Turn 8: Smells Like VictoryTake a ring, then look for another job.
[1] Some guy has some truly massive pigs- really, they're almost the size of cows- that he needs help escorting somewhere. He doesn't have much money and won't go into why exactly he needs armed wizards to get them from Point A to Point B. Plus, they smell terrible.
The dwarf hands you a stone ring. It's sort of a faintly yellowish brown, but with rather nice, very thin bands running at an angle.
+Gneiss RingMake both of my summons disappear, and then go in search of more work. Also try summoning a demon sword again.
[3] Some old lady wants some guards to escort her potion shipment out to a nearby village. It's not great work, but there's worse assignments.
[4][Luck 5], [6][Luck 5] You summon a very nice demonic sword. It looks rather malicious, naturally, being a sort of mottled/striped red and black, with a sharp, ever so slightly serrated blade. It also seems extremely sturdy, but likely isn't any better than a regular sword in battle.
+6 Summoning+Demonic SwordGet the corpses, ask the dwarf for a jar, buy a piece of chalk when in town. Look for a job which involves killing a solitary target.
[1][Luck 5] You mangle the corpses trying to harvest them, but that's just as well because now you can carry the bones without all that soft meat weighing them down.
[6] There's supposedly some horrible, horrible plant monster lurking somewhere out in the woods. It hasn't generally been a problem, but the captain of the guard will pay you well to dispose of it. He notes that it tends to rip the bones clear out of its victims, however, so you might want to reconsider.
You purchase your chalk and the dwarf hands you an earthy-colored jar.
+Monkey Bones (about two monkeys worth)
+Chalk, -Minor Silver Pouch
+Schist JarHope that Gareid puts himself out.
[6][Luck 1] You experience horrible nightmares of Gareid extinguishing all flame forever. Nooooooooooo!
Plant dead, Only to be on fire myself... You've somehow molded suspense into a sledgehammer that is killing me over here.
Put it out! Use earth to smother it!
[6][Luck 2] You shower yourself with excessive dirt, but it doesn't actually put out the flames.
-3 HPIncapacitated but not dyingGo look for another, EASIER job.
[6][Luck 4] Someone wants you to go out and butcher something he calls helltoads, for some part or another. As in, foot-long, not generally hostile toad-like things. The hardest part would be catching them.
Collectors[5][Luck 5] You both wake up to a delicious smell, and the realization that the worst of your wounds have been tended to and bandaged. You then notice a woman in a plain white robe eating parts of the plant's bulb, and clearly enjoying it quite a bit. It's also night, and so relatively cool.
She introduces herself as a fire initiate and medic who was hoping to fell the plant. On discovering that it had already been dealt with, she decided to bandage up the poor sods who had just barely beaten it, and take a bit of its delicious, slow-roasted bulb in exchange. She assumes you'll want the rest and the fire glands, which is presumably what you were after in the first place (it was).
There are five sections of plant bulb, which is a delicious food (each section is a full days' worth). There are two fire glands, which are potent fire magic reagents.
NewcomersYou find yourselves at The Academy. You can find work here, or venture wherever you like to look for something to do there.
Interior MercenariesTaric
10/10 HP
Spear: +2 Attack, +1 Damage -Flying Monkey impaled on spear-
+1 Leadership to getting people to follow
Skills
Apprentice Spears (12/20)
Novice Leadership (0/10)
Inventory
Spear - +1 Damage. Well-made but not exceptional.
Brightly Colored Silk Shirt - +1 to Leadership rolls to get people to follow you somewhere else.
Gneiss Ring
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Tarok Kingsley
10/10 HP
Demonic Sword: Standard
+1 to controlling lunar demons
Skills
Apprentice Summoning (19/20)
Novice Necromancy (0/10)
Inventory
Demonic Sword - Standard Weapon
Crescent Moon Pendant - +1 to controlling lunar demons
Fallen Bird Pouch - Provides the reagent for animating a tiny aerial scout
+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle
Straga Sickshade
10/10 HP
Whip: +1 Attack
+1 to animating undead
Skills
Apprentice Necromancy (8/20)
Novice Whips (7/10)
Inventory
Skull of Servitude - +1 to animating undead
Studded Whip - Standard weapon.
Chalk
Schist Jar
Monkey Bones (about two monkeys worth)
Northern Ingredient CollectorsGareid
10/10 HP
Sword: +1 Attack
+1 to AoE earth spells
Skills
Apprentice Earth Magic (7/20)
Novice Swords (0/10)
Inventory
Mineral Pendant - +1 to AoE earth spells
Simple Sword - Standard weapon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Derm Hell-Binder
10/10 HP (Stable)
+1 to fire magic
+1 to researching fire demons
Skills
Apprentice Fire Magic (5/20)
Novice Summoning (6/10)
Inventory
Staff of Flame - +1 to fire magic
Tome of Fiendish Lore - +1 to researching new fire demons to summon
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
Northern Demon HunterTarran An'ic'ia
10/10 HP
1S/0P/0B Resist
Longsword: +2 Attack, +1 Damage
Skills
Apprentice Longswords (5/20)
Novice Holy Magic (6/10)
Inventory
Longsword - +1 Damage
Holy Pendant - +1 Slashing Resist
Small Silver Pouch - Can be used to purchase a minor piece of equipment (rope, lantern) of decent quality.
NewcomersOchita
10/10 HP
Skills
Apprentice Water Magic (0/20)
Novice Runecrafter (0/10)
Inventory
Water Staff - Standard water magic weapon
Book of Runes - Unknown
Alexander Kyrby
10/10 HP
+2 Dodge
1P/1S/1B Resist
Bow: +1 Attack
Skills
Apprentice Dodge (0/20)
Novice Archery (0/10)
Inventory
Bow - Standard ranged weapon
Light Leather Armor - +1S/+1P/+1B Resist
Enemies and AlliesZombie Flying Monkey Triplets (Straga)
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Currently rejiggering how items work, which is one reason Ochita's stuff is kind of weird.