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Author Topic: Staggered Magi II (Turn 16: Treacherous)  (Read 28854 times)

IronyOwl

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Re: Staggered Magi II (Turn 5: Disarmed)
« Reply #150 on: July 05, 2011, 01:07:57 am »

Turn 6: Dispersions

LIIIIIIIIIIIVE!
Fire spirit: KIIIIIIIIILL~


*woop woooooop*
[6] Amazingly, you stop dying.

[5] vs [1] The fire spirit finishes off the ice spirit, who disappears in a puff of cold air.

Go back to town or whatever I was at before going on this trip. Get someone to help me, and inform someone else where the demon was at and that it's been wounded.
[4][Luck 6] You find a healer. She insists you not leave her hospital until you're fully healed.

[4][Luck 2] You inform your new boss, but he doesn't really care. It's not worth a lot of money, after all.

Triplets fly up into the air with disgusting "schlurp", and attack the monkey with 4HP.
I whip the monkey with 2HP.

[1-1] vs [4] It fails utterly to attack.
[6+1] vs [3] You take out the most wounded monkey with a sickening thwack.

[3-2][6-2] vs [4][3] A monkey scratches you.

+4 Whips
-1 HP

Make Shell disappear, and warn Kraken that if he doesn't fight seriously the same will happen to him then fight the monkey off of my back.
[2+2][Luck 4] You successfully desummon Shell without incident. The monkey clinging to you already detached and fled.
[5] Kraken obeys. [6] vs [6] It just stares intensely at a monkey.

"Damn it, DIE!" Gareid raises more spears to impale the plant
[3+1] vs [1] You impale the plant, but it continues to barely not die.

[1] vs [2] You dodge its attack.

+3 Earth

Quote from: Aut0-Taricus
Stab!!
[3+2] vs [1] You finish off another monkey.

The remaining two monkeys flee as well.

Interior Mercenaries
Spoiler: Taric (Taricus) (click to show/hide)
Spoiler: Straga Sickshade (HmH) (click to show/hide)

Northern Ingredient Collectors
Spoiler: Gareid (CrimsonEon) (click to show/hide)

Northern Demon Hunter

Enemies and Allies

Spoiler: Allies (click to show/hide)

Spoiler: Enemies (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

adwarf

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Re: Staggered Magi II (Turn 6: Dispersions)
« Reply #151 on: July 05, 2011, 01:14:01 am »

"Kraken kill them, or I kill you !" screams Tarok as he uses his summonign to call forth a demon sword for him to wield.
Logged

Tarran

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Re: Staggered Magi II (Turn 6: Dispersions)
« Reply #152 on: July 05, 2011, 01:17:26 am »

*Time passes as I heal*
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

CrimsonEon

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Re: Staggered Magi II (Turn 6: Dispersions)
« Reply #153 on: July 05, 2011, 01:26:33 am »

"Come on... It can't be long now!" Garied rushes to hack at the plant with his sword!

HmH

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Re: Staggered Magi II (Turn 6: Dispersions)
« Reply #154 on: July 05, 2011, 01:41:26 am »

I and Triplets concentrate our attacks on one of the monkeys.

Taricus

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Re: Staggered Magi II (Turn 6: Dispersions)
« Reply #155 on: July 05, 2011, 04:41:03 am »

Run them down!
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

IronyOwl

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Re: Staggered Magi II (Turn 6: Dispersions)
« Reply #156 on: July 05, 2011, 05:30:51 am »

Turn 7: Calm After The Storm

"Kraken kill them, or I kill you !" screams Tarok as he uses his summonign to call forth a demon sword for him to wield.
[5] Kraken theoretically obeys, again. [5] vs [1] He continues to stare at the fleeing monkeys, but the object of his gaze becomes noticeably clumsier as a result.

[1][Luck 3] Your summoning attempt goes awry, resulting in a red... thing clinging to your hand. It feels hard like its made of some nonliving material, but it's got at least one eye and has a very organic shape. It feels like it's sucking your blood out, too.

+3 Summoning

Quote from: Tarran
*Time passes as I heal*
It does indeed. You eventually feel fully refreshed and not at all in danger of bleeding to death.

HP fully recovered.

Quote from: CrimsonEon
"Come on... It can't be long now!" Garied rushes to hack at the plant with his sword!
[5+1] vs [6] The plant weaves out of the way just in time.

[4] vs [2] It spits fire at you again. Fortunately, it then finally collapses from having been on fire itself for most of the battle.

-2 HP
On Fire: Will take 2 fire damage next turn

Quote from: HmH
I and Triplets concentrate our attacks on one of the monkeys.
[3+1][6-1] vs [6-1][4-1] Sensing weakness, you focus on one of the fleeing monkeys with your servant. Your trimonkey successfully bites and claws at it somewhat, but fails to bring it down.

Quote from: HmH
Run them down!
[3+2] vs [6-1] The panicked monkey barely escapes your clutches.

Mercenaries
With the monkeys fleeing into the trees, the dwarf congratulates you all on a job well done, talking about how cunning and shifty those cretins are. You continue on to your destination* without incident, staying at a fairly nice inn complements of the dwarf. In addition to paying you as agreed, he offers to give you each a stone trinket, one of the items he was carrying to market (mug, ring, etc). (+1 minor silver pouch - can be used to purchase a minor piece of equipment, like a piece of chalk or candle)

*Post-combat looting is generally considered a free action rolled in with more relevant ones. Hence, those who wish to harvest/loot corpses may retroactively do so immediately after the fact, in addition to whatever their current action is.

In any case, you now find yourselves in a fairly nice town. You can immediately seek out further work, or do anything else towns provide the opportunity to do.


Interior Mercenaries
Spoiler: Taric (Taricus) (click to show/hide)
Spoiler: Straga Sickshade (HmH) (click to show/hide)

Northern Ingredient Collectors
Spoiler: Gareid (CrimsonEon) (click to show/hide)

Northern Demon Hunter

Enemies and Allies

Spoiler: Allies (click to show/hide)

Spoiler: Enemies (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Taricus

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #157 on: July 05, 2011, 05:33:14 am »

Take a ring, then look for another job.
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

adwarf

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #158 on: July 05, 2011, 05:40:57 am »

Make both of my summons disappear, and then go in search of more work. Also try summoning a demon sword again.
Logged

HmH

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #159 on: July 05, 2011, 06:15:45 am »

Get the corpses, ask the dwarf for a jar, buy a piece of chalk when in town. Look for a job which involves killing a solitary target.

Dermonster

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #160 on: July 05, 2011, 09:08:34 am »

Hope that Gareid puts himself out.
« Last Edit: July 05, 2011, 09:10:40 am by dermonster »
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

CrimsonEon

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #161 on: July 05, 2011, 09:09:58 am »

Plant dead, Only to be on fire myself... You've somehow molded suspense into a sledgehammer that is killing me over here.

Put it out! Use earth to smother it!
« Last Edit: July 05, 2011, 09:38:22 am by CrimsonEon »
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Tarran

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #162 on: July 05, 2011, 03:32:35 pm »

Oh, sorry I was so late to start the Turn Train again. Slept in. ::)

Go look for another, EASIER job.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

IronyOwl

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #163 on: July 06, 2011, 03:00:24 am »

Sorry about the lack of turn train. Turn sometime later, no better estimates at moment.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

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Re: Staggered Magi II (Turn 7: Calm After The Storm)
« Reply #164 on: July 06, 2011, 03:05:55 am »

'Tis okay, I haven't done my RTD's turn either (mostly due to the fact that you guys will be facing against more than your number of Accurarwa, due to TolyK being a derp and blowing your cover, and you guys being derps and not paying attention to the clearly important guy who was gesturing for you guys to come).
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.
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