 until it's down, and then get out to safer skies.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #408 on: February 16, 2014, 05:52:08 pm »

She, and thanks for getting my idea spot-on. :)
Sorry for my absence..



Operation Furball

Follow conscience.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #409 on: February 17, 2014, 11:43:51 am »

Ultimate Furball Update 5
In which the fates are reversed and the Lady Luck turns around to face the previously cursed.


Theo Dacabe (darkpaladin109): War Balloon (P:4,G:3,A:5)
Points: 1 (0/4)
Altitude: 4
Floating at 1, heading South

Quote
>Look for more solitary targets.

[Aw.Success] Solitary targets in the sky are few and far between. Everywhere you look there are scores of planes of all makes and sizes, hell-bent on filling each other full of holes.

To the far east, beyond two large clusters of fighting aircraft, you juuust make out a solitary dot that doesn't seem to be immediately engaged with anyone. To the far west, both south and north, just on the edges of a large cluster of dark clouds roiling with flashes of gunfire, explosions, and restrained nature's wrath, you spot a pair of solitary aircraft that seem content with watching the events unfold rather than take part in them. Many WW1-era planes are fighting closer to the ground. You hear the rumble of many engines from above. There are clouds far to the southeast. A small dogfight is happening towards the far northwest.

Spoiler: Aircraft: War Balloon (click to show/hide)


Captain Henri Dechoirs (Digital Hellhound): Fokker V.6 Triplane (P:4,G:4,A:4)
Altitude: 2
Flying at 3, heading West
 
Quote
->Descend. Choose one of the planes below, drop a bomb on it.

[Resp.Success] Thinking you've spent enough time loitering around, you tip the nose of your Fokker down and look for any airplane hapless enough to come into your sights. [Aw.Success] You are passing directly over a large cluster of simple planes of various design, fighting close to the ground. It is trivial to pick out an unsuspecting target to attack. [Piloting 4 + 2(matching speed)=6:Roll=8] Easily maneuvering into position above an ungainly-looking British biplane, you chuckle to yourself and pull the bomb release. [Enemy Aw.Success] The British pilot notices you flying overhead in the nick of time, and pulls a hard turn to get away from whatever lunacy it is you're doing.

Spoiler: Bombdroppery (click to show/hide)

...
There isn't much left of the Beardmore W.B.III fighter after the 50kg bomb rams its way through the top wing, lodges itself in the undercarriage, and detonates. The debris from the blast almost catches up to you, but you remain unscathed. All that you see after the cloud of smoke clears is some shreds of wood and a roughly intact engine block tumbling towards the trees below. [Aw.Fail] You are rather too giddy at having scored such a spectacular kill to really pay attention to your surroundings. Nobody seems to be shooting you quite yet, at least.

You have scored 5 kill points. (need 1 more for score point)

You are in the middle of some kind of large WW1-era dogfight, by the feel of it. There is a dense cumulus cloud above you to the west. There is a tight dogfight between early-WW2 Russian and German aircraft far above you.
 


Jeffrey Gamble (Harry Baldman): Paraglider (P:3,G:4,A:5)
Altitude: 1
Gliding at 1, circling around
 
Quote
>Fire at approaching cheeky bastards - the one that shot me, preferably. Try to lose altitude as quickly and safely as possible.

[Resp.Successx2] Desperate times call for desperate bursts of adrenaline. You summon forth all of your knowledge on unpowered gliding, and send your machine into a tight spiraling dive, away from the approaching fighters. You can't exactly lose them using naught but a parachute, but you make a good enough effort that you find yourself in a good firing position before they do.

Spoiler: Elephantgunnery (click to show/hide)

The SPAD wingman suddenly chokes, sputters, and starts trailing black smoke. Those elephant-grade caliber fifty slugs can really do a number on an engine. [Enemy Pilot.Fail] The Frenchman pilot apparently freaks out and loses control, because his fighter immediately spins out and pirouettes sideways, away from his attack vector. He must have been evading what he thought was deadly accurate machinegun fire. [Enemy Pilot.Success] The other pilot probably doesn't even notice what happened, and focuses on shooting your and your little paraglider full of holes.
Spoiler: Enemy attack (click to show/hide)

And he apparently forgets that your paraglider is already full of holes. Between the huge space between the parawing and the frame, and the rather spacey nature of the frame itself, the Frenchman's bullets hit nothing but air. He can't fly slow enough keep on your six, and is forced to fly into another wide, circling approach.

[Aw.Success] You notice the smoking SPAD fighter right itself and start limping away from the fight. Apparently its pilot has had enough of this silliness.

Meanwhile, you have descended low enough to consider a landing.

You are gliding below a large fight between French, Russian, and German biplanes. You have control problems, and your engine is dead. A ticked-off French SPAD.XIII is circling around to take another pass at you.
 
There are several large furballs with many different planes around: here, to the east, and southeast. There is a large cluster of dark clouds to the far south.
 


Lef-tenant Donald Wilkson (WhitiusOpus): Supermarine Spitfire MkXVI (P:4,G:3,A:5)
Points: 1 (0/9)
Altitude 4
Cruising at 4, heading East
 
Quote
>Pull back around to the west, coming out of the cloud cover. Strafe an A6M, preferably before anyone notices me.

[Resp.Success] You double back from the storm front, approaching the fight again from what you guess to be a favorable angle, and dive straight in, hoping to be out and about with nobody realizing you were in there.

[Piloting 4 + 1(dive attack)=5:Roll=1] Instead of a random patch of furball, you accidentally fly straight into a formation of A7M Reppū, head-on. You pull up hard and bank sharply away to evade a collision, but you can be damn sure they've spotted you. [Aw.Success] Yep. Indeed they have. All five of them, turning around to chase your star-spangled fire-spitting tail. Marvelous. They're faster than you, too. At least you have them outmaneuvered at the moment.

There is a large fight between WW2 American and Japanese carrier-based fighters around you. A formation of five Japanese A7M Reppū is closing in on you, but you have them outmaneuvered for the moment.

A few high-speed silvery machines seem to be playing tag far above you to the east. There is a fluffy cloud bank to the west. There is a brewing stormfront some distance to the east.
 


Josephine Lee (Tiruin): Mitsubishi A6M "Zero" (P:5,G:4,A:3)
Altitude 3
Flying at 4, heading West
 
Quote
>Follow conscience.

[Piloting 5=5:Roll=3] Turning around, you try to set your sights on the Pe-2 again, but accidentally fly yourself into the firing arc of the ventral .50cal defense gunner, and are forced to take evasive action.

Spoiler: Defensive Fire (click to show/hide)

Bullets impact on your Zero's fuselage and wing, knocking ugly little holes in an otherwise pristine machine, but thankfully they do not hit anything of importance within the aircraft's frame. You pull away and double back, still keeping your eyes on the slow-flying bomber. [Aw.Success] Nobody else decides to join your attack on the Pe-2, which suits you just fine. You have this under control.

There is a very big fight between a Russian/French bomber convoy and a German fighter squadron here. You are attacking a disengaging Pe-2 fighter-bomber.
 
There is a smaller dogfight to the northwest. There is another group of aircraft fighting high up towards the far southwest. You think you see a faint gleam of a few planes flying closer to the ground, far to the northeast.
 


Observation: Running Battletech rules by hand is actually kinda hard. How do people do it when playing Tabletop?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #410 on: February 17, 2014, 11:50:48 am »

Furball!

Try to land, then shoot the last remaining cheeky Frenchman!
Logged

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #411 on: February 17, 2014, 12:31:25 pm »

you know what it is

do
Spoiler: this (click to show/hide)
and get around behind the A7's. Try not to die in the process.
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #412 on: February 18, 2014, 04:19:08 pm »

Aha! Pick a target in the same colors as this one and pounce, with machineguns roaring.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #413 on: February 19, 2014, 01:11:26 am »

Keep firing! Keep firing!
Logged

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #414 on: February 19, 2014, 05:50:35 am »

Furball
Northwest! Attack those in the dogfight.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #415 on: February 20, 2014, 04:13:38 pm »

Ultimate Furball Update 6
In which losses are incurred on either side of the conflict, and Theo discovers the limits of his aircraft's mobility.


Theo Dacabe (darkpaladin109): War Balloon (P:4,G:3,A:5)
Points: 1 (0/4)
Altitude: 4
Floating at 1, heading Northwest

Quote
>Northwest! Attack those in the dogfight.

You set the course northwest, waiting for the wind to carry you over to the fighting planes.

It sure does take a bloody long time.

Some distance to the west and southwest, just on the edges of a large cluster of dark clouds roiling with flashes of gunfire, explosions, and restrained nature's wrath, you spot a pair of solitary aircraft that seem content with watching the events unfold rather than take part in them. Many WW1-era planes are fighting closer to the ground. You hear the rumble of many engines from above. A small dogfight is happening towards the northwest.

(just can't clear that much distance with a balloon in one go)

Spoiler: Aircraft: War Balloon (click to show/hide)


Captain Henri Dechoirs (Digital Hellhound): Fokker V.6 Triplane (P:4,G:4,A:4)
Points: 0 (5/6)
Altitude: 2
Flying at 3, heading West
 
Quote
>Aha! Pick a target in the same colors as this one and pounce, with machineguns roaring.

[Piloting 4 + 1(unidentified furball)=5:Roll=11][Aw.Success] Masterfully identifying several more planes in the same colors as the recently exploded biplane, you pick the closest one and mercilessly set your sights on it. [Enemy Aw.Fail] Its pilot doesn't see you as you approach and strafe it from the side.
Spoiler: Machinegunnery (click to show/hide)

You shoot, but your aim is a little off. Half your bullets seem to miss entirely, and those that do find their way into the plane's wing and tail don't seem to do any appreciable damage. [En.Piloting Fail][Piloting 4 + 2(match speed) - 1(target outmaneuvered)=5:Roll=10] The biplane's pilot tosses his machine to the side in confusion, trying to evade an attacker he doesn't see, but you effortlessly match the maneuver and plant yourself firmly on his six.

[Aw.Success] You finally find the time to assess the situation you're in. You appear to be in the middle of a sizable fight between Entente and Central Powers' various air forces. It's hard to tell who is winning, but there are German, Austrian, British, and French airplanes everywhere, of every make and size. Mostly fighter planes, with occasional larger aircraft that could be bombers.

You are in the middle of a large WW1-era fight between the German/Austrian and British/French airforces. You are tailing a British Beardmore W.B.III biplane.

There is a dense cumulus cloud above you to the west. There is a tight dogfight between early-WW2 Russian and German aircraft far above you.
 


Jeffrey Gamble (Harry Baldman): Paraglider (P:3,G:4,A:5)
Altitude: 0
Stationary
 
Quote
>Try to land, then shoot the last remaining cheeky Frenchman!

[Resp.Fail] You are suddenly caught by a strong wind near the ground, and struggle to control the paraglider as the Frenchman is bearing down on you. [En.Piloting 5 +1(dive attack) -1(slow target)=5:Roll=10] He locks his sights on you and fires his machineguns again.
Spoiler: Enemy attack (click to show/hide)

The stream of bullets tears into your little metallic cradle, severing control lines and blowing off what little hasn't already been blown off, including the propeller. By sheer chance, you again remain untouched, and hurry to attempt a landing. [Piloting 3 +1(resp.fail) +2(severe damage)=6:Roll=1] But try as you might, it is no use. With a damaged chute, nonexistant controls, and a strong wind pushing you faster and faster along, your attempt at a controlled landing becomes a high-speed, tumbling crash.

Spoiler: Crash damage (click to show/hide)

The impact with the ground effectively disintegrates the remains of the paraglider's frame. Jeffrey is hit in the back with the bullet-ridden engine block of his machine, smashing him against the ground with tremendous force. He is killed instantly.

Jeffrey Gamble is dead.



Lef-tenant Donald Wilkson (WhitiusOpus): Supermarine Spitfire MkXVI (P:4,G:3,A:5)
Points: 1 (0/9)
Altitude 0
Stationary
 
Quote
>do <scissors maneuver> and get around behind the A7's. Try not to die in the process.

[Resp.Failx2] You turn sharply to begin your maneuvering, but don't pay enough attention to your airspeed and stall out. [Piloting 4 +1(resp.fail)=5:Roll=4] Unable to quickly recover, you lose altitude and energy, allowing the flight of A7M to catch up to you. [En.Piloting 5 -1(slow target)=4:Rollx5:1,4,5,3,10](pfft) The formation of A7Ms appears to split up, two planes peeling off to engage another target of opportunity, another seemingly failing to keep up with the formation leader, but in the end only two of the Japanese prototype fighters come bearing down on your little Spitfire. [Piloting 4 +1(resp.fail)=5:Roll=7] Not about to present yourself as an easy target, you start evasive maneuvers right as they open fire.
Spoiler: Enemy Attacks (click to show/hide)

Despite your best attempts to evade, the barrage of machinegun and cannon fire from the first Reppū leaves your plane full of holes. You desperately try to avoid the second fighter's attack, but its weapons rip into you all the same. Amidst the deafening sounds of armor-piercing ammunition ripping your Spitfire to shreds, you notice the airframe giving off a strained groan, and then a crack as the weakened struts in the right wing give way under the stress. The sky and the lake surface start rapidly changing places above your head, as the remaining left wing imparts a roll you cannot possibly compensate for.

Your Spitfire, hopelessly out of control, begins to quickly tumble out of the sky. With nothing else to do, you pop the canopy glass and attempt to steady the plane at least enough so you can safely bail out.

[Piloting 5 (bailing out)=5:Roll=1] You struggle against the controls. The left wing's aileron is shot off, the control lines leading to it severed. The rotation does not recede. At this rate you'll be swatted aside by the spinning wing and tail the moment you leave the cabin.

(Altitude 3)[Piloting 5 (bailing out)=5:Roll=2](wat) More struggling, trying to do anything at all. You try to tilt the plane sideways, hoping to toss it into a flat spin - but the rudder is shot off as well. The lake surface is slowly approaching.

(Altitude 2)[Piloting 5 (bailing out)=5:Roll=1](WAT) You try to pitch the plane over, but the gyroscopic effect of the spinning plane resists you. The lake is rapidly growing closer, a spinning vertical wall of watery doom.

(Altitude 1, last chance)[Piloting 5 (bailing out)=5:Roll=6](whew) You are out of sane options. You jam the triggers on the stick, hoping to shoot the lake out of the way. The recoil of the surviving wing-mounted machinegun and aircraft cannon pushes the wing back, rocking the plane side to side. Grasping at this final chance at survival, you pull on the stick, still firing, and finally, for a briefest moment, the plane tips over, giving you a clear view of the sky. One moment is more than enough. With all your strength, you tear yourself out of the seat and jump clear of the stricken Spitfire, immediately pulling the chute.

With only a couple hundred meters left to go till the water surface, Lef-tenant Donald Wilkson successfully opens his parachute. He splashes down with a far less impressive water plume than his Spitfire, though it leaves him winded and gasping for breath. He successfully makes it ashore, ready to fly again.



Josephine Lee (Tiruin): Mitsubishi A6M "Zero" (P:5,G:4,A:3)
Altitude 3
Flying at 4, heading West
 
Quote
>Keep firing! Keep firing!

[Piloting 5=5:Roll=10] It's trivial to keep a big target like a Pe-2 in your sights, even with the pesky gunners. You loop around and strafe it again.

Spoiler: Gunnery (click to show/hide)

Even if some of your shots miss, the overall effect is massive. The Pe-2's right wing is nearly torn to shreds by your cannons, its right engine starts spewing dark smoke, and the last few cannon slugs of your assault manage to tear some huge chunks out of the plane's tail. The Pe-2 dips down even more, and starts listing heavily to the right. It seems as though the pilots don't care to correct the machine's heading, and the reason why is soon apparent - the cabin and the side doors pop open, and the crew starts leaving their aircraft, no longer able to control it. But the gunner in the top bubble, not willing to let your assault go unpunished, sends some parting shots your way before bailing out himself.

Spoiler: Defensive fire (click to show/hide)

A few more holes appear in your Zero's right wing, but the damage remains fairly minor. You watch with satisfaction as the Russian fighter-bomber, now sans crew, gracefully flies itself into a hillock and makes another short-lived fiery flower bloom.

[Aw.Success] Out of the corner of your eye, you notice a plane that seems to be aiming for you amidst the furball. You can't tell the exact model from this angle, but the high speed, the pointed shape, and the red stars on its wings point to some variant of the Yak-3.

There is a very big fight between a Russian/French bomber convoy and a German fighter squadron here. A Yak-3 fighter is moving in fast to attack you.
 
There is a smaller dogfight to the northwest. There is another group of aircraft fighting high up towards the far southwest. You think you see a faint gleam of a few planes flying closer to the ground, far to the northeast.

You have scored 14 kill points, earning 1 score point with 5 kill points left over.
 


I might change the rules for responsiveness a bit. Instead of flat out making your maneuvers go wrong on responsiveness fail, instead I could apply the fails/successes to a piloting roll to determine if the maneuver (or your act of flying somewhere) succeeds. Think that could work better?

Also, congratulations Harry Baldman on being the first player to have to reroll a character. Or you can let 10ebbor10 play, if you want.
WhitiusOpus, you can reuse your character and merely select a new machine to fly in. Your points would carry over, but you lose the 1 point you had for losing the plane, so...

How do you all find the proceedings to far, by the way? On my side it's a little bit roll-heavy, but not having to do opposed checks makes it tolerable, and aside from selecting critical targets and the responsiveness values, it all basically uses the same die. Also, actual charts help. Actual charts help a lot.
« Last Edit: February 20, 2014, 04:42:20 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

WhitiusOpus

  • Bay Watcher
  • Pro-radiation Lobbyist
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #416 on: February 20, 2014, 07:22:49 pm »

Jesus Christ. What did I do to you, RNG God???


And I think it's time to step up the game.

Spoiler: F-22 Raptor (click to show/hide)

'MERICA, FUCK YEAH.
Logged
Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #417 on: February 21, 2014, 04:45:25 am »

The Furballs of Our Lives

The system seems solid on my end. Lots of rolling, but if it's all useful, why not.

The hunt is on, hon hon hon. Take this British upstart down. Don't be afraid to use wing blades if I get too close.
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #418 on: February 21, 2014, 08:47:31 am »

You need to provide a new character and stat distribution as well.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #419 on: February 21, 2014, 08:57:39 am »

You need to provide a new character and stat distribution as well.
WhitiusOpus doesn't, his pilot survived. It's Harry who will need a new character.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 26 27 [28] 29 30 ... 35