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Author Topic: RTD Testing Thread: 5 Positions open. Science doesn't die.  (Read 59332 times)

Sean Mirrsen

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #390 on: February 08, 2014, 12:45:45 pm »

The two mysteriously disappearing planes don't exactly set me at ease but, oh well. Attack!
((Hint: they weren't necessarily on the same side ;)))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Digital Hellhound

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #391 on: February 08, 2014, 12:48:25 pm »

Nonsense, mon ami. There are precisely two sides in this conflict - mine, and the Enemy's! And there ain't nobody else good enough to be on my side.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Sean Mirrsen

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #392 on: February 08, 2014, 12:52:52 pm »

((Fair enough. Also, sorry about the Fokker. "Triplane" is firmly associated in my mind with the Red Baron.))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Tiruin

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #393 on: February 09, 2014, 03:08:01 am »

Operation Lime Green

Head West, Engage from the direction of the sun.
« Last Edit: February 09, 2014, 04:16:12 am by Tiruin »
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Sean Mirrsen

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #394 on: February 10, 2014, 07:00:00 am »

Ultimate Furball Update 3

In which Theo loiters around, Josephine puts holes in Russians, and Captain Dechoirs really wishes he weren't in a Fokker.


Theo Dacabe (darkpaladin109): War Balloon (P:4,G:3,A:5)
Altitude: 3
Hanging around.

Many WW1-era planes are fighting closer to the ground. You hear the rumble of many engines from above. There are clouds far to the southeast. A small dogfight is happening towards the far northwest. A solitary plane appears to be circling above to the far south.

Spoiler: Aircraft: War Balloon (click to show/hide)


Captain Henri Dechoirs (Digital Hellhound): Fokker V.6 Triplane (P:4,G:4,A:4)
Altitude: 4
Flying at 4, heading East

Quote
>Dive in after the lone plane returning to the fight, machineguns blazing as soon as in range.

[Piloting:4=4:Roll=2](you just have all the luck)

You turn after the returning plane, going into a steeper dive to bring your airspeed up to par, but are too focused on the plane to notice yourself flying into a dense cloudy protuberance. Caught off guard, you misjudge your trajectory and leave the cloud much lower, and traveling much faster than intended, almost straining the limits of your triplane's airframe. You look around to spot the plane, but it seems to have already rejoined the ongoing fight. [Aw.Success] Now that you're closer, you are able to make out who the heck is fighting over there. It seems like a scuffle between a bunch of early-WW2 Russian and German aircraft. Russians even have some biplanes over there. And they are winning.

There is a dense cumulus cloud near you. There is a tight dogfight between early-WW2 Russian and German aircraft to the east above you. Many planes seem to be fighting down below, but you can't see them very well.



Jeffrey Gamble (Harry Baldman): Paraglider (P:3,G:4,A:5)
Altitude: 2
Cruising at 1, circling around

Quote
>Hm... shoot some of those Russkies instead!

[Gunnery:4+2(range)+1(moving target)=7:Roll=2](I'd suggest to fly closer, but with rolls like these...)

You send another two elephant-caliber rounds screaming into the warm blue sky, hitting nothing of note. All those years spent elephant-hunting, wasted by the appearance of a target that has the audacity to move while you're aiming...

[Aw.Success] It seems that your presence hasn't gone unnoticed after all. The colorful parachute attached to your contraption probably doesn't help to stay inconspicuous. Two tricolor-tailed SPAD biplanes decide to inspect your little flying machine. You see them turning out of the furball, leader and wingman, and their trajectory doesn't suggest they're only aiming for a flyby.

You are flying on the edge of a large fight between French, Russian, and German biplanes. Two SPAD.XIII's are on an attack vector towards you.

There are several large furballs with many different planes around: here, to the east, and southeast. There is a large cluster of dark clouds to the far south.



Lef-tenant Donald Wilkson (WhitiusOpus): Supermarine Spitfire MkXVI (P:4,G:3,A:5)
Points: 1 (0/9)
Altitude 4
Cruising at 4, circling around

Quote
>Do a sweeping loop back around, and gain some more altitude (if possible). Strafe a german plane this time, preferably a bf-109.

[Resp.Fail] You turn your Spitfire into a wide loop, aiming to repeat your hit-and-run maneuver, but fly into a headwind and lose too much speed on the approach. You plunge straight into the middle of the furball, with no easy way back out. [Piloting:4+1(responsiveness fail)=5:Roll=3] Surprised by the sudden target-rich environment, you fail to remain on top of the situation and start looking around. [Aw.Success] Your attempt to find German aircraft in the immediate surroundings fails spectacularly when you notice that the Hellcats and Seafires surrounding you are mostly fighting against Zekes and Sams - the Japanese Navy A6M Zero and A7M Reppū fighters. Surprisingly, nobody seems to have noticed your arrival yet.

You are in the middle of a large fight between WW2 American and Japanese carrier-based fighters. Nobody seems to be interested in you so far.

A few high-speed silvery machines seem to be playing tag far above you to the southeast. There is a fluffy cloud bank to the far west. A few dark cumulus clouds are bunched up some distance to the east.



Josephine Lee (Tiruin): Mitsubishi A6M "Zero" (P:5,G:4,A:3)
Altitude 3
Flying at 4, heading West

Quote
>Head West, Engage from the direction of the sun.

[Piloting:5+2(specific attack vector)=7:Roll=9]

Putting the morning sun behind you, you approach the fight unseen, and strike at the most vulnerable aircraft you can see - a two-engine fighter-bomber - with everything you have.


The sturdy aircraft takes the onslaught of your weapons rather well, even though you see large chunks of wing and even some control surfaces torn off. As you zoom past it, you notice the bomber drop its payload and start listing to the side, obviously having some handling issues. [Enemy Aw.Success] The side gunner of the bomber does not take kindly to you shooting up his only means of not crashing to the ground, and sprays small pointy bullets at your Zero as you make your getaway.

[Machinegun: Gunnery 5+1(unstable position)+1(moving target)=7:Roll=5] Miss!

You notice some tracer rounds zip past you, aimed a little too low and a little to the right. [Aw.Success] The shot-up Russian Pe-2 is leaving the fight, starting a descent to a safer altitude. All around you seems to be a heated battle between a flight of Russian ground-attack aircraft with French fighter escorts, against a Luftwaffe attack squadron. You suddenly feel a little out-of-place in your Zero.

[Aw.Success] Your attack on the Pe-2 did not go unnoticed. Its two Caudron 714 escort fighters get their wits about them and turn to intercept you. They don't do a terribly good job of it, wasting too much time getting their bearings, and by the time they have their noses pointed in the right direction they are too low and slow to engage you.

There is a very big fight between a Russian/French bomber convoy and a German fighter squadron here. Two C.714 fighters are engaging you, but are outmaneuvered at the moment.

There is a smaller dogfight to the northwest. There is another group of aircraft fighting high up towards the far southwest. You think you see a faint gleam of a few planes flying closer to the ground, far to the northeast.

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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Harry Baldman

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #395 on: February 10, 2014, 10:11:15 am »

Ultimate Furball

Ha-hah! My plan is working! Fly higher, try to move above those attacking planes and then land on one. If successful, commence hijacking.
« Last Edit: February 10, 2014, 11:29:34 am by Harry Baldman »
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Digital Hellhound

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #396 on: February 10, 2014, 10:18:34 am »

Ultimate Funball

What's life without a few risks - head after a Russian biplane and let the machineguns sing. The Germans won't fire on a Fokker, right? Right?
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WhitiusOpus

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #397 on: February 10, 2014, 11:46:38 am »

Operation: Ball o' Fur


Pull up to regain altitude, and head away towards the clouds to the east.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

darkpaladin109

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #398 on: February 10, 2014, 11:50:47 am »

Operation FURBALL
Move towards the solitary plane and fire on it with one of my miniguns before it notices me.
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Tiruin

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #399 on: February 10, 2014, 10:13:03 pm »

Operation Furball

Chase after and down that Pe-2. Make it disabled enough not to fly-in the least.

If not possible due to mechanics(?), maneuver away and aim the sightings on one of the fighter bombers--attacking from an advantageous position.
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Sean Mirrsen

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #400 on: February 12, 2014, 08:52:29 am »

Ultimate Furball Update 4
In which more shots are shot, demented recklessness is almost (but not) rewarded, and Captain Dechoirs' Fokker appears downright cursed.


Theo Dacabe (darkpaladin109): War Balloon (P:4,G:3,A:5)
Altitude: 4
Floating at 1, heading South

Quote
>Move towards the solitary plane and fire on it with one of my miniguns before it notices me.

The plane is some distance away, but you huff and you puff and you ride the finicky air currents to make up for lost time, and actually manage to approach the circling aircraft with acceptable quickness.

[Enemy Aw.Fail] The airplane's crew must be blind not to see your approach, or else they don't think a fancy-colored hot air balloon could ever be a worthy target or a credible threat. [Aw.Success] The plane, a Russian Po-2 scout biplane, just keeps on lazily flying through the air, its pilot and tail gunner observing the surroundings. You decide to throw them both a nice welcoming party in the form of a hail of bullets.

Spoiler: Minigunnery (click to show/hide)

The burst of high-caliber rounds from your minigun tears through the unarmored frame of the Po-2, sending bits of metal and wood (a lot of wood) flying. The open porch of the tail gunner all but explodes into woodchips and gore as you nearly scythe the plane in half lengthwise, but somehow the machine remains together.

The Po-2 suddenly dips sharply down. You can't see the expression on the pilot's face, but it's probably somewhere between surprise and horror, as he realizes his aircraft no longer responds to pitch. Left without controls and weapons, the pilot does the only sensible thing and bails out of the stricken Po-2, his white chute unfurling far below your gondola as the aircraft tumbles into the ground.

You have scored 4 kill points, earning 1 score point.

Many WW1-era planes are fighting closer to the ground. You hear the rumble of many engines from above. There are clouds far to the southeast. A small dogfight is happening towards the far northwest.
 
Spoiler: Aircraft: War Balloon (click to show/hide)


Captain Henri Dechoirs (Digital Hellhound): Fokker V.6 Triplane (P:4,G:4,A:4)
Altitude: 4
Flying at 2, heading East
 
Quote
>What's life without a few risks - head after a Russian biplane and let the machineguns sing. The Germans won't fire on a Fokker, right? Right?

[Resp.Fail x2](wat.. shoddy German machinery? That or my d6 doesn't like you.)

You try to pitch up and enter the fray, but the abuse you've put your Fokker through suddenly catches up to it. The engine sputters and loses power, refusing to accelerate. It takes you some time of frantic fiddling with controls to persuade your plane to respond to input again (it seems the throttle stick has come loose), and you are forced to putter helplessly below the ongoing fight in the meanwhile.
 
There is a dense cumulus cloud to the west. There is a tight dogfight between early-WW2 Russian and German aircraft above you. Many planes seem to be fighting down below, but you can't see them very well.
 


Jeffrey Gamble (Harry Baldman): Paraglider (P:3,G:4,A:5)
Altitude: 2
Gliding at 1, circling around
 
Quote
>Ha-hah! My plan is working! Fly higher, try to move above those attacking planes and then land on one. If successful, commence hijacking.

[Resp.Success] Fueled by the crazy idea forming in your head, you spur the controls and fly into a favorable wind, picking up speed to match with the approaching fighters. [Piloting 3+2(matching velocity)+2(slower machine)=7:Roll=11] You get a perfect lineup to the incoming leader's SPAD.XIII, but this leaves you wide open to being raked by his and his wingman's machineguns.

[Enemy Piloting 5+1(agile target)=6:Roll=5]
[Enemy Piloting 5+1(agile target)=6:Roll=11]
Spoiler: Machinegunnery (click to show/hide)

Surprised by your sudden maneuver, the SPAD leader misses his approach, your paraglider too high above its course to engage. His wingman is at no such disadvantage, however. The two Vickers machineguns open up on your little craft with their classic dakka-dakka-dakka, bullets zipping past you in surprising amounts, tearing off some of your steering surfaces, and permanently silencing your engine. By some luck, you are yourself unscathed, and your new predicament only fills you with excessive amounts of resolve.

[Piloting 3 + 1(controls damaged) + 2(crazy maneuver)=6:Roll=4]
Unfortunately, resolve alone cannot help you in this situation. You manage to pass over the SPAD biplane, but you can't control your flight well enough to stay in line with it, and the difference in speed is still too great. The biplane zooms past, its pilot unaware of the stunt you just wanted to pull.
 
You are gliding on the edge of a large fight between French, Russian, and German biplanes. You have control problems, and your engine is dead. Two SPAD.XIII's are circling around to take another pass at you.
 
There are several large furballs with many different planes around: here, to the east, and southeast. There is a large cluster of dark clouds to the far south.
 


Lef-tenant Donald Wilkson (WhitiusOpus): Supermarine Spitfire MkXVI (P:4,G:3,A:5)
Points: 1 (0/9)
Altitude 4
Cruising at 4, heading East
 
Quote
>Pull up to regain altitude, and head away towards the clouds to the east.

[Resp.Success] You realize what a dangerous situation you've landed (well, not quite landed) yourself into, and put your engine into maximum throttle, beginning a brisk and energetic climb, bearing eastward. [Aw.Fail] You seem to have gotten out of there without anyone noticing your presence.

You leave the edge of the large dogfight, approaching the cluster of dark clouds. The clouds are pouring a drizzle around their lower edge, with what seems like the makings of a storm brewing up further to the east. The wind is picking up.
 
You are next to a cluster of dark cumulus rainclouds. There is a storm brewing towards the far east.

There is a large fight between WW2 American and Japanese carrier-based fighters to the west. A few high-speed silvery machines seem to be playing tag far above you to the east-southeast. There is a fluffy cloud bank to the far west.
 


Josephine Lee (Tiruin): Mitsubishi A6M "Zero" (P:5,G:4,A:3)
Altitude 3
Flying at 4, heading West
 
Quote
>Chase after and down that Pe-2. Make it disabled enough not to fly-in the least.

[Piloting 5=5:Roll=5] You turn your Zero back towards the disengaging Pe-2 in a lazy arc, coming at its rear from an angle and raking it with your guns. [Enemy Aw.Success] The crew of the plane sees your approach, and the bomber begins to turn to throw off your aim.

Spoiler: Gunnery (click to show/hide)

More bits of metal and wooden panels tear off from the plane's wings and tail section. You notice the Pe-2 lurch suddenly, its rudders swaying back and forth in the wind - must've hit something important. The crew, for their part, show no signs of bailing out just yet, and the gunner in the topside bubble greets your hostile approach with as many bullets as he can squeeze out of his single machinegun, aided by his comrade in the right-side port.

Spoiler: Defensive Fire (click to show/hide)

All their shots miss, some by a less comfortable margin than others.

[Aw.Success] You glance back to look at the two French fighters pursuing you. They appear to have been distracted by several Bf-109's, and while they're probably likely to reengage you the moment they spot you, right now they are too tied up to follow.

There is a very big fight between a Russian/French bomber convoy and a German fighter squadron here. You are attacking a disengaging Pe-2 fighter-bomber.
 
There is a smaller dogfight to the northwest. There is another group of aircraft fighting high up towards the far southwest. You think you see a faint gleam of a few planes flying closer to the ground, far to the northeast.
 


(Rolling "just enough" to pass a check usually leads to half-successes. Guns hit for a random amount of damage instead of maximum, and different penalties can be incurred based on what the check was for.)

edit: just noticed Jeffrey should get a bonus due to the responsiveness roll, but that still means that only the leader misses the approach, and he still gets hit in the engine. I'll go edit the results.
« Last Edit: February 12, 2014, 09:18:24 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Digital Hellhound

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #401 on: February 12, 2014, 09:17:48 am »

I'm trippin' Furballs, man

Damnit, the Red Baron never had these kind of problems.

Descend. Choose one of the planes below, drop a bomb on it.
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Harry Baldman

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #402 on: February 12, 2014, 10:26:35 am »

Ultimate Furball

Fire at approaching cheeky bastards - the one that shot me, preferably. Try to lose altitude as quickly and safely as possible.
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WhitiusOpus

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #403 on: February 12, 2014, 10:56:17 am »

Opball Furation

Pull back around to the west, coming out of the cloud cover. Strafe an A6M, preferably before anyone notices me.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Sean Mirrsen

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Re: RTD Testing Thread: 4 Positions open. For SCIENCE!
« Reply #404 on: February 14, 2014, 08:57:39 am »

((Well, dakpaladin109 seems missing again, and I can probably guess Tiruin's next action, so I'll go ahead and start making the turn.

Also, bump.))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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