Turn 2: Crunch"I think we should find a river, and follow it out of here through the jungle, and if we play our cards rights we can use it as trasportation. Anyone else agree?" asks Hikari as he scans the map for rivers that lead out of the zone, and are nearby.
[1] Your finger traces a river as it... are those
all waterfalls? Yeesh...
Dwrizzt thought...no danger here!
Action: Keep moving toward the swamp, keeping hidden in the undergrowth
[1] You expertly and silently put your foot on an exposed root, and are immediately ambushed from the water. The thing is very vaguely like a cave crocodile in general shape, but it's head is more like a toothed section of pipe cut in half.
[5+1!] vs [2!] The thing rams you full-force into the tree you were standing on, and you cough up blood.
Ω Ω ΩΩ Ω Ω((The ! specifies that the original modifiers were larger, but have canceled each other out. The two life things above each other are an attempt to show the severity of the transition.))
Search for impassable section that anyone in their right mind would avoid, search for the centers of the colored territory.
[4] Yes... while it's not something
anyone would avoid, there's a section of jagged, raised terrain not far from here, with no other distinguishing features. It's not centered exactly, but close enough.
"There is stregth in numbers, so I will go with you, but we must be wary for I feel these lands are more than they appear to be. You must also keep in mind that we are prey, or so it would ." said Hikari as he began searching for paths like his friend Daegun.
[3] You notice several paths lead right by the raised section Daegun's looking at, but otherwise don't uncover much.
Travel an indirect route to saftey preferably with everyone else,
[2] You begin traveling along a rather twisty, windy route. It's got a lot of problems and dangerous areas, but it might be harder to find you in there.
The rest of you wait for someone to choose a path. There's a loud crunch from the kobold.
((If I'd realized we only had three relevant actions, I'd probably have gotten around to this sooner
))
Event: [6] You could swear you hear something faint in the distance, but you're not sure what. Something singular and harsh, like a roar or something grinding or collapsing, maybe.
((Also to clarify, [6] is a Bad Thing.))
Phillip Kingston, Assassin
Ω Ω Ω
Quickblend: May attempt to hide immediately upon being discovered
Firefight: 2
Scouting: 2
Sniper Rifle
Pistols
Covered in some of mud
Jacob Charleson, Mechanic
Ω Ω Ω
Mechanic: Can fix, maintain, and to some extent build sophisticated mechanical devices
Melee: 2
Trap: 2
Wrench
Sack of Mechanic Tools
Daegan, Black Saint
Ω Ω Ω
Fury: +1 to attacking anything alive
Firefight: 2
Mobility: 2
Triple Flintlock
Green, Living Crystal
Ω Ω Ω
Inorganic: Immune to most environmental hazards and inconveniences
Melee: 2
Firefight: 2
Dwrizzt, Kobold Hunter
Ω Ω Ω
Trophy Hunter: Gain additional benefits from trophies
Firefight: 2
Ambush: 2
Longbow
Crude Knife
Hikari Shizume, Ninja
Ω Ω Ω
Crimson Wake: May damage self to increase an attack's power
Melee: 2
Scouting: 2
Hirakisha
Curved Throwing Dagger