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Author Topic: You are King! (Spring 315a)  (Read 185689 times)

thatkid

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Re: You are King!
« Reply #1515 on: August 08, 2011, 05:39:47 pm »

OOC: Billybobfred, I suggest we finish this conversation quickly lest it somehow lead to more time shenanigans...

For those who need to see the timeline again:
Spoiler (click to show/hide)



Late Spring, After a Fire in the Courtyard...

"A trial by combat with whom, Sir Taric?" the King replied, still not amused in the slightest, "With myself? With Prince Trubaldsome and his man Waery? With the families of those of your men who died here, or with the families of Trubaldsome's men who died here? Or perhaps, as a trial by combat, you would like to face the families of those citizens of Elbreth who's family and friends were injured or killed in the fire and chaos which you brought here today?"

He paused, eyes hard as he studied the Knight, and then, voice cold, spoke once more "I fine will not do, either, Sir Taric. But we are at war, and I cannot afford to throw you in jail and strip you of your title. Be gone from my sight, and pray that when you return from battle in foreign lands my anger has cooled."

With that, the King spun and turned to walk away, ordering the soldiers who still stood about gawking to aid in clearing the smoldering rubble and searching for survivors of the inferno. It was then that Silas approached him.

(A conversation we've already seen parts of then ensues)

"If you had entered appropriate channels to my Castle...in search of this Gem?" he paused, to consider it, clearly humoring the prisoner, "For one, your residence would not be the dungeon. But nor would I aid you in your futile search."

The Miring/Preston Border, Late Summer...

(Drua 3) The leaves have begun to change to an orange-red hue as, at last, you stumble upon the blood-stained streets of Miring. As you approach the castle, one of the guards, luckily, recognizes you and lets out a single shout of alarm moments before you pass out once more.
You awake some time later in the barracks, bandages having been hastily wrapped about each your wounds. A card, with some (now wilted) flowers, lays on the nearby table -- from your husband, who is no doubt seeing to other matters at the moment. There's no telling how long you've been out, and there's still no way of knowing if you'll survive.

In the Dead Plains...

(Pompulion 2) You do your best to sound like a hero, but you're still out of breath and you sound nearly as frightened as the hunters might have been. After a long moment, someone whimpers "I...I don't know...can...can you start the fire? I can't see..."
« Last Edit: August 08, 2011, 05:48:20 pm by thatkid »
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Taricus

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Re: You are King!
« Reply #1516 on: August 08, 2011, 05:47:33 pm »

Start marching the army from Eelspine to Miring
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micelus

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Re: You are King!
« Reply #1517 on: August 08, 2011, 07:10:04 pm »

With this little session over, and the time recorded, Locanil set his eyes to a good rest. Probably no one would know how the fire ended or started, but that was life, was it not?


action- Rest in room and submit record of conversation to archives
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kytuzian

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Re: You are King!
« Reply #1518 on: August 08, 2011, 07:37:38 pm »

Iituem

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Re: You are King!
« Reply #1519 on: August 08, 2011, 07:39:26 pm »

Quote from: Corv Manskinner
take the 2 Ducats bribe
Raise a Regiment of Heavy Blôdvindr Raiders for 3 Ducats
ask the Cousin of King Erik whether she want to marry Reg McRiar else take her with me to Elbereth
bring back the messengers to the their camp and get the other 2 Ducats
take the freshly Raised Regiment of Heavy Raiders with me, the messengers (and King Eriks Cousin propably) and make my way to the Palace of Elbereth to meet up with King Erik ( make sure to raise a peace banner as soon as they reach the Border of Elbereth)
award the position of Steward to MCJohnston (which allows him to take care of the Weyland Jarldom as long as Corv is away)


[2]  Erika refuses to talk to you, either out of spite or fear.  Donald suggests this probably counts as a "no" to marrying Reg.  Reg is mildly put off by this, but adheres to the will of his Jarl.

You forcibly escort the messengers back to their camp near the southern border.  [3] Their comrades, seeing your armed escort, flee over the border into Preston, but still leave 1 Ducat behind in their haste.  [2]  Whilst your men are busy collecting the spoils, the three travellers break free and make a run for it.  One of them is accidentally killed in the escape, but the others evade you and successfully vanish into the hills.

[4]  Once you cross into Elbrethan lands, you raise a white banner to indicate your peaceful intent.  Unlike Elbrethan messengers, you are actually received appropriately once you near Sheepy Hollow and are provided with a polite but firm armed escort directly to the capital to speak your business with the King.


Quote from: McJohnston
Action: Upgrade the raider regiment I raised earlier to a Berserker Raider Regiment (-0.5 ducats = 3.5 ducats)
Raise another Berserker raider regiment (-2.5 ducats = 1 ducat left in the treasury)
Use those two Berserker raider regiments to raid the McKinley's land.

You take the two berserker raider bands under your command deep into McKinley land to try a raid on the only settlement of note in West Weyland; Weybridge itself.  [1]  The McKinleys, after all the recent fighting, have been more on their guard and catch your raiders in the act.  [6]  Three bands of claymore-wielding heavy fighters respond to the call for help, testing the luck and skill of the raiders rather more than they had hoped.

McKinley:  3 Heavy Infantry
McJohnston:  2 Berserker Raiders

Fight:  6+4 vs 4+6  -  Draw  (1 McKinley Heavy Infantry, 1 McJohnston Berserker Raider lost)

The battle is fierce, costing you dearly in men.  Those raiders that survive bring their loot with them, capturing [5] 5 Ducats in loot from the McKinleys.

You are flush with cash, but the constant fighting of the year has drained the manpower available to you.  Unless you were to take more land (e.g. from the Munros) you will not be able to raise new units until Spring.

Manskinner Treasury:  7 Ducats


Quote from: Jormundr
Enquire as to the three tasks.

The Landseti who has agreed to train you has a daughter, of marrying age.  He wishes to wed her to a man of stature and thus requires a suitable dowry for her.  With this in mind he gives you the first two tasks:

1.  By yourself or with the aid of others claim a parcel of land for her and her future husband to start a farm, either by conquest or by taming an unsettled vale in the Highlands.

2.  Capture at least 1 Ducat's worth of slaves, through trade or raids, so that they may have plenty of thralls to work the land once it is claimed.

As you complete each task, he will reveal more of your training to you.  When the first two tasks have been completed he will tell you the third.


Quote from: Mahtan
Research Checks

Before you continue with your research, you must decide whether to pursue it without the use of a human corpse, or else obtain one, fresh (for a bonus) or otherwise.


Quote from: Kytuzian
Ask about the house he was given.

The Rusted Pick is little more than a shack where miners go to drink, but the liquor is hard as the men.  The bartender, a grizzled man with a scaggly white beard, listens to your question whilst he cleans some mugs.  [3] He explains that the house used to belong to one of Lord Vadud's own bodyguards, a scout and one of his most trusted men.  Rumour has it that Kain went mad and killed him and his entire scouting division, convinced they were traitors, then plastered the barracks with that sign in their own blood.  [3] You saw the sign on your way in, hard as the barracks is to miss.  It looks like the blood dried up and caked off a while back, but somebody filled in the gaps with black paint to keep the message clear.

You ask around about any rumours of note.  [6] As it turns out, there are plenty of wild stories in these parts.  Number one was a raid on the town in the next valley, Stonewood, by Suulian mercenaries.  After that there are the usual drunken stories of finding seams of gold in the hills, rumours of ghosts at the ruins of Shizume's Camp (not far from the Cyclicist Temple) and even talk of some families of bears in the region.  The wildest rumour from one perspective was of a town of hideous cave-people much deeper into the range, that steal children at night and eat them.  Since nobody has lost any children lately, you don't give this one much credit.


Quote from: Locanil
Rest in room and submit record of conversation to archives.

[3]  You ask around amongst the witnesses, but alas the cause of the fire remains unknown.  Whoever may have known clearly perished in the flames.  You dutifully note this down and carry on with your duties.

Needless to say, you recover from the blood loss without any problems.


Quote from: Sir Taric
March the army from Eelspine to Miring.

You return in a state of semi-disgrace to the ruins of your village and do the best you can to calm the citizens.  [6] You technically succeed in quelling a riot, but only by promising vengeance upon the mercenaries that raided them.  You had best make good on this promise eventually, as the populace will remember.

Your forces will arrive around mid-Autumn, likely just after Terenos has completed his defence of Miring's capital.



Miring

Signal fires are lit and scouts return with news; Preston's army has arrived!

However, it is not all that it could be.  Because its advance post was apparently destroyed and fresh water supplies made unavailable, it appears to have taken some attrition.  Furthermore, the doubled attack on Preston itself by the Royal Army seems to have forced a change in priorities.  A mere 3 Infantry Regiments have arrived, plus a single Catapult to brave the castle.

Weak as Preston's position is, King Lueki meets with Lord Markan Drummel (Drua's husband) and Terenos in the throne room to ask if he truly intends to meet the enemy at the northern forest rather than fight at the castle.  Manning's crew and three of the regiments are already waiting at the heavily trapped forest; only two regiments of guards remain at the palace; Drummel's own and that of the king.

"Are all your troops in place?" Drummel asks.


Preston

The Royal Army pursues the fleeing Prestoner cavalry and infantry to the city of Preston itself.  Rich as the city is, it stands almost empty now; much of the population has retreated into the fort for protection.  The local terrain is flat, save for the dozens of blind alleys produced by the townhouses.  The fort is on a high ditch, but not moated as with Miring's castle.

Scouts estimate that some 6 Regiments of infantry are probably camped within the fortress, based off smoke stacks from cooking fires and the like.  A further 2 Catapult squads are visible on the battlements.  If you attack immediately, you can try and crush the last of Prince Karl's forces before they enter the castle.  If not, you can take your time and try different tactics you think might work.  Or, of course, you can jump straight to the looting whilst you wait.  The city is undefended, after all.



OOC:  This campaign's going very well, chiefly because your enemies miscalculated horribly.  Well done so far - can you keep it up when you start thinking about taking on someone like Brighthall?
« Last Edit: August 08, 2011, 07:41:16 pm by Iituem »
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King_of_the_weasels

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Re: You are King!
« Reply #1520 on: August 08, 2011, 07:44:08 pm »

((I'm gonna go with not try to get a body, I may be crazy, but I'm not a murderer.))
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Iituem

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Re: You are King!
« Reply #1521 on: August 08, 2011, 07:55:24 pm »

((I'm gonna go with not try to get a body, I may be crazy, but I'm not a murderer.))

[1-1]  You are a man of science and of principle, not some filthy resurrectionist!  Unfortunately, your insistence upon not defiling a corpse for your ends means that you can only work from the outside and make judgments based on similarities between animal corpses and your living test subjects.  One night you come to the horrible realisation that because of these limitations you have made several grievous mistakes in your assessment of human physiology, which require you to completely rework your design.

30 pts of research lost!
Physiology Research:  20 pts


[6]  Frustrated by your failures, you get out of your room and spend some time in the castle archives looking for inspiration.  You end up talking to the rather bizarre creature serving as the new Archivist.  During one of your conversations Locanil mentions that several creatures of a certain type, notably monkeys and apes, share most of the physical characteristics of humans, unlike his own people who are closer in physiology to a mixture of large lizards and birds.  Inspired by this, you decide to seek more information on these mysterious 'monkeys'.

To your annoyance it appears that they only live in much warmer climates to the south, but here you have a stroke of luck.  You hear that a collector in Suul owns a small menagerie of exotic animals, including monkeys.  If you can obtain one, kill it and examine the workings of its body in detail, this should take you a long way to recovering the ground lost to your earlier mistakes.

New Research Goal:  Obtain a monkey for a 20pt bonus.
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Taricus

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Re: You are King!
« Reply #1522 on: August 08, 2011, 07:58:10 pm »

Move to engage the enemy.
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Terenos

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Re: You are King!
« Reply #1523 on: August 08, 2011, 08:00:01 pm »

((Let us always pray for such things. I mean certainly the world will sit up and take notice of our new borders very shortly. But we've strong tactical minds.))

Terenos refers heavily to the map of Miring, during his discussion.
"Warfare is not my first talent. However, by utilizing deception and trickery, and strategy I believe we can slaughter this army with no real effort. I and the three regiments awaiting me in the north forest shall sit tight. I shall endeavor to draw them into combat in an area I've heavily trapped, so as to tilt the advantage to our side. If however they do not go for this, My forces will be in an ideal position to harrass them as they travel, and flank them when they reach the castle.
They may endeavor simply to sack your lands, but we can recover anything they take when we're victorious. Navally they can offer little support thanks to our actions at sea. They have little chance of winning the castle if we're prepared to flank them. All your forces must do, is hold the castle. Be the anvil I will break them upon."

Terenos returns to the Regiments in wait by the northern forest. He endeavors to lure Preston forces into the trapped area, in order to give his army an advantage. Mannings Crew of course prepares an ambush to do a light flank, while within the trapped forest.
Tactic Attempt: Lure to Unfavorable Terrain.

In the event Terenos' force is ignored, We harrass the invaders as they move.
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Iituem

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Re: You are King!
« Reply #1524 on: August 08, 2011, 08:07:38 pm »

"Warfare is not my first talent. However, by utilizing deception and trickery, and strategy I believe we can slaughter this army with no real effort. I and the three regiments awaiting me in the north forest shall sit tight. I shall endeavor to draw them into combat in an area I've heavily trapped, so as to tilt the advantage to our side. If however they do not go for this, My forces will be in an ideal position to harrass them as they travel, and flank them when they reach the castle.
They may endeavor simply to sack your lands, but we can recover anything they take when we're victorious. Navally they can offer little support thanks to our actions at sea. They have little chance of winning the castle if we're prepared to flank them. All your forces must do, is hold the castle. Be the anvil I will break them upon."

"Excellent," says Drummel.  He gives you a wink, takes a little box from his pocket and dusts a tiny pinch of snuff into his nose.

[3]  The meaning of the little gesture hits you too late to stop events from unfolding.  You start to move towards Drummel as he goes for something behind the throne, but get tangled up in Lueki as the King tries to pat you on the back and speak some words of encouragement.  You force the King away from you just in time - a crossbow bolt spears through his throat, taking him to the ground.

Snorting a little bit of snuff, Drummel casually cocks the crossbow again and levels it at Terenos.

"You're a clever man, d'Avistral.  Figured it out yet?" he asks.
« Last Edit: August 08, 2011, 08:09:53 pm by Iituem »
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Terenos

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Re: You are King!
« Reply #1525 on: August 08, 2011, 08:12:32 pm »

Terenos, endeavors to nonthreateningly raise his hands.

"Lets say I haven't. Which way do you want this to go?"
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Mr. Dwarfinton

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Re: You are King!
« Reply #1526 on: August 08, 2011, 08:15:06 pm »

Attempt to capture one parcel of land from the Munros. Retreat if the odds of us winning seem unlikely. Use the berserker raider regiment and the personal guard. (Would Corv take the personal guard? He only mentioned taking the heavy regiment, and he didn't keep them with him during the battle.)
« Last Edit: August 08, 2011, 08:19:24 pm by Mr. Dwarfinton »
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Terenos

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Re: You are King!
« Reply #1527 on: August 08, 2011, 08:17:28 pm »

((On a totally unrelated note: Goal accomplished! The King of Miring is dead. However.. This did not go according to my plan.))
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Jormundur

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Re: You are King!
« Reply #1528 on: August 08, 2011, 08:17:56 pm »

When the veteran gives Jormund gives him his tasks he realizes he has his job cut out for him. The easiest thing it seems would be to find suitable land though, so he decides to start there. While trying to claim some land of his own he also looks into how he could get slaves through various means.

Attempt to settle lands in the Weyland Highlands. Ask townspeople about how he could get slaves.

((For some reason I feel like my third task is going to be marrying his daughter which I really don't want to do. Jormunds only there to get what he needs and leave with hopefully a little more knowledge.))
« Last Edit: August 08, 2011, 08:48:13 pm by Jormundur »
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...And yes, I'm here just to post on B12 in RP posts. Can't get geekier than that.

King_of_the_weasels

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Re: You are King!
« Reply #1529 on: August 08, 2011, 08:24:56 pm »

"A monkeh?  Gorillia? Orangomatang? Huh, perhaps I must try to acquire one of these, and if there not what you say they are, at least I may get a new vest out of it."

Pack up my things and gather my two assistance to a trip to Suul.
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